mirror of
https://github.com/hydralauncher/hydra.git
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Merge branch 'feature/game-achievements' into chore/test-preview
# Conflicts: # src/main/services/window-manager.ts # src/renderer/src/context/game-details/game-details.context.tsx # src/renderer/src/declaration.d.ts # src/types/index.ts # yarn.lock
This commit is contained in:
14
src/main/services/achievements/achievement-watcher.ts
Normal file
14
src/main/services/achievements/achievement-watcher.ts
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@@ -0,0 +1,14 @@
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import { gameRepository } from "@main/repository";
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import { startGameAchievementObserver as searchForAchievements } from "./game-achievements-observer";
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export const watchAchievements = async () => {
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const games = await gameRepository.find({
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where: {
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isDeleted: false,
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},
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});
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if (games.length === 0) return;
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await searchForAchievements(games);
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};
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@@ -0,0 +1,82 @@
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import { Cracker } from "@shared";
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import type { UnlockedAchievement } from "@types";
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export const checkUnlockedAchievements = (
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type: Cracker,
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unlockedAchievements: any
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): UnlockedAchievement[] => {
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if (type === Cracker.onlineFix) return onlineFixMerge(unlockedAchievements);
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if (type === Cracker.goldberg)
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return goldbergUnlockedAchievements(unlockedAchievements);
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if (type == Cracker.generic) return genericMerge(unlockedAchievements);
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return defaultMerge(unlockedAchievements);
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};
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const onlineFixMerge = (unlockedAchievements: any): UnlockedAchievement[] => {
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const parsedUnlockedAchievements: UnlockedAchievement[] = [];
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for (const achievement of Object.keys(unlockedAchievements)) {
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const unlockedAchievement = unlockedAchievements[achievement];
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if (unlockedAchievement?.achieved) {
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parsedUnlockedAchievements.push({
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name: achievement,
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unlockTime: unlockedAchievement.timestamp,
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});
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}
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}
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return parsedUnlockedAchievements;
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};
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const goldbergUnlockedAchievements = (
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unlockedAchievements: any
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): UnlockedAchievement[] => {
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const newUnlockedAchievements: UnlockedAchievement[] = [];
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for (const achievement of Object.keys(unlockedAchievements)) {
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const unlockedAchievement = unlockedAchievements[achievement];
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if (unlockedAchievement?.earned) {
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newUnlockedAchievements.push({
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name: achievement,
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unlockTime: unlockedAchievement.earned_time,
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});
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}
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}
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return newUnlockedAchievements;
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};
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const defaultMerge = (unlockedAchievements: any): UnlockedAchievement[] => {
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const newUnlockedAchievements: UnlockedAchievement[] = [];
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for (const achievement of Object.keys(unlockedAchievements)) {
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const unlockedAchievement = unlockedAchievements[achievement];
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if (unlockedAchievement?.Achieved) {
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newUnlockedAchievements.push({
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name: achievement,
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unlockTime: unlockedAchievement.UnlockTime,
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});
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}
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}
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return newUnlockedAchievements;
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};
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const genericMerge = (unlockedAchievements: any): UnlockedAchievement[] => {
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const newUnlockedAchievements: UnlockedAchievement[] = [];
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for (const achievement of Object.keys(unlockedAchievements)) {
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const unlockedAchievement = unlockedAchievements[achievement];
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if (unlockedAchievement?.unlocked) {
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newUnlockedAchievements.push({
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name: achievement,
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unlockTime: unlockedAchievement.time,
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});
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}
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}
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return newUnlockedAchievements;
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};
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@@ -0,0 +1,141 @@
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import path from "node:path";
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import fs from "node:fs";
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import { app } from "electron";
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import type { AchievementFile } from "@types";
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import { Cracker } from "@shared";
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import { Game } from "@main/entity";
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//TODO: change to a automatized method
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const publicDir = path.join("C:", "Users", "Public", "Documents");
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const appData = app.getPath("appData");
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const addGame = (
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achievementFiles: Map<string, AchievementFile[]>,
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achievementPath: string,
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objectId: string,
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fileLocation: string[],
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type: Cracker
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) => {
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const filePath = path.join(achievementPath, objectId, ...fileLocation);
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if (!fs.existsSync(filePath)) return;
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const achivementFile = {
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type,
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filePath,
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};
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achievementFiles.get(objectId)
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? achievementFiles.get(objectId)!.push(achivementFile)
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: achievementFiles.set(objectId, [achivementFile]);
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};
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const getObjectIdsInFolder = (path: string) => {
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if (fs.existsSync(path)) {
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return fs.readdirSync(path);
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}
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return [];
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};
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export const findSteamGameAchievementFiles = (game: Game) => {
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const crackers = [
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Cracker.codex,
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Cracker.goldberg,
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Cracker.rune,
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Cracker.onlineFix,
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Cracker.generic,
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];
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const achievementFiles: AchievementFile[] = [];
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for (const cracker of crackers) {
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let achievementPath: string;
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let fileLocation: string[];
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if (cracker === Cracker.onlineFix) {
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achievementPath = path.join(publicDir, Cracker.onlineFix);
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fileLocation = ["Stats", "Achievements.ini"];
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} else if (cracker === Cracker.goldberg) {
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achievementPath = path.join(appData, "Goldberg SteamEmu Saves");
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fileLocation = ["achievements.json"];
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} else if (cracker === Cracker.generic) {
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achievementPath = path.join(publicDir, Cracker.generic);
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fileLocation = ["user_stats.ini"];
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} else {
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achievementPath = path.join(publicDir, "Steam", cracker);
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fileLocation = ["achievements.ini"];
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}
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const filePath = path.join(achievementPath, game.objectID, ...fileLocation);
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if (fs.existsSync(filePath)) {
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achievementFiles.push({
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type: cracker,
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filePath: path.join(achievementPath, game.objectID, ...fileLocation),
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});
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}
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}
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return achievementFiles;
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};
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export const findAchievementFileInExecutableDirectory = (
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game: Game
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): AchievementFile | null => {
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if (!game.executablePath) {
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return null;
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}
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const steamDataPath = path.join(
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game.executablePath,
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"..",
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"SteamData",
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"user_stats.ini"
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);
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return {
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type: Cracker.generic,
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filePath: steamDataPath,
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};
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};
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export const findAllSteamGameAchievementFiles = () => {
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const gameAchievementFiles = new Map<string, AchievementFile[]>();
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const crackers = [
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Cracker.codex,
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Cracker.goldberg,
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Cracker.rune,
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Cracker.onlineFix,
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];
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for (const cracker of crackers) {
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let achievementPath: string;
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let fileLocation: string[];
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if (cracker === Cracker.onlineFix) {
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achievementPath = path.join(publicDir, Cracker.onlineFix);
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fileLocation = ["Stats", "Achievements.ini"];
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} else if (cracker === Cracker.goldberg) {
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achievementPath = path.join(appData, "Goldberg SteamEmu Saves");
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fileLocation = ["achievements.json"];
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} else {
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achievementPath = path.join(publicDir, "Steam", cracker);
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fileLocation = ["achievements.ini"];
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}
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const objectIds = getObjectIdsInFolder(achievementPath);
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for (const objectId of objectIds) {
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addGame(
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gameAchievementFiles,
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achievementPath,
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objectId,
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fileLocation,
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cracker
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);
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}
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}
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return gameAchievementFiles;
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};
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86
src/main/services/achievements/game-achievements-observer.ts
Normal file
86
src/main/services/achievements/game-achievements-observer.ts
Normal file
@@ -0,0 +1,86 @@
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import { checkUnlockedAchievements } from "./check-unlocked-achievements";
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import { parseAchievementFile } from "./parse-achievement-file";
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import { Game } from "@main/entity";
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import { mergeAchievements } from "./merge-achievements";
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import fs from "node:fs";
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import {
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findAchievementFileInExecutableDirectory,
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findAllSteamGameAchievementFiles,
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} from "./find-steam-game-achivement-files";
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import type { AchievementFile } from "@types";
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import { logger } from "../logger";
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const fileStats: Map<string, number> = new Map();
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const processAchievementFile = async (game: Game, file: AchievementFile) => {
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const localAchievementFile = await parseAchievementFile(
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file.filePath,
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file.type
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);
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logger.log("Parsed achievements file", file.filePath, localAchievementFile);
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if (localAchievementFile) {
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const unlockedAchievements = checkUnlockedAchievements(
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file.type,
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localAchievementFile
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);
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logger.log("Achievements from file", file.filePath, unlockedAchievements);
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if (unlockedAchievements.length) {
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return mergeAchievements(
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game.objectID,
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game.shop,
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unlockedAchievements,
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true
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);
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}
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}
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};
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const compareFile = async (game: Game, file: AchievementFile) => {
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try {
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const stat = fs.statSync(file.filePath);
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const currentFileStat = fileStats.get(file.filePath);
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fileStats.set(file.filePath, stat.mtimeMs);
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if (!currentFileStat || currentFileStat === stat.mtimeMs) {
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return;
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}
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logger.log(
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"Detected change in file",
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file.filePath,
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stat.mtimeMs,
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fileStats.get(file.filePath)
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);
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await processAchievementFile(game, file);
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} catch (err) {
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fileStats.set(file.filePath, -1);
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}
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};
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export const startGameAchievementObserver = async (games: Game[]) => {
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const achievementFiles = findAllSteamGameAchievementFiles();
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for (const game of games) {
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const gameAchievementFiles = achievementFiles.get(game.objectID) || [];
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const achievementFileInsideDirectory =
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findAchievementFileInExecutableDirectory(game);
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if (achievementFileInsideDirectory) {
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gameAchievementFiles.push(achievementFileInsideDirectory);
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}
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if (!gameAchievementFiles.length) continue;
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logger.log(
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"Achievements files to observe for:",
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game.title,
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gameAchievementFiles
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||||
);
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|
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for (const file of gameAchievementFiles) {
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compareFile(game, file);
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}
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}
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};
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17
src/main/services/achievements/get-game-achievement-data.ts
Normal file
17
src/main/services/achievements/get-game-achievement-data.ts
Normal file
@@ -0,0 +1,17 @@
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import { userPreferencesRepository } from "@main/repository";
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import { HydraApi } from "../hydra-api";
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export const getGameAchievementData = async (
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objectId: string,
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shop: string
|
||||
) => {
|
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const userPreferences = await userPreferencesRepository.findOne({
|
||||
where: { id: 1 },
|
||||
});
|
||||
|
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return HydraApi.get("/games/achievements", {
|
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shop,
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objectId,
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language: userPreferences?.language || "en",
|
||||
});
|
||||
};
|
||||
116
src/main/services/achievements/merge-achievements.ts
Normal file
116
src/main/services/achievements/merge-achievements.ts
Normal file
@@ -0,0 +1,116 @@
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import { gameAchievementRepository, gameRepository } from "@main/repository";
|
||||
import type { GameShop, UnlockedAchievement } from "@types";
|
||||
import { WindowManager } from "../window-manager";
|
||||
import { HydraApi } from "../hydra-api";
|
||||
|
||||
const saveAchievementsOnLocal = async (
|
||||
objectId: string,
|
||||
shop: string,
|
||||
achievements: any[]
|
||||
) => {
|
||||
return gameAchievementRepository
|
||||
.upsert(
|
||||
{
|
||||
objectId,
|
||||
shop,
|
||||
unlockedAchievements: JSON.stringify(achievements),
|
||||
},
|
||||
["objectId", "shop"]
|
||||
)
|
||||
.then(() => {
|
||||
WindowManager.mainWindow?.webContents.send(
|
||||
"on-achievement-unlocked",
|
||||
objectId,
|
||||
shop
|
||||
);
|
||||
});
|
||||
};
|
||||
|
||||
export const mergeAchievements = async (
|
||||
objectId: string,
|
||||
shop: string,
|
||||
achievements: UnlockedAchievement[],
|
||||
publishNotification: boolean
|
||||
) => {
|
||||
const game = await gameRepository.findOne({
|
||||
where: { objectID: objectId, shop: shop as GameShop },
|
||||
});
|
||||
|
||||
if (!game) return;
|
||||
|
||||
const localGameAchievement = await gameAchievementRepository.findOne({
|
||||
where: {
|
||||
objectId,
|
||||
shop,
|
||||
},
|
||||
});
|
||||
|
||||
const unlockedAchievements = JSON.parse(
|
||||
localGameAchievement?.unlockedAchievements || "[]"
|
||||
);
|
||||
|
||||
const newAchievements = achievements
|
||||
.filter((achievement) => {
|
||||
return !unlockedAchievements.some((localAchievement) => {
|
||||
return localAchievement.name === achievement.name.toUpperCase();
|
||||
});
|
||||
})
|
||||
.map((achievement) => {
|
||||
return {
|
||||
name: achievement.name.toUpperCase(),
|
||||
unlockTime: achievement.unlockTime * 1000,
|
||||
};
|
||||
});
|
||||
|
||||
if (newAchievements.length && publishNotification) {
|
||||
const achievementsInfo = newAchievements
|
||||
.map((achievement) => {
|
||||
return JSON.parse(localGameAchievement?.achievements || "[]").find(
|
||||
(steamAchievement) => {
|
||||
return achievement.name === steamAchievement.name;
|
||||
}
|
||||
);
|
||||
})
|
||||
.filter((achievement) => achievement)
|
||||
.map((achievement) => {
|
||||
return {
|
||||
displayName: achievement.displayName,
|
||||
iconUrl: achievement.icon,
|
||||
};
|
||||
});
|
||||
|
||||
WindowManager.notificationWindow?.webContents.send(
|
||||
"on-achievement-unlocked",
|
||||
objectId,
|
||||
shop,
|
||||
achievementsInfo
|
||||
);
|
||||
|
||||
WindowManager.notificationWindow?.setBounds({ y: 50 });
|
||||
|
||||
setTimeout(() => {
|
||||
WindowManager.notificationWindow?.setBounds({ y: -9999 });
|
||||
}, 4000);
|
||||
}
|
||||
|
||||
const mergedLocalAchievements = unlockedAchievements.concat(newAchievements);
|
||||
|
||||
if (game?.remoteId) {
|
||||
return HydraApi.put("/profile/games/achievements", {
|
||||
id: game.remoteId,
|
||||
achievements: mergedLocalAchievements,
|
||||
})
|
||||
.then((response) => {
|
||||
return saveAchievementsOnLocal(
|
||||
response.objectId,
|
||||
response.shop,
|
||||
response.achievements
|
||||
);
|
||||
})
|
||||
.catch(() => {
|
||||
return saveAchievementsOnLocal(objectId, shop, mergedLocalAchievements);
|
||||
});
|
||||
}
|
||||
|
||||
return saveAchievementsOnLocal(objectId, shop, mergedLocalAchievements);
|
||||
};
|
||||
103
src/main/services/achievements/parse-achievement-file.ts
Normal file
103
src/main/services/achievements/parse-achievement-file.ts
Normal file
@@ -0,0 +1,103 @@
|
||||
import { Cracker } from "@shared";
|
||||
import { existsSync, createReadStream, readFileSync } from "node:fs";
|
||||
import readline from "node:readline";
|
||||
|
||||
export const parseAchievementFile = async (
|
||||
filePath: string,
|
||||
type: Cracker
|
||||
): Promise<any | null> => {
|
||||
if (existsSync(filePath)) {
|
||||
if (type === Cracker.generic) {
|
||||
return genericParse(filePath);
|
||||
}
|
||||
|
||||
if (filePath.endsWith(".ini")) {
|
||||
return iniParse(filePath);
|
||||
}
|
||||
|
||||
if (filePath.endsWith(".json")) {
|
||||
return jsonParse(filePath);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const genericParse = async (filePath: string) => {
|
||||
try {
|
||||
const file = createReadStream(filePath);
|
||||
|
||||
const lines = readline.createInterface({
|
||||
input: file,
|
||||
crlfDelay: Infinity,
|
||||
});
|
||||
|
||||
const object: Record<string, Record<string, string | number>> = {};
|
||||
|
||||
for await (const line of lines) {
|
||||
if (line.startsWith("###") || !line.length) continue;
|
||||
|
||||
if (line.startsWith("[") && line.endsWith("]")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const [name, ...value] = line.split(" = ");
|
||||
const objectName = name.slice(1, -1);
|
||||
object[objectName] = {};
|
||||
|
||||
const joinedValue = value.join("=").slice(1, -1);
|
||||
|
||||
for (const teste of joinedValue.split(",")) {
|
||||
const [name, value] = teste.split("=");
|
||||
object[objectName][name.trim()] = value;
|
||||
}
|
||||
}
|
||||
console.log(object);
|
||||
return object;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const iniParse = async (filePath: string) => {
|
||||
try {
|
||||
const file = createReadStream(filePath);
|
||||
|
||||
const lines = readline.createInterface({
|
||||
input: file,
|
||||
crlfDelay: Infinity,
|
||||
});
|
||||
|
||||
let objectName = "";
|
||||
const object: Record<string, Record<string, string | number>> = {};
|
||||
|
||||
for await (const line of lines) {
|
||||
if (line.startsWith("###") || !line.length) continue;
|
||||
|
||||
if (line.startsWith("[") && line.endsWith("]")) {
|
||||
objectName = line.slice(1, -1);
|
||||
object[objectName] = {};
|
||||
} else {
|
||||
const [name, ...value] = line.split("=");
|
||||
console.log(line);
|
||||
console.log(name, value);
|
||||
|
||||
const joinedValue = value.join("").trim();
|
||||
|
||||
const number = Number(joinedValue);
|
||||
|
||||
object[objectName][name.trim()] = isNaN(number) ? joinedValue : number;
|
||||
}
|
||||
}
|
||||
|
||||
return object;
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
const jsonParse = (filePath: string) => {
|
||||
try {
|
||||
return JSON.parse(readFileSync(filePath, "utf-8"));
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,123 @@
|
||||
import { gameAchievementRepository, gameRepository } from "@main/repository";
|
||||
import {
|
||||
findAllSteamGameAchievementFiles,
|
||||
findSteamGameAchievementFiles,
|
||||
} from "./find-steam-game-achivement-files";
|
||||
import { parseAchievementFile } from "./parse-achievement-file";
|
||||
import { checkUnlockedAchievements } from "./check-unlocked-achievements";
|
||||
import { mergeAchievements } from "./merge-achievements";
|
||||
import type { UnlockedAchievement } from "@types";
|
||||
import { getGameAchievementData } from "./get-game-achievement-data";
|
||||
|
||||
export const updateAllLocalUnlockedAchievements = async () => {
|
||||
const gameAchievementFilesMap = findAllSteamGameAchievementFiles();
|
||||
|
||||
for (const objectId of gameAchievementFilesMap.keys()) {
|
||||
const gameAchievementFiles = gameAchievementFilesMap.get(objectId)!;
|
||||
|
||||
const [game, localAchievements] = await Promise.all([
|
||||
gameRepository.findOne({
|
||||
where: { objectID: objectId, shop: "steam", isDeleted: false },
|
||||
}),
|
||||
gameAchievementRepository.findOne({
|
||||
where: { objectId, shop: "steam" },
|
||||
}),
|
||||
]);
|
||||
|
||||
if (!game) continue;
|
||||
|
||||
console.log("Achievements files for", game.title, gameAchievementFiles);
|
||||
|
||||
if (!localAchievements || !localAchievements.achievements) {
|
||||
await getGameAchievementData(objectId, "steam")
|
||||
.then((achievements) => {
|
||||
return gameAchievementRepository.upsert(
|
||||
{
|
||||
objectId,
|
||||
shop: "steam",
|
||||
achievements: JSON.stringify(achievements),
|
||||
},
|
||||
["objectId", "shop"]
|
||||
);
|
||||
})
|
||||
.catch(() => {});
|
||||
}
|
||||
|
||||
const unlockedAchievements: UnlockedAchievement[] = [];
|
||||
|
||||
for (const achievementFile of gameAchievementFiles) {
|
||||
const localAchievementFile = await parseAchievementFile(
|
||||
achievementFile.filePath,
|
||||
achievementFile.type
|
||||
);
|
||||
|
||||
if (localAchievementFile) {
|
||||
unlockedAchievements.push(
|
||||
...checkUnlockedAchievements(
|
||||
achievementFile.type,
|
||||
localAchievementFile
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
mergeAchievements(objectId, "steam", unlockedAchievements, false);
|
||||
}
|
||||
};
|
||||
|
||||
export const updateLocalUnlockedAchivements = async (
|
||||
publishNotification: boolean,
|
||||
objectId: string
|
||||
) => {
|
||||
const [game, localAchievements] = await Promise.all([
|
||||
gameRepository.findOne({
|
||||
where: { objectID: objectId, shop: "steam", isDeleted: false },
|
||||
}),
|
||||
gameAchievementRepository.findOne({
|
||||
where: { objectId, shop: "steam" },
|
||||
}),
|
||||
]);
|
||||
|
||||
if (!game) return;
|
||||
|
||||
const gameAchievementFiles = findSteamGameAchievementFiles(game);
|
||||
|
||||
console.log("Achievements files for", game.title, gameAchievementFiles);
|
||||
|
||||
if (!localAchievements || !localAchievements.achievements) {
|
||||
await getGameAchievementData(objectId, "steam")
|
||||
.then((achievements) => {
|
||||
return gameAchievementRepository.upsert(
|
||||
{
|
||||
objectId,
|
||||
shop: "steam",
|
||||
achievements: JSON.stringify(achievements),
|
||||
},
|
||||
["objectId", "shop"]
|
||||
);
|
||||
})
|
||||
.catch(() => {});
|
||||
}
|
||||
|
||||
const unlockedAchievements: UnlockedAchievement[] = [];
|
||||
|
||||
for (const achievementFile of gameAchievementFiles) {
|
||||
const localAchievementFile = await parseAchievementFile(
|
||||
achievementFile.filePath,
|
||||
achievementFile.type
|
||||
);
|
||||
|
||||
if (localAchievementFile) {
|
||||
unlockedAchievements.push(
|
||||
...checkUnlockedAchievements(achievementFile.type, localAchievementFile)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
mergeAchievements(
|
||||
objectId,
|
||||
"steam",
|
||||
unlockedAchievements,
|
||||
publishNotification
|
||||
);
|
||||
};
|
||||
@@ -17,6 +17,7 @@ export class HydraApi {
|
||||
private static instance: AxiosInstance;
|
||||
|
||||
private static readonly EXPIRATION_OFFSET_IN_MS = 1000 * 60 * 5; // 5 minutes
|
||||
private static readonly ADD_LOG_INTERCEPTOR = true;
|
||||
|
||||
private static secondsToMilliseconds = (seconds: number) => seconds * 1000;
|
||||
|
||||
@@ -87,60 +88,66 @@ export class HydraApi {
|
||||
headers: { "User-Agent": `Hydra Launcher v${appVersion}` },
|
||||
});
|
||||
|
||||
this.instance.interceptors.request.use(
|
||||
(request) => {
|
||||
logger.log(" ---- REQUEST -----");
|
||||
const data = Array.isArray(request.data)
|
||||
? request.data
|
||||
: omit(request.data, ["refreshToken"]);
|
||||
logger.log(request.method, request.url, request.params, data);
|
||||
return request;
|
||||
},
|
||||
(error) => {
|
||||
logger.error("request error", error);
|
||||
return Promise.reject(error);
|
||||
}
|
||||
);
|
||||
|
||||
this.instance.interceptors.response.use(
|
||||
(response) => {
|
||||
logger.log(" ---- RESPONSE -----");
|
||||
const data = Array.isArray(response.data)
|
||||
? response.data
|
||||
: omit(response.data, ["username", "accessToken", "refreshToken"]);
|
||||
logger.log(
|
||||
response.status,
|
||||
response.config.method,
|
||||
response.config.url,
|
||||
data
|
||||
);
|
||||
return response;
|
||||
},
|
||||
(error) => {
|
||||
logger.error(" ---- RESPONSE ERROR -----");
|
||||
|
||||
const { config } = error;
|
||||
|
||||
logger.error(
|
||||
config.method,
|
||||
config.baseURL,
|
||||
config.url,
|
||||
config.headers,
|
||||
config.data
|
||||
);
|
||||
|
||||
if (error.response) {
|
||||
logger.error("Response", error.response.status, error.response.data);
|
||||
} else if (error.request) {
|
||||
logger.error("Request", error.request);
|
||||
} else {
|
||||
logger.error("Error", error.message);
|
||||
if (this.ADD_LOG_INTERCEPTOR) {
|
||||
this.instance.interceptors.request.use(
|
||||
(request) => {
|
||||
logger.log(" ---- REQUEST -----");
|
||||
const data = Array.isArray(request.data)
|
||||
? request.data
|
||||
: omit(request.data, ["refreshToken"]);
|
||||
logger.log(request.method, request.url, request.params, data);
|
||||
return request;
|
||||
},
|
||||
(error) => {
|
||||
logger.error("request error", error);
|
||||
return Promise.reject(error);
|
||||
}
|
||||
);
|
||||
|
||||
logger.error(" ----- END RESPONSE ERROR -------");
|
||||
return Promise.reject(error);
|
||||
}
|
||||
);
|
||||
this.instance.interceptors.response.use(
|
||||
(response) => {
|
||||
logger.log(" ---- RESPONSE -----");
|
||||
const data = Array.isArray(response.data)
|
||||
? response.data
|
||||
: omit(response.data, ["username", "accessToken", "refreshToken"]);
|
||||
logger.log(
|
||||
response.status,
|
||||
response.config.method,
|
||||
response.config.url,
|
||||
data
|
||||
);
|
||||
return response;
|
||||
},
|
||||
(error) => {
|
||||
logger.error(" ---- RESPONSE ERROR -----");
|
||||
|
||||
const { config } = error;
|
||||
|
||||
logger.error(
|
||||
config.method,
|
||||
config.baseURL,
|
||||
config.url,
|
||||
config.headers,
|
||||
config.data
|
||||
);
|
||||
|
||||
if (error.response) {
|
||||
logger.error(
|
||||
"Response",
|
||||
error.response.status,
|
||||
error.response.data
|
||||
);
|
||||
} else if (error.request) {
|
||||
logger.error("Request", error.request);
|
||||
} else {
|
||||
logger.error("Error", error.message);
|
||||
}
|
||||
|
||||
logger.error(" ----- END RESPONSE ERROR -------");
|
||||
return Promise.reject(error);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
const userAuth = await userAuthRepository.findOne({
|
||||
where: { id: 1 },
|
||||
|
||||
@@ -4,6 +4,7 @@ import { IsNull } from "typeorm";
|
||||
import { HydraApi } from "../hydra-api";
|
||||
import { mergeWithRemoteGames } from "./merge-with-remote-games";
|
||||
import { WindowManager } from "../window-manager";
|
||||
import { updateAllLocalUnlockedAchievements } from "../achievements/update-local-unlocked-achivements";
|
||||
|
||||
export const uploadGamesBatch = async () => {
|
||||
const games = await gameRepository.find({
|
||||
@@ -28,6 +29,8 @@ export const uploadGamesBatch = async () => {
|
||||
|
||||
await mergeWithRemoteGames();
|
||||
|
||||
await updateAllLocalUnlockedAchievements();
|
||||
|
||||
if (WindowManager.mainWindow)
|
||||
WindowManager.mainWindow.webContents.send("on-library-batch-complete");
|
||||
};
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { sleep } from "@main/helpers";
|
||||
import { DownloadManager } from "./download";
|
||||
import { watchProcesses } from "./process-watcher";
|
||||
import { watchAchievements } from "./achievements/achievement-watcher";
|
||||
|
||||
export const startMainLoop = async () => {
|
||||
// eslint-disable-next-line no-constant-condition
|
||||
@@ -8,6 +9,7 @@ export const startMainLoop = async () => {
|
||||
await Promise.allSettled([
|
||||
watchProcesses(),
|
||||
DownloadManager.watchDownloads(),
|
||||
watchAchievements(),
|
||||
]);
|
||||
|
||||
await sleep(1000);
|
||||
|
||||
@@ -25,12 +25,12 @@ export const watchProcesses = async () => {
|
||||
if (games.length === 0) return;
|
||||
const processes = await PythonInstance.getProcessList();
|
||||
|
||||
const processSet = new Set(processes.map((process) => process.exe));
|
||||
|
||||
for (const game of games) {
|
||||
const executablePath = game.executablePath!;
|
||||
|
||||
const gameProcess = processes.find((runningProcess) => {
|
||||
return executablePath == runningProcess.exe;
|
||||
});
|
||||
const gameProcess = processSet.has(executablePath);
|
||||
|
||||
if (gameProcess) {
|
||||
if (gamesPlaytime.has(game.id)) {
|
||||
|
||||
@@ -19,8 +19,9 @@ import { HydraApi } from "./hydra-api";
|
||||
|
||||
export class WindowManager {
|
||||
public static mainWindow: Electron.BrowserWindow | null = null;
|
||||
public static notificationWindow: Electron.BrowserWindow | null = null;
|
||||
|
||||
private static loadURL(hash = "") {
|
||||
private static loadMainWindowURL(hash = "") {
|
||||
// HMR for renderer base on electron-vite cli.
|
||||
// Load the remote URL for development or the local html file for production.
|
||||
if (is.dev && process.env["ELECTRON_RENDERER_URL"]) {
|
||||
@@ -37,6 +38,21 @@ export class WindowManager {
|
||||
}
|
||||
}
|
||||
|
||||
private static loadNotificationWindowURL() {
|
||||
if (is.dev && process.env["ELECTRON_RENDERER_URL"]) {
|
||||
this.notificationWindow?.loadURL(
|
||||
`${process.env["ELECTRON_RENDERER_URL"]}#/achievement-notification`
|
||||
);
|
||||
} else {
|
||||
this.notificationWindow?.loadFile(
|
||||
path.join(__dirname, "../renderer/index.html"),
|
||||
{
|
||||
hash: "achievement-notification",
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public static createMainWindow() {
|
||||
if (this.mainWindow) return;
|
||||
|
||||
@@ -108,7 +124,7 @@ export class WindowManager {
|
||||
}
|
||||
);
|
||||
|
||||
this.loadURL();
|
||||
this.loadMainWindowURL();
|
||||
this.mainWindow.removeMenu();
|
||||
|
||||
this.mainWindow.on("ready-to-show", () => {
|
||||
@@ -125,9 +141,36 @@ export class WindowManager {
|
||||
app.quit();
|
||||
}
|
||||
WindowManager.mainWindow?.setProgressBar(-1);
|
||||
WindowManager.mainWindow = null;
|
||||
});
|
||||
}
|
||||
|
||||
public static createNotificationWindow() {
|
||||
this.notificationWindow = new BrowserWindow({
|
||||
transparent: true,
|
||||
maximizable: false,
|
||||
autoHideMenuBar: true,
|
||||
minimizable: false,
|
||||
focusable: true,
|
||||
skipTaskbar: true,
|
||||
frame: false,
|
||||
width: 240,
|
||||
height: 60,
|
||||
x: 25,
|
||||
y: -9999,
|
||||
webPreferences: {
|
||||
preload: path.join(__dirname, "../preload/index.mjs"),
|
||||
sandbox: false,
|
||||
},
|
||||
});
|
||||
|
||||
this.notificationWindow.setVisibleOnAllWorkspaces(true, {
|
||||
visibleOnFullScreen: true,
|
||||
});
|
||||
this.notificationWindow.setAlwaysOnTop(true, "screen-saver", 1);
|
||||
this.loadNotificationWindowURL();
|
||||
}
|
||||
|
||||
public static openAuthWindow() {
|
||||
if (this.mainWindow) {
|
||||
const authWindow = new BrowserWindow({
|
||||
@@ -174,7 +217,7 @@ export class WindowManager {
|
||||
|
||||
public static redirect(hash: string) {
|
||||
if (!this.mainWindow) this.createMainWindow();
|
||||
this.loadURL(hash);
|
||||
this.loadMainWindowURL(hash);
|
||||
|
||||
if (this.mainWindow?.isMinimized()) this.mainWindow.restore();
|
||||
this.mainWindow?.focus();
|
||||
|
||||
Reference in New Issue
Block a user