feat: add functionality to manage download queue with new actions and translations

This commit is contained in:
Moyasee
2026-01-24 18:46:07 +02:00
parent baa2c8471a
commit fb1380356e
12 changed files with 331 additions and 19 deletions

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@@ -0,0 +1,96 @@
import { registerEvent } from "../register-event";
import type { Download, StartGameDownloadPayload } from "@types";
import { HydraApi, logger } from "@main/services";
import { createGame } from "@main/services/library-sync";
import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
levelKeys,
} from "@main/level";
const addGameToQueue = async (
_event: Electron.IpcMainInvokeEvent,
payload: StartGameDownloadPayload
) => {
const {
objectId,
title,
shop,
downloadPath,
downloader,
uri,
automaticallyExtract,
} = payload;
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
const gameAssets = await gamesShopAssetsSublevel.get(gameKey);
await downloadsSublevel.del(gameKey);
if (game) {
await gamesSublevel.put(gameKey, {
...game,
isDeleted: false,
});
} else {
await gamesSublevel.put(gameKey, {
title,
iconUrl: gameAssets?.iconUrl ?? null,
libraryHeroImageUrl: gameAssets?.libraryHeroImageUrl ?? null,
logoImageUrl: gameAssets?.logoImageUrl ?? null,
objectId,
shop,
remoteId: null,
playTimeInMilliseconds: 0,
lastTimePlayed: null,
isDeleted: false,
});
}
const download: Download = {
shop,
objectId,
status: "paused",
progress: 0,
bytesDownloaded: 0,
downloadPath,
downloader,
uri,
folderName: null,
fileSize: null,
shouldSeed: false,
timestamp: Date.now(),
queued: true,
extracting: false,
automaticallyExtract,
extractionProgress: 0,
};
try {
await downloadsSublevel.put(gameKey, download);
const updatedGame = await gamesSublevel.get(gameKey);
await Promise.all([
createGame(updatedGame!).catch(() => {}),
HydraApi.post(`/games/${shop}/${objectId}/download`, null, {
needsAuth: false,
}).catch(() => {}),
]);
return { ok: true };
} catch (err: unknown) {
logger.error("Failed to add game to queue", err);
if (err instanceof Error) {
return { ok: false, error: err.message };
}
return { ok: false };
}
};
registerEvent("addGameToQueue", addGameToQueue);

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@@ -1,3 +1,4 @@
import "./add-game-to-queue";
import "./cancel-game-download";
import "./check-debrid-availability";
import "./pause-game-download";
@@ -5,3 +6,4 @@ import "./pause-game-seed";
import "./resume-game-download";
import "./resume-game-seed";
import "./start-game-download";
import "./update-download-queue-position";

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@@ -0,0 +1,67 @@
import { registerEvent } from "../register-event";
import { downloadsSublevel, levelKeys } from "@main/level";
import { GameShop } from "@types";
import { orderBy } from "lodash-es";
const updateDownloadQueuePosition = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string,
direction: "up" | "down"
) => {
const gameKey = levelKeys.game(shop, objectId);
const download = await downloadsSublevel.get(gameKey);
if (!download || !download.queued || download.status !== "paused") {
return false;
}
const allDownloads = await downloadsSublevel.values().all();
const queuedDownloads = orderBy(
allDownloads.filter((d) => d.status === "paused" && d.queued),
"timestamp",
"desc"
);
const currentIndex = queuedDownloads.findIndex(
(d) => d.shop === shop && d.objectId === objectId
);
if (currentIndex === -1) {
return false;
}
const targetIndex = direction === "up" ? currentIndex - 1 : currentIndex + 1;
if (targetIndex < 0 || targetIndex >= queuedDownloads.length) {
return false;
}
const currentDownload = queuedDownloads[currentIndex];
const adjacentDownload = queuedDownloads[targetIndex];
const currentKey = levelKeys.game(
currentDownload.shop,
currentDownload.objectId
);
const adjacentKey = levelKeys.game(
adjacentDownload.shop,
adjacentDownload.objectId
);
const tempTimestamp = currentDownload.timestamp;
await downloadsSublevel.put(currentKey, {
...currentDownload,
timestamp: adjacentDownload.timestamp,
});
await downloadsSublevel.put(adjacentKey, {
...adjacentDownload,
timestamp: tempTimestamp,
});
return true;
};
registerEvent("updateDownloadQueuePosition", updateDownloadQueuePosition);