diff --git a/src/renderer/src/pages/profile/profile-content/user-library-game-card.tsx b/src/renderer/src/pages/profile/profile-content/user-library-game-card.tsx
index 8436b5d6..e3a5911e 100644
--- a/src/renderer/src/pages/profile/profile-content/user-library-game-card.tsx
+++ b/src/renderer/src/pages/profile/profile-content/user-library-game-card.tsx
@@ -35,8 +35,7 @@ export function UserLibraryGameCard({
onMouseEnter,
onMouseLeave,
}: UserLibraryGameCardProps) {
- const { userProfile, isMe, getUserLibraryGames } =
- useContext(userProfileContext);
+ const { userProfile, isMe, getUserLibraryGames } = useContext(userProfileContext);
const { t } = useTranslation("user_profile");
const { t: tGame } = useTranslation("game_details");
const { numberFormatter } = useFormat();
@@ -100,23 +99,17 @@ export function UserLibraryGameCard({
try {
if (game.isPinned) {
- await window.electron
- .removeGameFromPinned(game.shop, game.objectId)
- .then(() => {
- showSuccessToast(tGame("game_removed_from_pinned"));
- });
+ await window.electron.removeGameFromPinned(game.shop, game.objectId).then(() => {
+ showSuccessToast(tGame("game_removed_from_pinned"));
+ });
} else {
- await window.electron
- .addGameToPinned(game.shop, game.objectId)
- .then(() => {
- showSuccessToast(tGame("game_added_to_pinned"));
- });
+ await window.electron.addGameToPinned(game.shop, game.objectId).then(() => {
+ showSuccessToast(tGame("game_added_to_pinned"));
+ });
}
-
- // Add a small delay to allow server synchronization before refreshing
- await new Promise((resolve) => setTimeout(resolve, 1000));
-
- // Refresh the library games to update the UI
+
+ await new Promise(resolve => setTimeout(resolve, 1000));
+
await getUserLibraryGames();
} finally {
setIsPinning(false);
@@ -154,11 +147,7 @@ export function UserLibraryGameCard({
}}
disabled={isPinning}
>
- {game.isPinned ? (
-
- ) : (
-
- )}
+ {game.isPinned ? : }
)}