mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-18 16:53:57 +00:00
Merge branch 'main' of github.com:hydralauncher/hydra into feat/HYD-781
This commit is contained in:
@@ -1,6 +1,7 @@
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import { registerEvent } from "../register-event";
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import { HydraApi } from "@main/services";
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import { CatalogueCategory } from "@shared";
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import { ShopAssets } from "@types";
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const getCatalogue = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -11,7 +12,7 @@ const getCatalogue = async (
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skip: "0",
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});
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return HydraApi.get(
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return HydraApi.get<ShopAssets[]>(
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`/catalogue/${category}?${params.toString()}`,
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{},
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{ needsAuth: false }
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@@ -1,10 +1,13 @@
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import { getSteamAppDetails, logger } from "@main/services";
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import type { ShopDetails, GameShop } from "@types";
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import type { ShopDetails, GameShop, ShopDetailsWithAssets } from "@types";
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import { registerEvent } from "../register-event";
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import { steamGamesWorker } from "@main/workers";
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import { gamesShopCacheSublevel, levelKeys } from "@main/level";
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import {
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gamesShopAssetsSublevel,
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gamesShopCacheSublevel,
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levelKeys,
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} from "@main/level";
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const getLocalizedSteamAppDetails = async (
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objectId: string,
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@@ -14,22 +17,7 @@ const getLocalizedSteamAppDetails = async (
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return getSteamAppDetails(objectId, language);
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}
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return getSteamAppDetails(objectId, language).then(
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async (localizedAppDetails) => {
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const steamGame = await steamGamesWorker.run(Number(objectId), {
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name: "getById",
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});
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if (steamGame && localizedAppDetails) {
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return {
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...localizedAppDetails,
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name: steamGame.name,
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};
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}
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return null;
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}
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);
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return getSteamAppDetails(objectId, language);
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};
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const getGameShopDetails = async (
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@@ -37,34 +25,44 @@ const getGameShopDetails = async (
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objectId: string,
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shop: GameShop,
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language: string
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): Promise<ShopDetails | null> => {
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): Promise<ShopDetailsWithAssets | null> => {
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if (shop === "steam") {
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const cachedData = await gamesShopCacheSublevel.get(
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levelKeys.gameShopCacheItem(shop, objectId, language)
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);
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const [cachedData, cachedAssets] = await Promise.all([
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gamesShopCacheSublevel.get(
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levelKeys.gameShopCacheItem(shop, objectId, language)
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),
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gamesShopAssetsSublevel.get(levelKeys.game(shop, objectId)),
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]);
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const appDetails = getLocalizedSteamAppDetails(objectId, language).then(
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(result) => {
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if (result) {
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result.name = cachedAssets?.title ?? result.name;
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gamesShopCacheSublevel
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.put(levelKeys.gameShopCacheItem(shop, objectId, language), result)
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.catch((err) => {
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logger.error("Could not cache game details", err);
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});
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return {
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...result,
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assets: cachedAssets ?? null,
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};
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}
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return result;
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return null;
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}
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);
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if (cachedData) {
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return {
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...cachedData,
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objectId,
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} as ShopDetails;
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assets: cachedAssets ?? null,
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};
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}
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return Promise.resolve(appDetails);
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return appDetails;
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}
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throw new Error("Not implemented");
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@@ -11,12 +11,12 @@ const getTrendingGames = async (_event: Electron.IpcMainInvokeEvent) => {
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.then((language) => language || "en");
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const trendingGames = await HydraApi.get<TrendingGame[]>(
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"/games/trending",
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"/games/featured",
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{ language },
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{ needsAuth: false }
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).catch(() => []);
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return trendingGames;
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return trendingGames.slice(0, 1);
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};
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registerEvent("getTrendingGames", getTrendingGames);
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14
src/main/events/catalogue/save-game-shop-assets.ts
Normal file
14
src/main/events/catalogue/save-game-shop-assets.ts
Normal file
@@ -0,0 +1,14 @@
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import type { GameShop, ShopAssets } from "@types";
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import { gamesShopAssetsSublevel, levelKeys } from "@main/level";
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import { registerEvent } from "../register-event";
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const saveGameShopAssets = async (
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_event: Electron.IpcMainInvokeEvent,
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objectId: string,
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shop: GameShop,
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assets: ShopAssets
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): Promise<void> => {
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return gamesShopAssetsSublevel.put(levelKeys.game(shop, objectId), assets);
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};
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registerEvent("saveGameShopAssets", saveGameShopAssets);
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@@ -3,6 +3,7 @@ import { ipcMain } from "electron";
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import "./catalogue/get-catalogue";
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import "./catalogue/get-game-shop-details";
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import "./catalogue/save-game-shop-assets";
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import "./catalogue/get-how-long-to-beat";
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import "./catalogue/get-random-game";
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import "./catalogue/search-games";
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@@ -1,12 +1,13 @@
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import { registerEvent } from "../register-event";
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import type { GameShop } from "@types";
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import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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import { steamUrlBuilder } from "@shared";
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import { updateLocalUnlockedAchievements } from "@main/services/achievements/update-local-unlocked-achivements";
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import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
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import {
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downloadsSublevel,
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gamesShopAssetsSublevel,
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gamesSublevel,
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levelKeys,
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} from "@main/level";
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const addGameToLibrary = async (
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_event: Electron.IpcMainInvokeEvent,
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@@ -17,6 +18,8 @@ const addGameToLibrary = async (
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const gameKey = levelKeys.game(shop, objectId);
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let game = await gamesSublevel.get(gameKey);
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const gameAssets = await gamesShopAssetsSublevel.get(gameKey);
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if (game) {
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await downloadsSublevel.del(gameKey);
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@@ -24,17 +27,9 @@ const addGameToLibrary = async (
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await gamesSublevel.put(gameKey, game);
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} else {
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const steamGame = await steamGamesWorker.run(Number(objectId), {
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name: "getById",
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});
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const iconUrl = steamGame?.clientIcon
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? steamUrlBuilder.icon(objectId, steamGame.clientIcon)
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: null;
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game = {
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title,
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iconUrl,
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iconUrl: gameAssets?.iconUrl ?? null,
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objectId,
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shop,
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remoteId: null,
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@@ -1,6 +1,10 @@
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import type { LibraryGame } from "@types";
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import { registerEvent } from "../register-event";
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import { downloadsSublevel, gamesSublevel } from "@main/level";
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import {
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downloadsSublevel,
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gamesShopAssetsSublevel,
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gamesSublevel,
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} from "@main/level";
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const getLibrary = async (): Promise<LibraryGame[]> => {
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return gamesSublevel
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@@ -12,11 +16,13 @@ const getLibrary = async (): Promise<LibraryGame[]> => {
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.filter(([_key, game]) => game.isDeleted === false)
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.map(async ([key, game]) => {
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const download = await downloadsSublevel.get(key);
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const gameAssets = await gamesShopAssetsSublevel.get(key);
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return {
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id: key,
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...game,
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download: download ?? null,
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...gameAssets,
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};
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})
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);
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@@ -1,11 +1,14 @@
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import { registerEvent } from "../register-event";
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import type { Download, StartGameDownloadPayload } from "@types";
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import { DownloadManager, HydraApi, logger } from "@main/services";
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import { steamGamesWorker } from "@main/workers";
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import { createGame } from "@main/services/library-sync";
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import { Downloader, DownloadError, steamUrlBuilder } from "@shared";
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import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
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import { Downloader, DownloadError } from "@shared";
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import {
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downloadsSublevel,
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gamesShopAssetsSublevel,
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gamesSublevel,
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levelKeys,
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} from "@main/level";
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import { AxiosError } from "axios";
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const startGameDownload = async (
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@@ -36,6 +39,7 @@ const startGameDownload = async (
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}
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const game = await gamesSublevel.get(gameKey);
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const gameAssets = await gamesShopAssetsSublevel.get(gameKey);
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/* Delete any previous download */
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await downloadsSublevel.del(gameKey);
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@@ -46,17 +50,9 @@ const startGameDownload = async (
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isDeleted: false,
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});
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} else {
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const steamGame = await steamGamesWorker.run(Number(objectId), {
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name: "getById",
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});
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const iconUrl = steamGame?.clientIcon
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? steamUrlBuilder.icon(objectId, steamGame.clientIcon)
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: null;
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await gamesSublevel.put(gameKey, {
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title,
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iconUrl,
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iconUrl: gameAssets?.iconUrl ?? null,
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objectId,
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shop,
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remoteId: null,
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@@ -1,97 +1,12 @@
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import { registerEvent } from "../register-event";
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import { HydraApi, logger } from "@main/services";
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import { steamGamesWorker } from "@main/workers";
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import { HydraApi } from "@main/services";
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import type { UserProfile } from "@types";
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import { steamUrlBuilder } from "@shared";
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const getSteamGame = async (objectId: string) => {
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try {
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const steamGame = await steamGamesWorker.run(Number(objectId), {
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name: "getById",
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});
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return {
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title: steamGame.name as string,
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iconUrl: steamUrlBuilder.icon(objectId, steamGame.clientIcon),
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};
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} catch (err) {
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logger.error("Failed to get Steam game", err);
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return null;
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}
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};
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const getUser = async (
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_event: Electron.IpcMainInvokeEvent,
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userId: string
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): Promise<UserProfile | null> => {
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try {
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const profile = await HydraApi.get<UserProfile | null>(`/users/${userId}`);
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if (!profile) return null;
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const recentGames = await Promise.all(
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profile.recentGames
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.map(async (game) => {
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const steamGame = await getSteamGame(game.objectId);
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return {
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...game,
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...steamGame,
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};
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})
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.filter((game) => game)
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);
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const libraryGames = await Promise.all(
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profile.libraryGames
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.map(async (game) => {
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const steamGame = await getSteamGame(game.objectId);
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return {
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...game,
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...steamGame,
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};
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})
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.filter((game) => game)
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);
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if (profile.currentGame) {
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const steamGame = await getSteamGame(profile.currentGame.objectId);
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if (steamGame) {
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profile.currentGame = {
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...profile.currentGame,
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...steamGame,
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};
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}
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}
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const friends = await Promise.all(
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profile.friends.map(async (friend) => {
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if (!friend.currentGame) return friend;
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const currentGame = await getSteamGame(friend.currentGame.objectId);
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return {
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...friend,
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currentGame: {
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...friend.currentGame,
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...currentGame,
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},
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};
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})
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);
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return {
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...profile,
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friends,
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libraryGames,
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recentGames,
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};
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} catch (err) {
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return null;
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}
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return HydraApi.get<UserProfile>(`/users/${userId}`).catch(() => null);
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};
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registerEvent("getUser", getUser);
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11
src/main/level/sublevels/game-shop-assets.ts
Normal file
11
src/main/level/sublevels/game-shop-assets.ts
Normal file
@@ -0,0 +1,11 @@
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import type { ShopAssets } from "@types";
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import { db } from "../level";
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import { levelKeys } from "./keys";
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export const gamesShopAssetsSublevel = db.sublevel<string, ShopAssets>(
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levelKeys.gameShopAssets,
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{
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valueEncoding: "json",
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}
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);
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@@ -1,5 +1,6 @@
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export * from "./downloads";
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export * from "./games";
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export * from "./game-shop-assets";
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export * from "./game-shop-cache";
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export * from "./game-achievements";
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export * from "./keys";
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@@ -6,6 +6,7 @@ export const levelKeys = {
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user: "user",
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auth: "auth",
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themes: "themes",
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gameShopAssets: "gameShopAssets",
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gameShopCache: "gameShopCache",
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gameShopCacheItem: (shop: GameShop, objectId: string, language: string) =>
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`${shop}:${objectId}:${language}`,
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@@ -1,10 +1,15 @@
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import { ShopAssets } from "@types";
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import { HydraApi } from "../hydra-api";
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import { steamGamesWorker } from "@main/workers";
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import { steamUrlBuilder } from "@shared";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { gamesShopAssetsSublevel, gamesSublevel, levelKeys } from "@main/level";
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type ProfileGame = {
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id: string;
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lastTimePlayed: Date | null;
|
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playTimeInMilliseconds: number;
|
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} & ShopAssets;
|
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|
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export const mergeWithRemoteGames = async () => {
|
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return HydraApi.get("/profile/games")
|
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return HydraApi.get<ProfileGame[]>("/profile/games")
|
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.then(async (response) => {
|
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for (const game of response) {
|
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const localGame = await gamesSublevel.get(
|
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@@ -31,25 +36,32 @@ export const mergeWithRemoteGames = async () => {
|
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playTimeInMilliseconds: updatedPlayTime,
|
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});
|
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} else {
|
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const steamGame = await steamGamesWorker.run(Number(game.objectId), {
|
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name: "getById",
|
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});
|
||||
|
||||
const iconUrl = steamGame?.clientIcon
|
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? steamUrlBuilder.icon(game.objectId, steamGame.clientIcon)
|
||||
: null;
|
||||
|
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await gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
|
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objectId: game.objectId,
|
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title: steamGame?.name,
|
||||
title: game.title,
|
||||
remoteId: game.id,
|
||||
shop: game.shop,
|
||||
iconUrl,
|
||||
iconUrl: game.iconUrl,
|
||||
lastTimePlayed: game.lastTimePlayed,
|
||||
playTimeInMilliseconds: game.playTimeInMilliseconds,
|
||||
isDeleted: false,
|
||||
});
|
||||
}
|
||||
|
||||
await gamesShopAssetsSublevel.put(
|
||||
levelKeys.game(game.shop, game.objectId),
|
||||
{
|
||||
shop: game.shop,
|
||||
objectId: game.objectId,
|
||||
title: game.title,
|
||||
coverImageUrl: game.coverImageUrl,
|
||||
libraryHeroImageUrl: game.libraryHeroImageUrl,
|
||||
libraryImageUrl: game.libraryImageUrl,
|
||||
logoImageUrl: game.logoImageUrl,
|
||||
iconUrl: game.iconUrl,
|
||||
logoPosition: game.logoPosition,
|
||||
}
|
||||
);
|
||||
}
|
||||
})
|
||||
.catch(() => {});
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
import path from "node:path";
|
||||
import steamGamesWorkerPath from "./steam-games.worker?modulePath";
|
||||
|
||||
import Piscina from "piscina";
|
||||
|
||||
import { seedsPath } from "@main/constants";
|
||||
|
||||
export const steamGamesWorker = new Piscina({
|
||||
filename: steamGamesWorkerPath,
|
||||
workerData: {
|
||||
steamGamesPath: path.join(seedsPath, "steam-games.json"),
|
||||
},
|
||||
maxThreads: 1,
|
||||
});
|
||||
@@ -1,17 +0,0 @@
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||||
import type { SteamGame } from "@types";
|
||||
import { slice } from "lodash-es";
|
||||
import fs from "node:fs";
|
||||
|
||||
import { workerData } from "node:worker_threads";
|
||||
|
||||
const { steamGamesPath } = workerData;
|
||||
|
||||
const data = fs.readFileSync(steamGamesPath, "utf-8");
|
||||
|
||||
const steamGames = JSON.parse(data) as SteamGame[];
|
||||
|
||||
export const getById = (id: number) =>
|
||||
steamGames.find((game) => game.id === id);
|
||||
|
||||
export const list = ({ limit, offset }: { limit: number; offset: number }) =>
|
||||
slice(steamGames, offset, offset + limit);
|
||||
Reference in New Issue
Block a user