import { shell } from "electron"; import path from "node:path"; import { getDownloadsPath } from "../helpers/get-downloads-path"; import { registerEvent } from "../register-event"; import { GameShop } from "@types"; import { downloadsSublevel, levelKeys } from "@main/level"; const openGameInstallerPath = async ( _event: Electron.IpcMainInvokeEvent, shop: GameShop, objectId: string ) => { const download = await downloadsSublevel.get(levelKeys.game(shop, objectId)); if (!download?.folderName || !download.downloadPath) return; const gamePath = path.join( download.downloadPath ?? (await getDownloadsPath()), download.folderName ); shell.showItemInFolder(gamePath); }; registerEvent("openGameInstallerPath", openGameInstallerPath);