Files
hydra/src/main/events/catalogue/get-game-assets.ts
2025-10-29 16:49:51 +02:00

56 lines
1.4 KiB
TypeScript

import type { GameShop, ShopAssets } from "@types";
import { registerEvent } from "../register-event";
import { HydraApi } from "@main/services";
import { gamesShopAssetsSublevel, levelKeys } from "@main/level";
const LOCAL_CACHE_EXPIRATION = 1000 * 60 * 60 * 8; // 8 hours
export const getGameAssets = async (objectId: string, shop: GameShop) => {
if (shop === "custom") {
return null;
}
const cachedAssets = await gamesShopAssetsSublevel.get(
levelKeys.game(shop, objectId)
);
if (
cachedAssets &&
cachedAssets.updatedAt + LOCAL_CACHE_EXPIRATION > Date.now()
) {
return cachedAssets;
}
return HydraApi.get<ShopAssets | null>(
`/games/${shop}/${objectId}/assets`,
null,
{
needsAuth: false,
}
).then(async (assets) => {
if (!assets) return null;
// Preserve existing title if it differs from the incoming title (indicating it was customized)
const shouldPreserveTitle =
cachedAssets?.title && cachedAssets.title !== assets.title;
await gamesShopAssetsSublevel.put(levelKeys.game(shop, objectId), {
...assets,
title: shouldPreserveTitle ? cachedAssets.title : assets.title,
updatedAt: Date.now(),
});
return assets;
});
};
const getGameAssetsEvent = async (
_event: Electron.IpcMainInvokeEvent,
objectId: string,
shop: GameShop
) => {
return getGameAssets(objectId, shop);
};
registerEvent("getGameAssets", getGameAssetsEvent);