Files
hydra/src/main/services/library-sync/merge-with-remote-games.ts
2025-11-11 18:15:26 -03:00

94 lines
3.5 KiB
TypeScript

import { ShopAssets } from "@types";
import { HydraApi } from "../hydra-api";
import { gamesShopAssetsSublevel, gamesSublevel, levelKeys } from "@main/level";
type ProfileGame = {
id: string;
lastTimePlayed: Date | null;
playTimeInMilliseconds: number;
hasManuallyUpdatedPlaytime: boolean;
isFavorite?: boolean;
isPinned?: boolean;
achievementCount: number;
unlockedAchievementCount: number;
} & ShopAssets;
export const mergeWithRemoteGames = async () => {
return HydraApi.get<ProfileGame[]>("/profile/games")
.then(async (response) => {
for (const game of response) {
const gameKey = levelKeys.game(game.shop, game.objectId);
const localGame = await gamesSublevel.get(gameKey);
if (localGame) {
const updatedLastTimePlayed =
localGame.lastTimePlayed == null ||
(game.lastTimePlayed &&
new Date(game.lastTimePlayed) >
new Date(localGame.lastTimePlayed))
? game.lastTimePlayed
: localGame.lastTimePlayed;
const updatedPlayTime =
localGame.playTimeInMilliseconds < game.playTimeInMilliseconds
? game.playTimeInMilliseconds
: localGame.playTimeInMilliseconds;
await gamesSublevel.put(gameKey, {
...localGame,
remoteId: game.id,
lastTimePlayed: updatedLastTimePlayed,
playTimeInMilliseconds: updatedPlayTime,
favorite: game.isFavorite ?? localGame.favorite,
isPinned: game.isPinned ?? localGame.isPinned,
achievementCount: game.achievementCount,
unlockedAchievementCount: game.unlockedAchievementCount,
});
} else {
await gamesSublevel.put(gameKey, {
objectId: game.objectId,
title: game.title,
remoteId: game.id,
shop: game.shop,
iconUrl: game.iconUrl,
libraryHeroImageUrl: game.libraryHeroImageUrl,
logoImageUrl: game.logoImageUrl,
lastTimePlayed: game.lastTimePlayed,
playTimeInMilliseconds: game.playTimeInMilliseconds,
hasManuallyUpdatedPlaytime: game.hasManuallyUpdatedPlaytime,
isDeleted: false,
favorite: game.isFavorite ?? false,
isPinned: game.isPinned ?? false,
achievementCount: game.achievementCount,
unlockedAchievementCount: game.unlockedAchievementCount,
});
}
const localGameShopAsset = await gamesShopAssetsSublevel.get(gameKey);
// Construct coverImageUrl if not provided by backend (Steam games use predictable pattern)
const coverImageUrl =
game.coverImageUrl ||
(game.shop === "steam"
? `https://shared.steamstatic.com/store_item_assets/steam/apps/${game.objectId}/library_600x900_2x.jpg`
: null);
await gamesShopAssetsSublevel.put(gameKey, {
updatedAt: Date.now(),
...localGameShopAsset,
shop: game.shop,
objectId: game.objectId,
title: localGame?.title || game.title, // Preserve local title if it exists
coverImageUrl,
libraryHeroImageUrl: game.libraryHeroImageUrl,
libraryImageUrl: game.libraryImageUrl,
logoImageUrl: game.logoImageUrl,
iconUrl: game.iconUrl,
logoPosition: game.logoPosition,
downloadSources: game.downloadSources,
});
}
})
.catch(() => {});
};