Files
hydra/src/main/events/library/update-game-custom-assets.ts

163 lines
4.2 KiB
TypeScript

import { registerEvent } from "../register-event";
import { gamesSublevel, gamesShopAssetsSublevel, levelKeys } from "@main/level";
import type { GameShop, Game } from "@types";
import fs from "node:fs";
import { logger } from "@main/services";
const collectOldAssetPaths = (
existingGame: Game,
customIconUrl?: string | null,
customLogoImageUrl?: string | null,
customHeroImageUrl?: string | null
): string[] => {
const oldAssetPaths: string[] = [];
const assetPairs = [
{ existing: existingGame.customIconUrl, new: customIconUrl },
{ existing: existingGame.customLogoImageUrl, new: customLogoImageUrl },
{ existing: existingGame.customHeroImageUrl, new: customHeroImageUrl },
];
for (const { existing, new: newUrl } of assetPairs) {
if (
existing &&
newUrl !== undefined &&
existing !== newUrl &&
existing.startsWith("local:")
) {
oldAssetPaths.push(existing.replace("local:", ""));
}
}
return oldAssetPaths;
};
interface UpdateGameDataParams {
gameKey: string;
existingGame: Game;
title: string;
customIconUrl?: string | null;
customLogoImageUrl?: string | null;
customHeroImageUrl?: string | null;
customOriginalIconPath?: string | null;
customOriginalLogoPath?: string | null;
customOriginalHeroPath?: string | null;
}
const updateGameData = async (params: UpdateGameDataParams): Promise<Game> => {
const {
gameKey,
existingGame,
title,
customIconUrl,
customLogoImageUrl,
customHeroImageUrl,
customOriginalIconPath,
customOriginalLogoPath,
customOriginalHeroPath,
} = params;
const updatedGame = {
...existingGame,
title,
...(customIconUrl !== undefined && { customIconUrl }),
...(customLogoImageUrl !== undefined && { customLogoImageUrl }),
...(customHeroImageUrl !== undefined && { customHeroImageUrl }),
...(customOriginalIconPath !== undefined && { customOriginalIconPath }),
...(customOriginalLogoPath !== undefined && { customOriginalLogoPath }),
...(customOriginalHeroPath !== undefined && { customOriginalHeroPath }),
};
await gamesSublevel.put(gameKey, updatedGame);
return updatedGame;
};
const updateShopAssets = async (
gameKey: string,
title: string
): Promise<void> => {
const existingAssets = await gamesShopAssetsSublevel.get(gameKey);
if (existingAssets) {
const updatedAssets = {
...existingAssets,
title,
};
await gamesShopAssetsSublevel.put(gameKey, updatedAssets);
}
};
const deleteOldAssetFiles = async (oldAssetPaths: string[]): Promise<void> => {
if (oldAssetPaths.length === 0) return;
for (const assetPath of oldAssetPaths) {
try {
if (fs.existsSync(assetPath)) {
await fs.promises.unlink(assetPath);
}
} catch (error) {
logger.warn(`Failed to delete old custom asset ${assetPath}:`, error);
}
}
};
interface UpdateGameCustomAssetsParams {
shop: GameShop;
objectId: string;
title: string;
customIconUrl?: string | null;
customLogoImageUrl?: string | null;
customHeroImageUrl?: string | null;
customOriginalIconPath?: string | null;
customOriginalLogoPath?: string | null;
customOriginalHeroPath?: string | null;
}
const updateGameCustomAssets = async (
_event: Electron.IpcMainInvokeEvent,
params: UpdateGameCustomAssetsParams
) => {
const {
shop,
objectId,
title,
customIconUrl,
customLogoImageUrl,
customHeroImageUrl,
customOriginalIconPath,
customOriginalLogoPath,
customOriginalHeroPath,
} = params;
const gameKey = levelKeys.game(shop, objectId);
const existingGame = await gamesSublevel.get(gameKey);
if (!existingGame) {
throw new Error("Game not found");
}
const oldAssetPaths = collectOldAssetPaths(
existingGame,
customIconUrl,
customLogoImageUrl,
customHeroImageUrl
);
const updatedGame = await updateGameData({
gameKey,
existingGame,
title,
customIconUrl,
customLogoImageUrl,
customHeroImageUrl,
customOriginalIconPath,
customOriginalLogoPath,
customOriginalHeroPath,
});
await updateShopAssets(gameKey, title);
await deleteOldAssetFiles(oldAssetPaths);
return updatedGame;
};
registerEvent("updateGameCustomAssets", updateGameCustomAssets);