Files
hydra/src/main/events/library/cleanup-unused-assets.ts

77 lines
2.1 KiB
TypeScript

import { ipcMain } from "electron";
import fs from "fs";
import path from "path";
import { ASSETS_PATH } from "@main/constants";
const getCustomGamesAssetsPath = () => {
return path.join(ASSETS_PATH, "custom-games");
};
const getAllCustomGameAssets = async (): Promise<string[]> => {
const assetsPath = getCustomGamesAssetsPath();
if (!fs.existsSync(assetsPath)) {
return [];
}
const files = await fs.promises.readdir(assetsPath);
return files.map((file) => path.join(assetsPath, file));
};
const getUsedAssetPaths = async (): Promise<Set<string>> => {
// Get all custom games from the level database
const { gamesSublevel } = await import("@main/level");
const allGames = await gamesSublevel.iterator().all();
const customGames = allGames
.map(([_key, game]) => game)
.filter((game) => game.shop === "custom" && !game.isDeleted);
const usedPaths = new Set<string>();
customGames.forEach((game) => {
// Extract file paths from local URLs
if (game.iconUrl?.startsWith("local:")) {
usedPaths.add(game.iconUrl.replace("local:", ""));
}
if (game.logoImageUrl?.startsWith("local:")) {
usedPaths.add(game.logoImageUrl.replace("local:", ""));
}
if (game.libraryHeroImageUrl?.startsWith("local:")) {
usedPaths.add(game.libraryHeroImageUrl.replace("local:", ""));
}
});
return usedPaths;
};
export const cleanupUnusedAssets = async (): Promise<{
deletedCount: number;
errors: string[];
}> => {
try {
const allAssets = await getAllCustomGameAssets();
const usedAssets = await getUsedAssetPaths();
const errors: string[] = [];
let deletedCount = 0;
for (const assetPath of allAssets) {
if (!usedAssets.has(assetPath)) {
try {
await fs.promises.unlink(assetPath);
deletedCount++;
} catch (error) {
errors.push(`Failed to delete ${assetPath}: ${error}`);
}
}
}
return { deletedCount, errors };
} catch (error) {
throw new Error(`Failed to cleanup unused assets: ${error}`);
}
};
ipcMain.handle("cleanupUnusedAssets", cleanupUnusedAssets);