Files
hydra/src/renderer/src/pages/game-details/sidebar/sidebar.tsx

155 lines
4.7 KiB
TypeScript

import { useContext, useState } from "react";
import type { HowLongToBeatCategory, SteamAppDetails } from "@types";
import { useTranslation } from "react-i18next";
import { Button } from "@renderer/components";
import * as styles from "./sidebar.css";
import { gameDetailsContext } from "@renderer/context";
import { useDate, useFormat } from "@renderer/hooks";
import { DownloadIcon, PeopleIcon } from "@primer/octicons-react";
import { SPACING_UNIT } from "@renderer/theme.css";
export function Sidebar() {
const [_howLongToBeat, _setHowLongToBeat] = useState<{
isLoading: boolean;
data: HowLongToBeatCategory[] | null;
}>({ isLoading: true, data: null });
const [activeRequirement, setActiveRequirement] =
useState<keyof SteamAppDetails["pc_requirements"]>("minimum");
const { gameTitle, shopDetails, stats, achievements } =
useContext(gameDetailsContext);
const { t } = useTranslation("game_details");
const { format } = useDate();
const { numberFormatter } = useFormat();
// useEffect(() => {
// if (objectID) {
// setHowLongToBeat({ isLoading: true, data: null });
// window.electron
// .getHowLongToBeat(objectID, "steam", gameTitle)
// .then((howLongToBeat) => {
// setHowLongToBeat({ isLoading: false, data: howLongToBeat });
// })
// .catch(() => {
// setHowLongToBeat({ isLoading: false, data: null });
// });
// }
// }, [objectID, gameTitle]);
return (
<aside className={styles.contentSidebar}>
{/* <HowLongToBeatSection
howLongToBeatData={howLongToBeat.data}
isLoading={howLongToBeat.isLoading}
/> */}
{achievements.length > 0 && (
<div
style={{
display: "flex",
flexDirection: "column",
gap: `${SPACING_UNIT}px`,
padding: `${SPACING_UNIT}px`,
}}
>
{achievements.map((achievement, index) => (
<div
key={index}
style={{
display: "flex",
flexDirection: "row",
alignItems: "center",
gap: `${SPACING_UNIT}px`,
}}
title={achievement.description}
>
<img
style={{
height: "72px",
width: "72px",
filter: achievement.unlocked ? "none" : "grayscale(100%)",
}}
src={
achievement.unlocked ? achievement.icon : achievement.icongray
}
alt={achievement.displayName}
loading="lazy"
/>
<div>
<p>{achievement.displayName}</p>
{achievement.unlockTime && format(achievement.unlockTime)}
</div>
</div>
))}
</div>
)}
{stats && (
<>
<div
className={styles.contentSidebarTitle}
style={{ border: "none" }}
>
<h3>{t("stats")}</h3>
</div>
<div className={styles.statsSection}>
<div className={styles.statsCategory}>
<p className={styles.statsCategoryTitle}>
<DownloadIcon size={18} />
{t("download_count")}
</p>
<p>{numberFormatter.format(stats?.downloadCount)}</p>
</div>
<div className={styles.statsCategory}>
<p className={styles.statsCategoryTitle}>
<PeopleIcon size={18} />
{t("player_count")}
</p>
<p>{numberFormatter.format(stats?.playerCount)}</p>
</div>
</div>
</>
)}
<div className={styles.contentSidebarTitle} style={{ border: "none" }}>
<h3>{t("requirements")}</h3>
</div>
<div className={styles.requirementButtonContainer}>
<Button
className={styles.requirementButton}
onClick={() => setActiveRequirement("minimum")}
theme={activeRequirement === "minimum" ? "primary" : "outline"}
>
{t("minimum")}
</Button>
<Button
className={styles.requirementButton}
onClick={() => setActiveRequirement("recommended")}
theme={activeRequirement === "recommended" ? "primary" : "outline"}
>
{t("recommended")}
</Button>
</div>
<div
className={styles.requirementsDetails}
dangerouslySetInnerHTML={{
__html:
shopDetails?.pc_requirements?.[activeRequirement] ??
t(`no_${activeRequirement}_requirements`, {
gameTitle,
}),
}}
/>
</aside>
);
}