Files
hydra/src/main/services/notifications/index.ts
2025-10-11 11:26:05 -03:00

211 lines
5.7 KiB
TypeScript

import { Notification } from "electron";
import { t } from "i18next";
import trayIcon from "@resources/tray-icon.png?asset";
import fs from "node:fs";
import axios from "axios";
import path from "node:path";
import sound from "sound-play";
import { achievementSoundPath } from "@main/constants";
import icon from "@resources/icon.png?asset";
import { NotificationOptions, toXmlString } from "./xml";
import { logger } from "../logger";
import { WindowManager } from "../window-manager";
import type { Game, UserPreferences, UserProfile } from "@types";
import { db, levelKeys } from "@main/level";
import { restartAndInstallUpdate } from "@main/events/autoupdater/restart-and-install-update";
import { SystemPath } from "../system-path";
async function downloadImage(url: string | null) {
if (!url) return undefined;
if (!url.startsWith("http")) return undefined;
const fileName = url.split("/").pop()!;
const outputPath = path.join(SystemPath.getPath("temp"), fileName);
const writer = fs.createWriteStream(outputPath);
const response = await axios.get(url, {
responseType: "stream",
});
response.data.pipe(writer);
return new Promise<string | undefined>((resolve) => {
writer.on("finish", () => {
resolve(outputPath);
});
writer.on("error", () => {
logger.error("Failed to download image", { url });
resolve(undefined);
});
});
}
export const publishDownloadCompleteNotification = async (game: Game) => {
const userPreferences = await db.get<string, UserPreferences>(
levelKeys.userPreferences,
{
valueEncoding: "json",
}
);
if (userPreferences?.downloadNotificationsEnabled) {
new Notification({
title: t("download_complete", {
ns: "notifications",
}),
body: t("game_ready_to_install", {
ns: "notifications",
title: game.title,
}),
icon: await downloadImage(game.iconUrl),
}).show();
}
};
export const publishNotificationUpdateReadyToInstall = async (
version: string
) => {
new Notification({
title: t("new_update_available", {
ns: "notifications",
version,
}),
body: t("restart_to_install_update", {
ns: "notifications",
}),
icon: trayIcon,
})
.on("click", () => {
restartAndInstallUpdate();
})
.show();
};
export const publishNewFriendRequestNotification = async (
user: UserProfile
) => {
const userPreferences = await db.get<string, UserPreferences | null>(
levelKeys.userPreferences,
{
valueEncoding: "json",
}
);
if (!userPreferences?.friendRequestNotificationsEnabled) return;
new Notification({
title: t("new_friend_request_title", {
ns: "notifications",
}),
body: t("new_friend_request_description", {
ns: "notifications",
displayName: user.displayName,
}),
icon: user?.profileImageUrl
? await downloadImage(user.profileImageUrl)
: trayIcon,
}).show();
};
export const publishFriendStartedPlayingGameNotification = async (
friend: UserProfile
) => {
new Notification({
title: t("friend_started_playing_game", {
ns: "notifications",
displayName: friend.displayName,
}),
body: friend?.currentGame?.title,
icon: friend?.profileImageUrl
? await downloadImage(friend.profileImageUrl)
: trayIcon,
}).show();
};
export const publishCombinedNewAchievementNotification = async (
achievementCount,
gameCount
) => {
const options: NotificationOptions = {
title: t("achievement_unlocked", { ns: "achievement" }),
body: t("new_achievements_unlocked", {
ns: "achievement",
gameCount,
achievementCount,
}),
icon,
silent: true,
};
new Notification({
...options,
toastXml: toXmlString(options),
}).show();
if (WindowManager.mainWindow) {
WindowManager.mainWindow.webContents.send("on-achievement-unlocked");
} else if (process.platform !== "linux") {
sound.play(achievementSoundPath);
}
};
export const publishExtractionCompleteNotification = async (game: Game) => {
new Notification({
title: t("extraction_complete", { ns: "notifications" }),
body: t("game_extracted", {
ns: "notifications",
title: game.title,
}),
icon: trayIcon,
}).show();
};
export const publishNewAchievementNotification = async (info: {
achievements: { title: string; iconUrl: string }[];
unlockedAchievementCount: number;
totalAchievementCount: number;
gameTitle: string;
gameIcon: string | null;
}) => {
const partialOptions =
info.achievements.length > 1
? {
title: t("achievements_unlocked_for_game", {
ns: "achievement",
gameTitle: info.gameTitle,
achievementCount: info.achievements.length,
}),
body: info.achievements.map((a) => a.title).join(", "),
icon: (await downloadImage(info.gameIcon)) ?? icon,
}
: {
title: t("achievement_unlocked", { ns: "achievement" }),
body: info.achievements[0].title,
icon: (await downloadImage(info.achievements[0].iconUrl)) ?? icon,
};
const options: NotificationOptions = {
...partialOptions,
silent: true,
progress: {
value: info.unlockedAchievementCount / info.totalAchievementCount,
valueOverride: t("achievement_progress", {
ns: "achievement",
unlockedCount: info.unlockedAchievementCount,
totalCount: info.totalAchievementCount,
}),
},
};
new Notification({
...options,
toastXml: toXmlString(options),
}).show();
if (WindowManager.mainWindow) {
WindowManager.mainWindow.webContents.send("on-achievement-unlocked");
} else if (process.platform !== "linux") {
sound.play(achievementSoundPath);
}
};