Files
hydra/src/main/events/user/get-unlocked-achievements.ts

86 lines
2.4 KiB
TypeScript

import type { GameShop, UserAchievement, UserPreferences } from "@types";
import { registerEvent } from "../register-event";
import { getGameAchievementData } from "@main/services/achievements/get-game-achievement-data";
import { db, gameAchievementsSublevel, levelKeys } from "@main/level";
export const getUnlockedAchievements = async (
objectId: string,
shop: GameShop,
useCachedData: boolean
): Promise<UserAchievement[]> => {
const cachedAchievements = await gameAchievementsSublevel.get(
levelKeys.game(shop, objectId)
);
const userPreferences = await db.get<string, UserPreferences>(
levelKeys.userPreferences,
{
valueEncoding: "json",
}
);
const showHiddenAchievementsDescription =
userPreferences?.showHiddenAchievementsDescription || false;
const achievementsData = await getGameAchievementData(
objectId,
shop,
useCachedData
);
const unlockedAchievements = cachedAchievements?.unlockedAchievements ?? [];
return achievementsData
.map((achievementData) => {
const unlockedAchiementData = unlockedAchievements.find(
(localAchievement) => {
return (
localAchievement.name.toUpperCase() ==
achievementData.name.toUpperCase()
);
}
);
const icongray = achievementData.icongray.endsWith("/")
? achievementData.icon
: achievementData.icongray;
if (unlockedAchiementData) {
return {
...achievementData,
unlocked: true,
unlockTime: unlockedAchiementData.unlockTime,
};
}
return {
...achievementData,
unlocked: false,
unlockTime: null,
icongray: icongray,
description:
!achievementData.hidden || showHiddenAchievementsDescription
? achievementData.description
: undefined,
} as UserAchievement;
})
.sort((a, b) => {
if (a.unlocked && !b.unlocked) return -1;
if (!a.unlocked && b.unlocked) return 1;
if (a.unlocked && b.unlocked) {
return b.unlockTime! - a.unlockTime!;
}
return Number(a.hidden) - Number(b.hidden);
});
};
const getUnlockedAchievementsEvent = async (
_event: Electron.IpcMainInvokeEvent,
objectId: string,
shop: GameShop
): Promise<UserAchievement[]> => {
return getUnlockedAchievements(objectId, shop, false);
};
registerEvent("getUnlockedAchievements", getUnlockedAchievementsEvent);