Files
hydra/src/main/events/library/add-game-to-library.ts
2025-09-19 16:58:58 +03:00

57 lines
1.4 KiB
TypeScript

import { registerEvent } from "../register-event";
import type { GameShop } from "@types";
import { createGame } from "@main/services/library-sync";
import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
levelKeys,
} from "@main/level";
import { AchievementWatcherManager } from "@main/services/achievements/achievement-watcher-manager";
const addGameToLibrary = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string,
title: string
) => {
const gameKey = levelKeys.game(shop, objectId);
let game = await gamesSublevel.get(gameKey);
const gameAssets = await gamesShopAssetsSublevel.get(gameKey);
if (game) {
await downloadsSublevel.del(gameKey);
game.isDeleted = false;
await gamesSublevel.put(gameKey, game);
} else {
game = {
title,
iconUrl: gameAssets?.iconUrl ?? null,
libraryHeroImageUrl: gameAssets?.libraryHeroImageUrl ?? null,
logoImageUrl: gameAssets?.logoImageUrl ?? null,
objectId,
shop,
remoteId: null,
isDeleted: false,
playTimeInMilliseconds: 0,
lastTimePlayed: null,
};
await gamesSublevel.put(gameKey, game);
}
if (game) {
await createGame(game).catch(() => {});
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
game.shop,
game.objectId
);
}
};
registerEvent("addGameToLibrary", addGameToLibrary);