Files
hydra/src/main/events/library/create-steam-shortcut.ts
2025-10-11 11:26:05 -03:00

180 lines
4.6 KiB
TypeScript

import { registerEvent } from "../register-event";
import type { GameShop, ShopAssets } from "@types";
import { gamesSublevel, levelKeys } from "@main/level";
import {
composeSteamShortcut,
getSteamLocation,
getSteamShortcuts,
getSteamUsersIds,
logger,
SystemPath,
writeSteamShortcuts,
} from "@main/services";
import fs from "node:fs";
import axios from "axios";
import path from "node:path";
import { ASSETS_PATH } from "@main/constants";
import { getGameAssets } from "../catalogue/get-game-assets";
const downloadAsset = async (downloadPath: string, url?: string | null) => {
try {
if (fs.existsSync(downloadPath)) {
return downloadPath;
}
if (!url) {
return null;
}
fs.mkdirSync(path.dirname(downloadPath), { recursive: true });
const response = await axios.get(url, { responseType: "arraybuffer" });
fs.writeFileSync(downloadPath, response.data);
return downloadPath;
} catch (error) {
logger.error("Failed to download asset", error);
return null;
}
};
const downloadAssetsFromSteam = async (
shop: GameShop,
objectId: string,
assets: ShopAssets | null
) => {
const gameAssetsPath = path.join(ASSETS_PATH, `${shop}-${objectId}`);
return await Promise.all([
downloadAsset(path.join(gameAssetsPath, "icon.ico"), assets?.iconUrl),
downloadAsset(
path.join(gameAssetsPath, "hero.jpg"),
assets?.libraryHeroImageUrl
),
downloadAsset(path.join(gameAssetsPath, "logo.png"), assets?.logoImageUrl),
downloadAsset(
path.join(gameAssetsPath, "cover.jpg"),
assets?.coverImageUrl
),
downloadAsset(
path.join(gameAssetsPath, "library.jpg"),
assets?.libraryImageUrl
),
]);
};
const copyAssetIfExists = async (
sourcePath: string | null,
destinationPath: string
) => {
if (sourcePath && fs.existsSync(sourcePath)) {
logger.info("Copying Steam asset", sourcePath, destinationPath);
await fs.promises.cp(sourcePath, destinationPath);
}
};
const createSteamShortcut = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (game) {
if (!game.executablePath) {
throw new Error("No executable path found for game");
}
const assets = await getGameAssets(objectId, shop);
const steamUserIds = await getSteamUsersIds();
if (!steamUserIds.length) {
logger.error("No Steam user ID found");
throw new Error("No Steam user ID found");
}
const [iconImage, heroImage, logoImage, coverImage, libraryImage] =
await downloadAssetsFromSteam(game.shop, game.objectId, assets);
const newShortcut = composeSteamShortcut(
game.title,
game.executablePath,
iconImage
);
for (const steamUserId of steamUserIds) {
logger.info("Adding shortcut for Steam user", steamUserId);
const steamShortcuts = await getSteamShortcuts(steamUserId);
if (steamShortcuts.some((shortcut) => shortcut.appname === game.title)) {
continue;
}
const gridPath = path.join(
await getSteamLocation(),
"userdata",
steamUserId.toString(),
"config",
"grid"
);
await fs.promises.mkdir(gridPath, { recursive: true });
await Promise.all([
copyAssetIfExists(
heroImage,
path.join(gridPath, `${newShortcut.appid}_hero.jpg`)
),
copyAssetIfExists(
logoImage,
path.join(gridPath, `${newShortcut.appid}_logo.png`)
),
copyAssetIfExists(
coverImage,
path.join(gridPath, `${newShortcut.appid}p.jpg`)
),
copyAssetIfExists(
libraryImage,
path.join(gridPath, `${newShortcut.appid}.jpg`)
),
]);
steamShortcuts.push(newShortcut);
logger.info(newShortcut);
logger.info("Writing Steam shortcuts", steamShortcuts);
await writeSteamShortcuts(steamUserId, steamShortcuts);
}
if (process.platform === "linux" && !game.winePrefixPath) {
const steamWinePrefixes = path.join(
SystemPath.getPath("home"),
".local",
"share",
"Steam",
"steamapps",
"compatdata"
);
const winePrefixPath = path.join(
steamWinePrefixes,
newShortcut.appid.toString(),
"pfx"
);
await fs.promises.mkdir(winePrefixPath, { recursive: true });
await gamesSublevel.put(gameKey, {
...game,
winePrefixPath,
});
}
}
};
registerEvent("createSteamShortcut", createSteamShortcut);