Files
hydra/src/main/events/library/remove-game-from-library.ts
Zamitto c24ad34bc7
Some checks failed
Build Renderer / build (push) Has been cancelled
Release / build (ubuntu-latest) (push) Has been cancelled
Release / build (windows-2022) (push) Has been cancelled
fix: hltb and achievements being called for custom games
2025-10-29 12:42:39 -03:00

95 lines
2.4 KiB
TypeScript

import { registerEvent } from "../register-event";
import { HydraApi, logger } from "@main/services";
import { gamesSublevel, gamesShopAssetsSublevel, levelKeys } from "@main/level";
import type { GameShop, Game } from "@types";
import fs from "node:fs";
const collectAssetPathsToDelete = (game: Game): string[] => {
const assetPathsToDelete: string[] = [];
const assetUrls =
game.shop === "custom"
? [game.iconUrl, game.logoImageUrl, game.libraryHeroImageUrl]
: [game.customIconUrl, game.customLogoImageUrl, game.customHeroImageUrl];
for (const url of assetUrls) {
if (url?.startsWith("local:")) {
assetPathsToDelete.push(url.replace("local:", ""));
}
}
return assetPathsToDelete;
};
const updateGameAsDeleted = async (
game: Game,
gameKey: string
): Promise<void> => {
const updatedGame = {
...game,
isDeleted: true,
executablePath: null,
...(game.shop !== "custom" && {
customIconUrl: null,
customLogoImageUrl: null,
customHeroImageUrl: null,
}),
};
await gamesSublevel.put(gameKey, updatedGame);
};
const resetShopAssets = async (gameKey: string): Promise<void> => {
const existingAssets = await gamesShopAssetsSublevel.get(gameKey);
if (existingAssets) {
const resetAssets = {
...existingAssets,
title: existingAssets.title,
};
await gamesShopAssetsSublevel.put(gameKey, resetAssets);
}
};
const deleteAssetFiles = async (
assetPathsToDelete: string[]
): Promise<void> => {
if (assetPathsToDelete.length === 0) return;
for (const assetPath of assetPathsToDelete) {
try {
if (fs.existsSync(assetPath)) {
await fs.promises.unlink(assetPath);
}
} catch (error) {
logger.warn(`Failed to delete asset ${assetPath}:`, error);
}
}
};
const removeGameFromLibrary = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
const assetPathsToDelete = collectAssetPathsToDelete(game);
await updateGameAsDeleted(game, gameKey);
if (game.shop !== "custom") {
await resetShopAssets(gameKey);
}
if (game.remoteId) {
HydraApi.delete(`/profile/games/${game.remoteId}`).catch(() => {});
}
await deleteAssetFiles(assetPathsToDelete);
};
registerEvent("removeGameFromLibrary", removeGameFromLibrary);