mirror of
https://github.com/hydralauncher/hydra.git
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321 lines
8.1 KiB
TypeScript
321 lines
8.1 KiB
TypeScript
import { WindowManager } from "./window-manager";
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import { createGame, updateGamePlaytime } from "./library-sync";
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import type { Game, GameRunning } from "@types";
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import { PythonRPC } from "./python-rpc";
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import axios from "axios";
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import { exec } from "child_process";
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import { ProcessPayload } from "./download/types";
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import { gamesSublevel, levelKeys } from "@main/level";
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import { t } from "i18next";
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import { CloudSync } from "./cloud-sync";
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import { format } from "date-fns";
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const commands = {
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findWineDir: `lsof -c wine 2>/dev/null | grep '/drive_c/windows$' | head -n 1 | awk '{for(i=9;i<=NF;i++) printf "%s ", $i; print ""}'`,
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findWineExecutables: `lsof -c wine 2>/dev/null | grep '\\.exe$' | awk '{for(i=9;i<=NF;i++) printf "%s ", $i; print ""}'`,
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};
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export const gamesPlaytime = new Map<
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string,
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{ lastTick: number; firstTick: number; lastSyncTick: number }
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>();
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interface ExecutableInfo {
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name: string;
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os: string;
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exe: string;
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}
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interface GameExecutables {
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[key: string]: ExecutableInfo[];
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}
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const TICKS_TO_UPDATE_API = 120;
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let currentTick = 1;
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const isWindowsPlatform = process.platform === "win32";
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const isLinuxPlatform = process.platform === "linux";
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const getGameExecutables = async () => {
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const gameExecutables = (
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await axios
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.get(
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import.meta.env.MAIN_VITE_EXTERNAL_RESOURCES_URL +
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"/game-executables.json"
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)
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.catch(() => {
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return { data: {} };
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})
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).data as GameExecutables;
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Object.keys(gameExecutables).forEach((key) => {
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gameExecutables[key] = gameExecutables[key]
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.filter((executable) => {
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if (isWindowsPlatform) {
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return executable.os === "win32";
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} else if (isLinuxPlatform) {
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return executable.os === "linux" || executable.os === "win32";
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}
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return false;
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})
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.map((executable) => {
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return {
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name: isWindowsPlatform
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? executable.name.replace(/\//g, "\\")
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: executable.name,
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os: executable.os,
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exe: executable.name.slice(executable.name.lastIndexOf("/") + 1),
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};
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});
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});
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return gameExecutables;
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};
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const gameExecutables = await getGameExecutables();
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const findGamePathByProcess = (
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processMap: Map<string, Set<string>>,
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gameId: string
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) => {
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const executables = gameExecutables[gameId];
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for (const executable of executables) {
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const pathSet = processMap.get(executable.exe);
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if (pathSet) {
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pathSet.forEach(async (path) => {
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if (path.toLowerCase().endsWith(executable.name)) {
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const gameKey = levelKeys.game("steam", gameId);
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const game = await gamesSublevel.get(gameKey);
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if (game) {
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gamesSublevel.put(gameKey, {
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...game,
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executablePath: path,
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});
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}
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if (isLinuxPlatform) {
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exec(commands.findWineDir, (err, out) => {
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if (err) return;
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if (game) {
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gamesSublevel.put(gameKey, {
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...game,
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winePrefixPath: out.trim().replace("/drive_c/windows", ""),
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});
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}
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});
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}
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}
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});
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}
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}
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};
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const getSystemProcessMap = async () => {
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const processes =
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(await PythonRPC.rpc.get<ProcessPayload[] | null>("/process-list")).data ||
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[];
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const map = new Map<string, Set<string>>();
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processes.forEach((process) => {
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const key = process.name?.toLowerCase();
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const value = process.exe;
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if (!key || !value) return;
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const currentSet = map.get(key) ?? new Set();
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map.set(key, currentSet.add(value));
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});
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if (isLinuxPlatform) {
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await new Promise((res) => {
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exec(commands.findWineExecutables, (err, out) => {
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if (err) {
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res(null);
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return;
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}
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const pathSet = new Set(
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out
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.trim()
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.split("\n")
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.map((path) => path.trim())
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);
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pathSet.forEach((path) => {
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if (path.startsWith("/usr")) return;
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const key = path.slice(path.lastIndexOf("/") + 1).toLowerCase();
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if (!key || !path) return;
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const currentSet = map.get(key) ?? new Set();
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map.set(key, currentSet.add(path));
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});
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res(null);
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});
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});
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}
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return map;
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};
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export const watchProcesses = async () => {
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const games = await gamesSublevel
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.values()
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.all()
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.then((results) => {
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return results.filter((game) => game.isDeleted === false);
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});
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if (!games.length) return;
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const processMap = await getSystemProcessMap();
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for (const game of games) {
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const executablePath = game.executablePath;
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if (!executablePath) {
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if (gameExecutables[game.objectId]) {
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findGamePathByProcess(processMap, game.objectId);
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}
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continue;
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}
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const executable = executablePath
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.slice(executablePath.lastIndexOf(isWindowsPlatform ? "\\" : "/") + 1)
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.toLowerCase();
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const hasProcess = processMap.get(executable)?.has(executablePath);
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if (hasProcess) {
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if (gamesPlaytime.has(levelKeys.game(game.shop, game.objectId))) {
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onTickGame(game);
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} else {
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onOpenGame(game);
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}
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} else if (gamesPlaytime.has(levelKeys.game(game.shop, game.objectId))) {
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onCloseGame(game);
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}
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}
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currentTick++;
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if (WindowManager.mainWindow) {
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const gamesRunning = Array.from(gamesPlaytime.entries()).map((entry) => {
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return {
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id: entry[0],
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sessionDurationInMillis: performance.now() - entry[1].firstTick,
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} as Pick<GameRunning, "id" | "sessionDurationInMillis">;
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});
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WindowManager.mainWindow.webContents.send("on-games-running", gamesRunning);
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}
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};
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function onOpenGame(game: Game) {
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const now = performance.now();
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gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
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lastTick: now,
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firstTick: now,
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lastSyncTick: now,
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});
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if (game.remoteId) {
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updateGamePlaytime(game, 0, new Date()).catch(() => {});
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if (game.automaticCloudSync) {
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CloudSync.uploadSaveGame(
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game.objectId,
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game.shop,
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null,
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t("automatic_backup_from", {
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ns: "game_details",
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date: format(new Date(), "dd/MM/yyyy"),
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})
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);
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}
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} else {
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createGame({ ...game, lastTimePlayed: new Date() }).catch(() => {});
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}
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}
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function onTickGame(game: Game) {
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const now = performance.now();
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const gamePlaytime = gamesPlaytime.get(
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levelKeys.game(game.shop, game.objectId)
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)!;
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const delta = now - gamePlaytime.lastTick;
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gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
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...game,
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playTimeInMilliseconds: game.playTimeInMilliseconds + delta,
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lastTimePlayed: new Date(),
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});
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gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
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...game,
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playTimeInMilliseconds: game.playTimeInMilliseconds + delta,
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lastTimePlayed: new Date(),
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});
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gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
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...gamePlaytime,
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lastTick: now,
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});
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if (currentTick % TICKS_TO_UPDATE_API === 0) {
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const gamePromise = game.remoteId
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? updateGamePlaytime(
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game,
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now - gamePlaytime.lastSyncTick,
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game.lastTimePlayed!
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)
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: createGame(game);
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gamePromise
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.then(() => {
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gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
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...gamePlaytime,
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lastSyncTick: now,
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});
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})
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.catch(() => {});
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}
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}
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const onCloseGame = (game: Game) => {
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const gamePlaytime = gamesPlaytime.get(
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levelKeys.game(game.shop, game.objectId)
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)!;
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gamesPlaytime.delete(levelKeys.game(game.shop, game.objectId));
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if (game.remoteId) {
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updateGamePlaytime(
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game,
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performance.now() - gamePlaytime.lastSyncTick,
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game.lastTimePlayed!
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).catch(() => {});
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if (game.automaticCloudSync) {
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CloudSync.uploadSaveGame(
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game.objectId,
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game.shop,
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null,
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t("automatic_backup_from", {
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ns: "game_details",
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date: format(new Date(), "dd/MM/yyyy"),
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})
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);
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}
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} else {
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createGame(game).catch(() => {});
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}
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};
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