Files
hydra/src/main/events/cloud-save/download-game-artifact.ts
2024-10-05 03:55:48 +01:00

125 lines
3.2 KiB
TypeScript

import { HydraApi, logger, Ludusavi, WindowManager } from "@main/services";
import fs from "node:fs";
import * as tar from "tar";
import { registerEvent } from "../register-event";
import axios from "axios";
import { app } from "electron";
import path from "node:path";
import { backupsPath } from "@main/constants";
import type { GameShop } from "@types";
import YAML from "yaml";
export interface LudusaviBackup {
files: {
[key: string]: {
hash: string;
size: number;
};
};
}
const replaceLudusaviBackupWithCurrentUser = (
gameBackupPath: string,
backupHomeDir: string
) => {
const mappingYamlPath = path.join(gameBackupPath, "mapping.yaml");
const data = fs.readFileSync(mappingYamlPath, "utf8");
const manifest = YAML.parse(data) as {
backups: LudusaviBackup[];
drives: Record<string, string>;
};
const currentHomeDir = app.getPath("home");
// TODO: Only works on Windows
const usersDirPath = path.join(gameBackupPath, "drive-C", "Users");
fs.renameSync(
path.join(usersDirPath, path.basename(backupHomeDir)),
path.join(usersDirPath, path.basename(currentHomeDir))
);
const backups = manifest.backups.map((backup: LudusaviBackup) => {
const files = Object.entries(backup.files).reduce((prev, [key, value]) => {
return {
...prev,
[key.replace(backupHomeDir, currentHomeDir)]: value,
};
}, {});
return {
...backup,
files,
};
});
console.log(backups);
fs.writeFileSync(mappingYamlPath, YAML.stringify({ ...manifest, backups }));
};
const downloadGameArtifact = async (
_event: Electron.IpcMainInvokeEvent,
objectId: string,
shop: GameShop,
gameArtifactId: string
) => {
const { downloadUrl, objectKey, homeDir } = await HydraApi.post<{
downloadUrl: string;
objectKey: string;
homeDir: string;
}>(`/profile/games/artifacts/${gameArtifactId}/download`);
const zipLocation = path.join(app.getPath("userData"), objectKey);
const backupPath = path.join(backupsPath, `${shop}-${objectId}`);
const response = await axios.get(downloadUrl, {
responseType: "stream",
onDownloadProgress: (progressEvent) => {
WindowManager.mainWindow?.webContents.send(
`on-backup-download-progress-${objectId}-${shop}`,
progressEvent
);
},
});
const writer = fs.createWriteStream(zipLocation);
response.data.pipe(writer);
writer.on("error", (err) => {
logger.error("Failed to write zip", err);
throw err;
});
fs.mkdirSync(backupPath, { recursive: true });
writer.on("close", () => {
tar
.x({
file: zipLocation,
cwd: backupPath,
})
.then(async () => {
const [game] = await Ludusavi.findGames(shop, objectId);
if (!game) throw new Error("Game not found in Ludusavi manifest");
replaceLudusaviBackupWithCurrentUser(
path.join(backupPath, game),
path.normalize(homeDir).replace(/\\/g, "/")
);
Ludusavi.restoreBackup(backupPath).then(() => {
WindowManager.mainWindow?.webContents.send(
`on-backup-download-complete-${objectId}-${shop}`,
true
);
});
});
});
};
registerEvent("downloadGameArtifact", downloadGameArtifact);