Files
hydra/src/main/events/library/scan-installed-games.ts

144 lines
3.6 KiB
TypeScript

import path from "node:path";
import fs from "node:fs";
import { t } from "i18next";
import { registerEvent } from "../register-event";
import { gamesSublevel } from "@main/level";
import {
GameExecutables,
LocalNotificationManager,
logger,
WindowManager,
} from "@main/services";
const SCAN_DIRECTORIES = [
String.raw`C:\Games`,
String.raw`D:\Games`,
String.raw`C:\Program Files (x86)\Steam\steamapps\common`,
String.raw`C:\Program Files\Steam\steamapps\common`,
String.raw`C:\Program Files (x86)\DODI-Repacks`,
];
interface FoundGame {
title: string;
executablePath: string;
}
interface ScanResult {
foundGames: FoundGame[];
total: number;
}
async function searchInDirectories(
executableNames: Set<string>
): Promise<string | null> {
for (const scanDir of SCAN_DIRECTORIES) {
if (!fs.existsSync(scanDir)) continue;
const foundPath = await findExecutableInFolder(scanDir, executableNames);
if (foundPath) return foundPath;
}
return null;
}
async function publishScanNotification(foundCount: number): Promise<void> {
const hasFoundGames = foundCount > 0;
await LocalNotificationManager.createNotification(
"SCAN_GAMES_COMPLETE",
t(
hasFoundGames
? "scan_games_complete_title"
: "scan_games_no_results_title",
{ ns: "notifications" }
),
t(
hasFoundGames
? "scan_games_complete_description"
: "scan_games_no_results_description",
{ ns: "notifications", count: foundCount }
),
{ url: "/library?openScanModal=true" }
);
}
const scanInstalledGames = async (
_event: Electron.IpcMainInvokeEvent
): Promise<ScanResult> => {
const games = await gamesSublevel
.iterator()
.all()
.then((results) =>
results
.filter(
([_key, game]) => game.isDeleted === false && game.shop !== "custom"
)
.map(([key, game]) => ({ key, game }))
);
const foundGames: FoundGame[] = [];
const gamesToScan = games.filter((g) => !g.game.executablePath);
for (const { key, game } of gamesToScan) {
const executableNames = GameExecutables.getExecutablesForGame(
game.objectId
);
if (!executableNames || executableNames.length === 0) continue;
const normalizedNames = new Set(
executableNames.map((name) => name.toLowerCase())
);
const foundPath = await searchInDirectories(normalizedNames);
if (foundPath) {
await gamesSublevel.put(key, { ...game, executablePath: foundPath });
logger.info(
`[ScanInstalledGames] Found executable for ${game.objectId}: ${foundPath}`
);
foundGames.push({ title: game.title, executablePath: foundPath });
}
}
WindowManager.mainWindow?.webContents.send("on-library-batch-complete");
await publishScanNotification(foundGames.length);
return { foundGames, total: gamesToScan.length };
};
async function findExecutableInFolder(
folderPath: string,
executableNames: Set<string>
): Promise<string | null> {
try {
const entries = await fs.promises.readdir(folderPath, {
withFileTypes: true,
recursive: true,
});
for (const entry of entries) {
if (!entry.isFile()) continue;
const fileName = entry.name.toLowerCase();
if (executableNames.has(fileName)) {
const parentPath =
"parentPath" in entry ? entry.parentPath : folderPath;
return path.join(parentPath, entry.name);
}
}
} catch (err) {
logger.error(
`[ScanInstalledGames] Error reading folder ${folderPath}:`,
err
);
}
return null;
}
registerEvent("scanInstalledGames", scanInstalledGames);