Files
hydra/src/main/events/library/get-library.ts
2026-01-15 23:18:34 +02:00

84 lines
2.8 KiB
TypeScript

import path from "node:path";
import fs from "node:fs";
import type { LibraryGame } from "@types";
import { registerEvent } from "../register-event";
import {
downloadsSublevel,
gameAchievementsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
} from "@main/level";
const getLibrary = async (): Promise<LibraryGame[]> => {
return gamesSublevel
.iterator()
.all()
.then((results) => {
return Promise.all(
results
.filter(([_key, game]) => game.isDeleted === false)
.map(async ([key, game]) => {
const download = await downloadsSublevel.get(key);
const gameAssets = await gamesShopAssetsSublevel.get(key);
let unlockedAchievementCount = game.unlockedAchievementCount ?? 0;
if (!game.unlockedAchievementCount) {
const achievements = await gameAchievementsSublevel.get(key);
unlockedAchievementCount =
achievements?.unlockedAchievements?.length ?? 0;
}
// Verify installer still exists, clear if deleted externally
let installerSizeInBytes = game.installerSizeInBytes;
if (installerSizeInBytes && download?.folderName) {
const installerPath = path.join(
download.downloadPath,
download.folderName
);
if (!fs.existsSync(installerPath)) {
installerSizeInBytes = null;
gamesSublevel.put(key, { ...game, installerSizeInBytes: null });
}
}
// Verify installed folder still exists, clear if deleted externally
let installedSizeInBytes = game.installedSizeInBytes;
if (installedSizeInBytes && game.executablePath) {
const executableDir = path.dirname(game.executablePath);
if (!fs.existsSync(executableDir)) {
installedSizeInBytes = null;
gamesSublevel.put(key, {
...game,
installerSizeInBytes,
installedSizeInBytes: null,
});
}
}
return {
id: key,
...game,
installerSizeInBytes,
installedSizeInBytes,
download: download ?? null,
unlockedAchievementCount,
achievementCount: game.achievementCount ?? 0,
// Spread gameAssets last to ensure all image URLs are properly set
...gameAssets,
// Preserve custom image URLs from game if they exist
customIconUrl: game.customIconUrl,
customLogoImageUrl: game.customLogoImageUrl,
customHeroImageUrl: game.customHeroImageUrl,
};
})
);
});
};
registerEvent("getLibrary", getLibrary);