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https://github.com/hydralauncher/hydra.git
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95 lines
2.5 KiB
TypeScript
95 lines
2.5 KiB
TypeScript
import type { GameAchievement, GameShop } from "@types";
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import { registerEvent } from "../register-event";
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import { HydraApi } from "@main/services";
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import {
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gameAchievementRepository,
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gameRepository,
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userPreferencesRepository,
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} from "@main/repository";
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import { UserNotLoggedInError } from "@shared";
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import { Game } from "@main/entity";
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const getAchievementsDataFromApi = async (
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objectId: string,
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shop: string,
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game: Game | null
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) => {
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const userPreferences = await userPreferencesRepository.findOne({
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where: { id: 1 },
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});
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return HydraApi.get("/games/achievements", {
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objectId,
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shop,
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language: userPreferences?.language || "en",
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})
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.then((achievements) => {
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if (game) {
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gameAchievementRepository.upsert(
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{
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objectId,
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shop,
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achievements: JSON.stringify(achievements),
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},
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["objectId", "shop"]
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);
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}
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return achievements;
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})
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.catch((err) => {
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if (err instanceof UserNotLoggedInError) throw err;
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return [];
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});
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};
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const getGameAchievements = async (
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_event: Electron.IpcMainInvokeEvent,
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objectId: string,
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shop: GameShop
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): Promise<GameAchievement[]> => {
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const [game, cachedAchievements] = await Promise.all([
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gameRepository.findOne({
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where: { objectID: objectId, shop },
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}),
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gameAchievementRepository.findOne({ where: { objectId, shop } }),
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]);
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const gameAchievements = cachedAchievements?.achievements
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? JSON.parse(cachedAchievements.achievements)
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: await getAchievementsDataFromApi(objectId, shop, game);
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const unlockedAchievements = JSON.parse(
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cachedAchievements?.unlockedAchievements || "[]"
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) as { name: string; unlockTime: number }[];
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return gameAchievements
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.map((achievement) => {
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const unlockedAchiement = unlockedAchievements.find(
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(localAchievement) => {
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return (
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localAchievement.name.toUpperCase() ==
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achievement.name.toUpperCase()
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);
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}
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);
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if (unlockedAchiement) {
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return {
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...achievement,
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unlocked: true,
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unlockTime: unlockedAchiement.unlockTime,
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};
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}
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return { ...achievement, unlocked: false, unlockTime: null };
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})
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.sort((a, b) => {
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if (a.unlocked && !b.unlocked) return -1;
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if (!a.unlocked && b.unlocked) return 1;
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return b.unlockTime - a.unlockTime;
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});
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};
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registerEvent("getGameAchievements", getGameAchievements);
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