Files
hydra/src/renderer/src/declaration.d.ts
Chubby Granny Chaser 46e248c62a feat: add banner management features and translations
- Introduced new translations for banner actions including "Change banner", "Replace banner", "Remove banner", and confirmation prompts in English, Spanish, Portuguese, and Russian.
- Updated the UploadBackgroundImageButton component to support banner management with options to change, replace, or remove the banner.
- Implemented a confirmation modal for removing the banner.
- Enhanced user experience with animations for dropdown menus and button interactions.
- Removed deprecated Qiwi downloader support and added Rootz downloader integration.
2026-01-11 17:13:54 +00:00

490 lines
16 KiB
TypeScript

import type { AuthPage } from "@shared";
import type {
AppUpdaterEvent,
GameShop,
Steam250Game,
DownloadProgress,
SeedingStatus,
UserPreferences,
StartGameDownloadPayload,
RealDebridUser,
UserProfile,
FriendRequestAction,
UpdateProfileRequest,
GameStats,
UserDetails,
FriendRequestSync,
NotificationSync,
GameArtifact,
LudusaviBackup,
UserAchievement,
ComparedAchievements,
LibraryGame,
GameRunning,
TorBoxUser,
Theme,
Auth,
ShortcutLocation,
ShopAssets,
ShopDetailsWithAssets,
AchievementCustomNotificationPosition,
AchievementNotificationInfo,
Game,
DiskUsage,
DownloadSource,
LocalNotification,
} from "@types";
import type { AxiosProgressEvent } from "axios";
declare global {
declare module "*.svg" {
const content: React.FunctionComponent<React.SVGAttributes<SVGElement>>;
export default content;
}
interface Electron {
/* Torrenting */
startGameDownload: (
payload: StartGameDownloadPayload
) => Promise<{ ok: boolean; error?: string }>;
cancelGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
pauseGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
resumeGameDownload: (shop: GameShop, objectId: string) => Promise<void>;
pauseGameSeed: (shop: GameShop, objectId: string) => Promise<void>;
resumeGameSeed: (shop: GameShop, objectId: string) => Promise<void>;
onDownloadProgress: (
cb: (value: DownloadProgress | null) => void
) => () => Electron.IpcRenderer;
onSeedingStatus: (
cb: (value: SeedingStatus[]) => void
) => () => Electron.IpcRenderer;
onHardDelete: (cb: () => void) => () => Electron.IpcRenderer;
checkDebridAvailability: (
magnets: string[]
) => Promise<Record<string, boolean>>;
/* Catalogue */
getGameShopDetails: (
objectId: string,
shop: GameShop,
language: string
) => Promise<ShopDetailsWithAssets | null>;
getRandomGame: () => Promise<Steam250Game>;
getGameStats: (objectId: string, shop: GameShop) => Promise<GameStats>;
getGameAssets: (
objectId: string,
shop: GameShop
) => Promise<ShopAssets | null>;
onUpdateAchievements: (
objectId: string,
shop: GameShop,
cb: (achievements: UserAchievement[]) => void
) => () => Electron.IpcRenderer;
/* Library */
toggleAutomaticCloudSync: (
shop: GameShop,
objectId: string,
automaticCloudSync: boolean
) => Promise<void>;
addGameToLibrary: (
shop: GameShop,
objectId: string,
title: string
) => Promise<void>;
addCustomGameToLibrary: (
title: string,
executablePath: string,
iconUrl?: string,
logoImageUrl?: string,
libraryHeroImageUrl?: string
) => Promise<Game>;
updateCustomGame: (params: {
shop: GameShop;
objectId: string;
title: string;
iconUrl?: string;
logoImageUrl?: string;
libraryHeroImageUrl?: string;
originalIconPath?: string;
originalLogoPath?: string;
originalHeroPath?: string;
}) => Promise<Game>;
copyCustomGameAsset: (
sourcePath: string,
assetType: "icon" | "logo" | "hero"
) => Promise<string>;
cleanupUnusedAssets: () => Promise<{
deletedCount: number;
errors: string[];
}>;
updateGameCustomAssets: (params: {
shop: GameShop;
objectId: string;
title: string;
customIconUrl?: string | null;
customLogoImageUrl?: string | null;
customHeroImageUrl?: string | null;
customOriginalIconPath?: string | null;
customOriginalLogoPath?: string | null;
customOriginalHeroPath?: string | null;
}) => Promise<Game>;
createGameShortcut: (
shop: GameShop,
objectId: string,
location: ShortcutLocation
) => Promise<boolean>;
updateExecutablePath: (
shop: GameShop,
objectId: string,
executablePath: string | null
) => Promise<void>;
addGameToFavorites: (shop: GameShop, objectId: string) => Promise<void>;
removeGameFromFavorites: (
shop: GameShop,
objectId: string
) => Promise<void>;
clearNewDownloadOptions: (
shop: GameShop,
objectId: string
) => Promise<void>;
toggleGamePin: (
shop: GameShop,
objectId: string,
pinned: boolean
) => Promise<void>;
updateLaunchOptions: (
shop: GameShop,
objectId: string,
launchOptions: string | null
) => Promise<void>;
selectGameWinePrefix: (
shop: GameShop,
objectId: string,
winePrefixPath: string | null
) => Promise<void>;
verifyExecutablePathInUse: (executablePath: string) => Promise<Game>;
getLibrary: () => Promise<LibraryGame[]>;
refreshLibraryAssets: () => Promise<void>;
openGameInstaller: (shop: GameShop, objectId: string) => Promise<boolean>;
getGameInstallerActionType: (
shop: GameShop,
objectId: string
) => Promise<"install" | "open-folder">;
openGameInstallerPath: (shop: GameShop, objectId: string) => Promise<void>;
openGameExecutablePath: (shop: GameShop, objectId: string) => Promise<void>;
openGame: (
shop: GameShop,
objectId: string,
executablePath: string,
launchOptions?: string | null
) => Promise<void>;
closeGame: (shop: GameShop, objectId: string) => Promise<boolean>;
removeGameFromLibrary: (shop: GameShop, objectId: string) => Promise<void>;
removeGame: (shop: GameShop, objectId: string) => Promise<void>;
deleteGameFolder: (shop: GameShop, objectId: string) => Promise<unknown>;
getGameByObjectId: (
shop: GameShop,
objectId: string
) => Promise<LibraryGame | null>;
onGamesRunning: (
cb: (
gamesRunning: Pick<GameRunning, "id" | "sessionDurationInMillis">[]
) => void
) => () => Electron.IpcRenderer;
onLibraryBatchComplete: (cb: () => void) => () => Electron.IpcRenderer;
resetGameAchievements: (shop: GameShop, objectId: string) => Promise<void>;
changeGamePlayTime: (
shop: GameShop,
objectId: string,
playtimeInSeconds: number
) => Promise<void>;
/* User preferences */
authenticateRealDebrid: (apiToken: string) => Promise<RealDebridUser>;
authenticateTorBox: (apiToken: string) => Promise<TorBoxUser>;
getUserPreferences: () => Promise<UserPreferences | null>;
updateUserPreferences: (
preferences: Partial<UserPreferences>
) => Promise<void>;
autoLaunch: (autoLaunchProps: {
enabled: boolean;
minimized: boolean;
}) => Promise<void>;
extractGameDownload: (shop: GameShop, objectId: string) => Promise<boolean>;
onExtractionComplete: (
cb: (shop: GameShop, objectId: string) => void
) => () => Electron.IpcRenderer;
onExtractionProgress: (
cb: (shop: GameShop, objectId: string, progress: number) => void
) => () => Electron.IpcRenderer;
onArchiveDeletionPrompt: (
cb: (archivePaths: string[]) => void
) => () => Electron.IpcRenderer;
deleteArchive: (filePath: string) => Promise<boolean>;
getDefaultWinePrefixSelectionPath: () => Promise<string | null>;
createSteamShortcut: (shop: GameShop, objectId: string) => Promise<void>;
/* Download sources */
addDownloadSource: (url: string) => Promise<DownloadSource>;
removeDownloadSource: (
removeAll = false,
downloadSourceId?: string
) => Promise<void>;
getDownloadSources: () => Promise<DownloadSource[]>;
syncDownloadSources: () => Promise<void>;
getDownloadSourcesCheckBaseline: () => Promise<string | null>;
getDownloadSourcesSinceValue: () => Promise<string | null>;
/* Hardware */
getDiskFreeSpace: (path: string) => Promise<DiskUsage>;
checkFolderWritePermission: (path: string) => Promise<boolean>;
/* Cloud save */
uploadSaveGame: (
objectId: string,
shop: GameShop,
downloadOptionTitle: string | null
) => Promise<void>;
downloadGameArtifact: (
objectId: string,
shop: GameShop,
gameArtifactId: string
) => Promise<void>;
getGameArtifacts: (
objectId: string,
shop: GameShop
) => Promise<GameArtifact[]>;
getGameBackupPreview: (
objectId: string,
shop: GameShop
) => Promise<LudusaviBackup | null>;
selectGameBackupPath: (
shop: GameShop,
objectId: string,
backupPath: string | null
) => Promise<void>;
onBackupDownloadComplete: (
objectId: string,
shop: GameShop,
cb: () => void
) => () => Electron.IpcRenderer;
onUploadComplete: (
objectId: string,
shop: GameShop,
cb: () => void
) => () => Electron.IpcRenderer;
onBackupDownloadProgress: (
objectId: string,
shop: GameShop,
cb: (progress: AxiosProgressEvent) => void
) => () => Electron.IpcRenderer;
/* Misc */
openExternal: (src: string) => Promise<void>;
openCheckout: () => Promise<void>;
getVersion: () => Promise<string>;
isStaging: () => Promise<boolean>;
ping: () => string;
getDefaultDownloadsPath: () => Promise<string>;
isPortableVersion: () => Promise<boolean>;
showOpenDialog: (
options: Electron.OpenDialogOptions
) => Promise<Electron.OpenDialogReturnValue>;
showItemInFolder: (path: string) => Promise<void>;
hydraApi: {
get: <T = unknown>(
url: string,
options?: {
params?: unknown;
needsAuth?: boolean;
needsSubscription?: boolean;
ifModifiedSince?: Date;
}
) => Promise<T>;
post: <T = unknown>(
url: string,
options?: {
data?: unknown;
needsAuth?: boolean;
needsSubscription?: boolean;
}
) => Promise<T>;
put: <T = unknown>(
url: string,
options?: {
data?: unknown;
needsAuth?: boolean;
needsSubscription?: boolean;
}
) => Promise<T>;
patch: <T = unknown>(
url: string,
options?: {
data?: unknown;
needsAuth?: boolean;
needsSubscription?: boolean;
}
) => Promise<T>;
delete: <T = unknown>(
url: string,
options?: {
needsAuth?: boolean;
needsSubscription?: boolean;
}
) => Promise<T>;
};
canInstallCommonRedist: () => Promise<boolean>;
installCommonRedist: () => Promise<void>;
installHydraDeckyPlugin: () => Promise<{
success: boolean;
path: string;
currentVersion: string | null;
expectedVersion: string;
error?: string;
}>;
getHydraDeckyPluginInfo: () => Promise<{
installed: boolean;
version: string | null;
path: string;
outdated: boolean;
expectedVersion: string | null;
}>;
checkHomebrewFolderExists: () => Promise<boolean>;
onCommonRedistProgress: (
cb: (value: { log: string; complete: boolean }) => void
) => () => Electron.IpcRenderer;
saveTempFile: (fileName: string, fileData: Uint8Array) => Promise<string>;
deleteTempFile: (filePath: string) => Promise<void>;
platform: NodeJS.Platform;
/* Auto update */
onAutoUpdaterEvent: (
cb: (event: AppUpdaterEvent) => void
) => () => Electron.IpcRenderer;
checkForUpdates: () => Promise<boolean>;
restartAndInstallUpdate: () => Promise<void>;
/* Auth */
getAuth: () => Promise<Auth | null>;
signOut: () => Promise<void>;
openAuthWindow: (page: AuthPage) => Promise<void>;
getSessionHash: () => Promise<string | null>;
onSignIn: (cb: () => void) => () => Electron.IpcRenderer;
onAccountUpdated: (cb: () => void) => () => Electron.IpcRenderer;
onSignOut: (cb: () => void) => () => Electron.IpcRenderer;
/* User */
getComparedUnlockedAchievements: (
objectId: string,
shop: GameShop,
userId: string
) => Promise<ComparedAchievements>;
getUnlockedAchievements: (
objectId: string,
shop: GameShop
) => Promise<UserAchievement[]>;
/* Profile */
getMe: () => Promise<UserDetails | null>;
updateProfile: (
updateProfile: UpdateProfileRequest
) => Promise<UserProfile>;
updateProfile: (updateProfile: UpdateProfileProps) => Promise<UserProfile>;
processProfileImage: (
path: string
) => Promise<{ imagePath: string; mimeType: string }>;
onSyncFriendRequests: (
cb: (friendRequests: FriendRequestSync) => void
) => () => Electron.IpcRenderer;
onSyncNotificationCount: (
cb: (notification: NotificationSync) => void
) => () => Electron.IpcRenderer;
updateFriendRequest: (
userId: string,
action: FriendRequestAction
) => Promise<void>;
/* Notifications */
publishNewRepacksNotification: (newRepacksCount: number) => Promise<void>;
getLocalNotifications: () => Promise<LocalNotification[]>;
getLocalNotificationsCount: () => Promise<number>;
markLocalNotificationRead: (id: string) => Promise<void>;
markAllLocalNotificationsRead: () => Promise<void>;
deleteLocalNotification: (id: string) => Promise<void>;
clearAllLocalNotifications: () => Promise<void>;
onLocalNotificationCreated: (
cb: (notification: LocalNotification) => void
) => () => Electron.IpcRenderer;
onAchievementUnlocked: (
cb: (
position?: AchievementCustomNotificationPosition,
achievements?: AchievementNotificationInfo[]
) => void
) => () => Electron.IpcRenderer;
onCombinedAchievementsUnlocked: (
cb: (
gameCount: number,
achievementCount: number,
position: AchievementCustomNotificationPosition
) => void
) => () => Electron.IpcRenderer;
updateAchievementCustomNotificationWindow: () => Promise<void>;
showAchievementTestNotification: () => Promise<void>;
/* Themes */
addCustomTheme: (theme: Theme) => Promise<void>;
getAllCustomThemes: () => Promise<Theme[]>;
deleteAllCustomThemes: () => Promise<void>;
deleteCustomTheme: (themeId: string) => Promise<void>;
updateCustomTheme: (themeId: string, code: string) => Promise<void>;
getCustomThemeById: (themeId: string) => Promise<Theme | null>;
getActiveCustomTheme: () => Promise<Theme | null>;
toggleCustomTheme: (themeId: string, isActive: boolean) => Promise<void>;
copyThemeAchievementSound: (
themeId: string,
sourcePath: string
) => Promise<void>;
removeThemeAchievementSound: (themeId: string) => Promise<void>;
getThemeSoundPath: (themeId: string) => Promise<string | null>;
getThemeSoundDataUrl: (themeId: string) => Promise<string | null>;
importThemeSoundFromStore: (
themeId: string,
themeName: string,
storeUrl: string
) => Promise<void>;
/* Editor */
openEditorWindow: (themeId: string) => Promise<void>;
onCustomThemeUpdated: (cb: () => void) => () => Electron.IpcRenderer;
closeEditorWindow: (themeId?: string) => Promise<void>;
/* Download Options */
onNewDownloadOptions: (
cb: (gamesWithNewOptions: { gameId: string; count: number }[]) => void
) => () => Electron.IpcRenderer;
/* LevelDB Generic CRUD */
leveldb: {
get: (
key: string,
sublevelName?: string | null,
valueEncoding?: "json" | "utf8"
) => Promise<unknown>;
put: (
key: string,
value: unknown,
sublevelName?: string | null,
valueEncoding?: "json" | "utf8"
) => Promise<void>;
del: (key: string, sublevelName?: string | null) => Promise<void>;
clear: (sublevelName: string) => Promise<void>;
values: (sublevelName: string) => Promise<unknown[]>;
iterator: (sublevelName: string) => Promise<[string, unknown][]>;
};
}
interface Window {
electron: Electron;
}
}