Files
hydra/src/main/services/achievements/achievement-watcher-manager.ts
2025-01-20 10:09:49 +00:00

261 lines
7.1 KiB
TypeScript

import { parseAchievementFile } from "./parse-achievement-file";
import { mergeAchievements } from "./merge-achievements";
import fs, { readdirSync } from "node:fs";
import {
findAchievementFileInExecutableDirectory,
findAchievementFiles,
findAllAchievementFiles,
getAlternativeObjectIds,
} from "./find-achivement-files";
import type { AchievementFile, Game, UnlockedAchievement } from "@types";
import { achievementsLogger } from "../logger";
import { Cracker } from "@shared";
import { publishCombinedNewAchievementNotification } from "../notifications";
import { gamesSublevel } from "@main/level";
const fileStats: Map<string, number> = new Map();
const fltFiles: Map<string, Set<string>> = new Map();
const watchAchievementsWindows = async () => {
const games = await gamesSublevel
.values()
.all()
.then((games) => games.filter((game) => !game.isDeleted));
if (games.length === 0) return;
const achievementFiles = findAllAchievementFiles();
for (const game of games) {
const gameAchievementFiles: AchievementFile[] = [];
for (const objectId of getAlternativeObjectIds(game.objectId)) {
gameAchievementFiles.push(...(achievementFiles.get(objectId) || []));
gameAchievementFiles.push(
...findAchievementFileInExecutableDirectory(game)
);
}
for (const file of gameAchievementFiles) {
compareFile(game, file);
}
}
};
const watchAchievementsWithWine = async () => {
const games = await gamesSublevel
.values()
.all()
.then((games) =>
games.filter((game) => !game.isDeleted && game.winePrefixPath)
);
for (const game of games) {
const gameAchievementFiles = findAchievementFiles(game);
const achievementFileInsideDirectory =
findAchievementFileInExecutableDirectory(game);
gameAchievementFiles.push(...achievementFileInsideDirectory);
for (const file of gameAchievementFiles) {
compareFile(game, file);
}
}
};
const compareFltFolder = async (game: Game, file: AchievementFile) => {
try {
const currentAchievements = new Set(readdirSync(file.filePath));
const previousAchievements = fltFiles.get(file.filePath);
fltFiles.set(file.filePath, currentAchievements);
if (
!previousAchievements ||
currentAchievements.difference(previousAchievements).size === 0
) {
return;
}
achievementsLogger.log("Detected change in FLT folder", file.filePath);
await processAchievementFileDiff(game, file);
} catch (err) {
achievementsLogger.error(err);
fltFiles.set(file.filePath, new Set());
}
};
const compareFile = (game: Game, file: AchievementFile) => {
if (file.type === Cracker.flt) {
return compareFltFolder(game, file);
}
try {
const currentStat = fs.statSync(file.filePath);
const previousStat = fileStats.get(file.filePath);
fileStats.set(file.filePath, currentStat.mtimeMs);
if (!previousStat || previousStat === -1) {
if (currentStat.mtimeMs) {
achievementsLogger.log(
"First change in file",
file.filePath,
previousStat,
currentStat.mtimeMs
);
return processAchievementFileDiff(game, file);
}
}
if (previousStat === currentStat.mtimeMs) {
return;
}
achievementsLogger.log(
"Detected change in file",
file.filePath,
previousStat,
currentStat.mtimeMs
);
return processAchievementFileDiff(game, file);
} catch (err) {
fileStats.set(file.filePath, -1);
return;
}
};
const processAchievementFileDiff = async (
game: Game,
file: AchievementFile
) => {
const unlockedAchievements = parseAchievementFile(file.filePath, file.type);
if (unlockedAchievements.length) {
return mergeAchievements(game, unlockedAchievements, true);
}
return 0;
};
export class AchievementWatcherManager {
private static hasFinishedMergingWithRemote = false;
public static watchAchievements = () => {
if (!this.hasFinishedMergingWithRemote) return;
if (process.platform === "win32") {
return watchAchievementsWindows();
}
return watchAchievementsWithWine();
};
private static preProcessGameAchievementFiles = (
game: Game,
gameAchievementFiles: AchievementFile[]
) => {
const unlockedAchievements: UnlockedAchievement[] = [];
for (const achievementFile of gameAchievementFiles) {
const parsedAchievements = parseAchievementFile(
achievementFile.filePath,
achievementFile.type
);
try {
const currentStat = fs.statSync(achievementFile.filePath);
fileStats.set(achievementFile.filePath, currentStat.mtimeMs);
} catch {
fileStats.set(achievementFile.filePath, -1);
}
if (parsedAchievements.length) {
unlockedAchievements.push(...parsedAchievements);
achievementsLogger.log(
"Achievement file for",
game.title,
achievementFile.filePath,
parsedAchievements
);
}
}
return mergeAchievements(game, unlockedAchievements, false);
};
private static preSearchAchievementsWindows = async () => {
const games = await gamesSublevel
.values()
.all()
.then((games) => games.filter((game) => !game.isDeleted));
const gameAchievementFilesMap = findAllAchievementFiles();
return Promise.all(
games.map((game) => {
const gameAchievementFiles: AchievementFile[] = [];
for (const objectId of getAlternativeObjectIds(game.objectId)) {
gameAchievementFiles.push(
...(gameAchievementFilesMap.get(objectId) || [])
);
gameAchievementFiles.push(
...findAchievementFileInExecutableDirectory(game)
);
}
return this.preProcessGameAchievementFiles(game, gameAchievementFiles);
})
);
};
private static preSearchAchievementsWithWine = async () => {
const games = await gamesSublevel
.values()
.all()
.then((games) => games.filter((game) => !game.isDeleted));
return Promise.all(
games.map((game) => {
const gameAchievementFiles = findAchievementFiles(game);
const achievementFileInsideDirectory =
findAchievementFileInExecutableDirectory(game);
gameAchievementFiles.push(...achievementFileInsideDirectory);
return this.preProcessGameAchievementFiles(game, gameAchievementFiles);
})
);
};
public static preSearchAchievements = async () => {
try {
const newAchievementsCount =
process.platform === "win32"
? await this.preSearchAchievementsWindows()
: await this.preSearchAchievementsWithWine();
const totalNewGamesWithAchievements = newAchievementsCount.filter(
(achievements) => achievements
).length;
const totalNewAchievements = newAchievementsCount.reduce(
(acc, val) => acc + val,
0
);
if (totalNewAchievements > 0) {
publishCombinedNewAchievementNotification(
totalNewAchievements,
totalNewGamesWithAchievements
);
}
} catch (err) {
achievementsLogger.error("Error on preSearchAchievements", err);
}
this.hasFinishedMergingWithRemote = true;
};
}