/* * This file is part of the MLV Library. * * Copyright (C) 2010 Adrien Boussicault, Marc Zipstein * * * This Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this Library. If not, see . */ #ifndef __MLV__DATA_STRUCTURE_H_ #define __MLV__DATA_STRUCTURE_H_ #include "platform.h" #ifndef MEMORY_DEBUG #if defined( OS_WINDOWS ) # include # include #elif defined( OS_APPLE ) # include # include #else # include # include #endif #else #include "memory_management.h" #endif #include #include "MLV_playlist.h" #include "MLV_text.h" #include "list.h" typedef struct _DataMLV { SDL_Surface *screen; Uint32 width; Uint32 height; int full_screen_is_enable; SDL_Rect rectangle; SDL_Surface *save_screen; SDL_sem* audio_semaphore; SDL_AudioSpec audio_device_spec; MLV_List* playing_streaming; MLV_List* playlists; MLV_List* active_playlists; MLV_Font* defaultFont; FPSmanager frame_rate_manager; FPSmanager frame_rate_manager_for_MLV_wait_event; } DataMLV; struct _MLV_Image { SDL_Surface * surface; }; #endif