#include "grid.h" #include "snake.h" void crawl(Snake *snake, Grid *g) { int i; Coord new_head = snake->pos[0]; switch (snake->dir) { case LEFT: new_head.x = (new_head.x - 1 + g->nbc) % g->nbc; break; case RIGHT: new_head.x = (new_head.x + 1) % g->nbc; break; case TOP: new_head.y = (new_head.y - 1 + g->nbl) % g->nbl; break; case BOTTOM: new_head.y = (new_head.y + 1) % g->nbl; break; } for (i = SNAKE_SIZE - 1; i > 0; i--) { snake->pos[i] = snake->pos[i - 1]; } snake->pos[0] = new_head; }