73 lines
1.7 KiB
C
73 lines
1.7 KiB
C
/*
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* This file is part of the MLV Library.
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*
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* Copyright (C) 2010 Adrien Boussicault, Marc Zipstein
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*
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*
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* This Library is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This Library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MLV__DATA_STRUCTURE_H_
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#define __MLV__DATA_STRUCTURE_H_
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#include "platform.h"
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#ifndef MEMORY_DEBUG
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#if defined( OS_WINDOWS )
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# include <SDL/SDL.h>
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# include <SDL/SDL_framerate.h>
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#elif defined( OS_APPLE )
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# include <SDL/SDL.h>
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# include <SDL/SDL_framerate.h>
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#else
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# include <SDL/SDL.h>
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# include <SDL/SDL_framerate.h>
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#endif
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#else
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#include "memory_management.h"
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#endif
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#include <glib.h>
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#include "MLV_playlist.h"
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#include "MLV_text.h"
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#include "list.h"
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typedef struct _DataMLV {
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SDL_Surface *screen;
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Uint32 width;
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Uint32 height;
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int full_screen_is_enable;
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SDL_Rect rectangle;
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SDL_Surface *save_screen;
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SDL_sem* audio_semaphore;
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SDL_AudioSpec audio_device_spec;
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MLV_List* playing_streaming;
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MLV_List* playlists;
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MLV_List* active_playlists;
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MLV_Font* defaultFont;
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FPSmanager frame_rate_manager;
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FPSmanager frame_rate_manager_for_MLV_wait_event;
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} DataMLV;
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struct _MLV_Image {
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SDL_Surface * surface;
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};
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#endif
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