From 80db2420e6da44034ef48d3c7bcf4aa8745f1735 Mon Sep 17 00:00:00 2001 From: ahm3dgg Date: Fri, 9 Jan 2026 03:10:21 +0200 Subject: [PATCH] Formatting --- src/windows-emulator/module/module_manager.cpp | 2 +- src/windows-emulator/process_context.cpp | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/windows-emulator/module/module_manager.cpp b/src/windows-emulator/module/module_manager.cpp index 57883b45..4a2a491b 100644 --- a/src/windows-emulator/module/module_manager.cpp +++ b/src/windows-emulator/module/module_manager.cpp @@ -549,7 +549,7 @@ void module_manager::serialize(utils::buffer_serializer& buffer) const void module_manager::deserialize(utils::buffer_deserializer& buffer) { buffer.read_map(this->modules_); - buffer.read_map(this->module_load_count); + buffer.read_map(this->module_load_count); this->last_module_cache_ = this->modules_.end(); const auto executable_base = buffer.read(); diff --git a/src/windows-emulator/process_context.cpp b/src/windows-emulator/process_context.cpp index a0ee7c1f..ae7f0821 100644 --- a/src/windows-emulator/process_context.cpp +++ b/src/windows-emulator/process_context.cpp @@ -576,10 +576,10 @@ void process_context::setup(x86_64_emulator& emu, memory_manager& memory, regist } } - const auto* api_set_data = reinterpret_cast(apiset_container.data.data()); - auto apiset = get_apiset_namespace_table(api_set_data); - create_known_dlls_section_objects(this->knowndlls32_sections, apiset, registry, file_system, true); - create_known_dlls_section_objects(this->knowndlls64_sections, apiset, registry, file_system, false); + const auto* api_set_data = reinterpret_cast(apiset_container.data.data()); + auto apiset = get_apiset_namespace_table(api_set_data); + create_known_dlls_section_objects(this->knowndlls32_sections, apiset, registry, file_system, true); + create_known_dlls_section_objects(this->knowndlls64_sections, apiset, registry, file_system, false); this->ntdll_image_base = ntdll.image_base; this->ldr_initialize_thunk = ntdll.find_export("LdrInitializeThunk");