#pragma once #ifdef WIN32 #include "win.hpp" #include namespace utils::nt { using HandleFunction = HANDLE(); inline HANDLE null_handle() { return nullptr; } inline HANDLE invalid_handle() { return INVALID_HANDLE_VALUE; } template class handle { public: handle() = default; handle(const HANDLE h) : handle_(h) { } ~handle() { if (*this) { CloseHandle(this->handle_); this->handle_ = InvalidHandleFunction(); } } handle(const handle&) = delete; handle& operator=(const handle&) = delete; handle(handle&& obj) noexcept : handle() { this->operator=(std::move(obj)); } handle& operator=(handle&& obj) noexcept { if (this != &obj) { this->~handle(); this->handle_ = obj.handle_; obj.handle_ = InvalidHandleFunction(); } return *this; } handle& operator=(HANDLE h) noexcept { this->~handle(); this->handle_ = h; return *this; } [[nodiscard]] operator bool() const { return this->handle_ != InvalidHandleFunction(); } [[nodiscard]] operator HANDLE() const { return this->handle_; } private: HANDLE handle_{InvalidHandleFunction()}; }; } #endif