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feat: add external process runtime (#1799)
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38
app/src/main/cpp/CMakeLists.txt
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38
app/src/main/cpp/CMakeLists.txt
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# For more information about using CMake with Android Studio, read the
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# documentation: https://d.android.com/studio/projects/add-native-code.html.
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# For more examples on how to use CMake, see https://github.com/android/ndk-samples.
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# Sets the minimum CMake version required for this project.
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cmake_minimum_required(VERSION 3.22.1)
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# Declares the project name. The project name can be accessed via ${ PROJECT_NAME},
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# Since this is the top level CMakeLists.txt, the project name is also accessible
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# with ${CMAKE_PROJECT_NAME} (both CMake variables are in-sync within the top level
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# build script scope).
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project("prop_override")
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# Creates and names a library, sets it as either STATIC
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# or SHARED, and provides the relative paths to its source code.
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# You can define multiple libraries, and CMake builds them for you.
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# Gradle automatically packages shared libraries with your APK.
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#
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# In this top level CMakeLists.txt, ${CMAKE_PROJECT_NAME} is used to define
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# the target library name; in the sub-module's CMakeLists.txt, ${PROJECT_NAME}
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# is preferred for the same purpose.
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#
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# In order to load a library into your app from Java/Kotlin, you must call
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# System.loadLibrary() and pass the name of the library defined here;
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# for GameActivity/NativeActivity derived applications, the same library name must be
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# used in the AndroidManifest.xml file.
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add_library(${CMAKE_PROJECT_NAME} SHARED
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# List C/C++ source files with relative paths to this CMakeLists.txt.
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prop_override.cpp)
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# Specifies libraries CMake should link to your target library. You
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# can link libraries from various origins, such as libraries defined in this
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# build script, prebuilt third-party libraries, or Android system libraries.
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target_link_libraries(${CMAKE_PROJECT_NAME}
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# List libraries link to the target library
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android
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log)
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62
app/src/main/cpp/prop_override.cpp
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62
app/src/main/cpp/prop_override.cpp
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// Library for overriding Android system properties via environment variables.
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//
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// Usage: LD_PRELOAD=prop_override.so PROP_dalvik.vm.heapsize=123M getprop dalvik.vm.heapsize
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// Output: 123M
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#include <string>
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#include <cstring>
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#include <cstdlib>
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#include <dlfcn.h>
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// Source: https://android.googlesource.com/platform/system/core/+/100b08a848d018eeb1caa5d5e7c7c2aaac65da15/libcutils/include/cutils/properties.h
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#define PROP_VALUE_MAX 92
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// This is the mangled name of "android::base::GetProperty".
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#define GET_PROPERTY_MANGLED_NAME "_ZN7android4base11GetPropertyERKNSt3__112basic_stringIcNS1_11char_traitsIcEENS1_9allocatorIcEEEES9_"
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extern "C" typedef int (*property_get_ptr)(const char *, char *, const char *);
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typedef std::string (*GetProperty_ptr)(const std::string &, const std::string &);
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char *GetPropOverride(const std::string &key) {
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auto envKey = "PROP_" + key;
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return getenv(envKey.c_str());
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}
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// See: https://android.googlesource.com/platform/system/core/+/100b08a848d018eeb1caa5d5e7c7c2aaac65da15/libcutils/properties.cpp
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extern "C" int property_get(const char *key, char *value, const char *default_value) {
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auto replacement = GetPropOverride(std::string(key));
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if (replacement) {
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int len = strnlen(replacement, PROP_VALUE_MAX);
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strncpy(value, replacement, len);
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return len;
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}
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static property_get_ptr original = NULL;
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if (!original) {
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// Get the address of the original function.
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original = reinterpret_cast<property_get_ptr>(dlsym(RTLD_NEXT, "property_get"));
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}
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return original(key, value, default_value);
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}
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// Defining android::base::GetProperty ourselves won't work because std::string has a slightly different "path" in the NDK version of the C++ standard library.
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// We can get around this by forcing the function to adopt a specific name using the asm keyword.
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std::string GetProperty(const std::string &, const std::string &) asm(GET_PROPERTY_MANGLED_NAME);
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// See: https://android.googlesource.com/platform/system/libbase/+/1a34bb67c4f3ba0a1ea6f4f20ac9fe117ba4fe64/properties.cpp
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// This isn't used for the properties we want to override, but property_get is deprecated so that could change in the future.
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std::string GetProperty(const std::string &key, const std::string &default_value) {
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auto replacement = GetPropOverride(key);
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if (replacement) {
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return std::string(replacement);
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}
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static GetProperty_ptr original = NULL;
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if (!original) {
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original = reinterpret_cast<GetProperty_ptr>(dlsym(RTLD_NEXT, GET_PROPERTY_MANGLED_NAME));
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}
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return original(key, default_value);
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}
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