Merge branch 'main' into feat/context_menu-and-enhancement-actions

This commit is contained in:
Chubby Granny Chaser
2025-09-28 00:52:38 +01:00
committed by GitHub
20 changed files with 497 additions and 147 deletions

View File

@@ -465,6 +465,9 @@
"activity": "Recent Activity",
"library": "Library",
"pinned": "Pinned",
"achievements_earned": "Achievements earned",
"played_recently": "Played recently",
"playtime": "Playtime",
"total_play_time": "Total playtime",
"manual_playtime_tooltip": "This playtime has been manually updated",
"no_recent_activity_title": "Hmmm… nothing here",
@@ -541,7 +544,9 @@
"show_achievements_on_profile": "Show your achievements on your profile",
"show_points_on_profile": "Show your earned points on your profile",
"error_adding_friend": "Could not send friend request. Please check friend code",
"friend_code_length_error": "Friend code must have 8 characters"
"friend_code_length_error": "Friend code must have 8 characters",
"game_removed_from_pinned": "Game removed from pinned",
"game_added_to_pinned": "Game added to pinned"
},
"achievement": {
"achievement_unlocked": "Achievement unlocked",

View File

@@ -10,7 +10,8 @@
"hot": "Сейчас популярно",
"start_typing": "Начинаю вводить текст...",
"weekly": "📅 Лучшие игры недели",
"achievements": "🏆 Игры с достижениями"
"achievements": "🏆 Игры с достижениями",
"already_in_library": "Уже в библиотеке"
},
"sidebar": {
"catalogue": "Каталог",
@@ -219,7 +220,23 @@
"invalid_wine_prefix_path": "Недопустимый путь префикса Wine",
"invalid_wine_prefix_path_description": "Путь к префиксу Wine недействителен. Пожалуйста, проверьте путь и попробуйте снова.",
"missing_wine_prefix": "Префикс Wine необходим для создания резервной копии в Linux",
"download_error_not_cached_on_hydra": "Эта загрузка недоступна на Nimbus."
"download_error_not_cached_on_hydra": "Эта загрузка недоступна на Nimbus.",
"update_playtime_success": "Время игры успешно обновлено",
"update_playtime_error": "Не удалось обновить время игры",
"manual_playtime_warning": "Ваши часы будут отмечены как обновленные вручную. Это действие нельзя отменить.",
"artifact_renamed": "Резервная копия успешно переименована",
"rename_artifact": "Переименовать резервную копию",
"rename_artifact_description": "Переименуйте резервную копию, присвоив ей более описательное имя.",
"artifact_name_label": "Название резервной копии",
"artifact_name_placeholder": "Введите название для резервной копии",
"max_length_field": "Это поле должно содержать менее {{length}} символов",
"freeze_backup": "Закрепить, чтобы она не была перезаписана автоматическими резервными копиями",
"unfreeze_backup": "Открепить",
"backup_frozen": "Резервная копия закреплена",
"backup_unfrozen": "Резервная копия откреплена",
"backup_freeze_failed": "Не удалось закрепить резервную копию",
"backup_freeze_failed_description": "Вы должны оставить как минимум один свободный слот для автоматических резервных копий",
"manual_playtime_tooltip": "Это время игры было обновлено вручную"
},
"activation": {
"title": "Активировать Hydra",
@@ -395,7 +412,8 @@
"hidden": "Скрытый",
"test_notification": "Тестовое уведомление",
"notification_preview": "Предварительный просмотр уведомления о достижении",
"enable_friend_start_game_notifications": "Когда друг начинает играть в игру"
"enable_friend_start_game_notifications": "Когда друг начинает играть в игру",
"enable_steam_achievements": "Включить поиск достижений Steam"
},
"notifications": {
"download_complete": "Загрузка завершена",
@@ -408,12 +426,12 @@
"notification_achievement_unlocked_title": "Достижение разблокировано для {{game}}",
"notification_achievement_unlocked_body": "были разблокированы {{achievement}} и другие {{count}}",
"new_friend_request_title": "Новый запрос на добавление в друзья",
"new_friend_request_description": "Вы получили новый запрос на добавление в друзья",
"extraction_complete": "Распаковка завершена",
"game_extracted": "{{title}} успешно распакован",
"friend_started_playing_game": "{{displayName}} начал играть в игру",
"test_achievement_notification_title": "Это тестовое уведомление",
"test_achievement_notification_description": "Довольно круто, да?"
"test_achievement_notification_description": "Довольно круто, да?",
"new_friend_request_description": "{{displayName}} отправил вам запрос в друзья"
},
"system_tray": {
"open": "Открыть Hydra",
@@ -515,7 +533,9 @@
"achievements_unlocked": "Достижения разблокированы",
"earned_points": "Заработано очков:",
"show_achievements_on_profile": "Покажите свои достижения в профиле",
"show_points_on_profile": "Показывать заработанные очки в своем профиле"
"show_points_on_profile": "Показывать заработанные очки в своем профиле",
"error_adding_friend": "Не удалось отправить запрос в друзья. Пожалуйста, проверьте код друга",
"friend_code_length_error": "Код друга должен содержать 8 символов"
},
"achievement": {
"achievement_unlocked": "Достижение разблокировано",

View File

@@ -16,8 +16,7 @@ import "./hardware/check-folder-write-permission";
import "./library/add-game-to-library";
import "./library/add-game-to-favorites";
import "./library/remove-game-from-favorites";
import "./library/add-game-to-pinned";
import "./library/remove-game-from-pinned";
import "./library/toggle-game-pin";
import "./library/create-game-shortcut";
import "./library/close-game";
import "./library/delete-game-folder";

View File

@@ -1,29 +0,0 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import { HydraApi } from "@main/services";
import type { GameShop } from "@types";
const addGameToPinned = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
const response = await HydraApi.put(`/profile/games/${shop}/${objectId}/pin`);
try {
await gamesSublevel.put(gameKey, {
...game,
pinned: true,
pinnedDate: new Date(response.pinnedDate),
});
} catch (error) {
throw new Error(`Failed to update game pinned status: ${error}`);
}
};
registerEvent("addGameToPinned", addGameToPinned);

View File

@@ -1,29 +0,0 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import { HydraApi } from "@main/services";
import type { GameShop } from "@types";
const removeGameFromPinned = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
HydraApi.put(`/profile/games/${shop}/${objectId}/unpin`).catch(() => {});
try {
await gamesSublevel.put(gameKey, {
...game,
pinned: false,
pinnedDate: null,
});
} catch (error) {
throw new Error(`Failed to update game pinned status: ${error}`);
}
};
registerEvent("removeGameFromPinned", removeGameFromPinned);

View File

@@ -0,0 +1,43 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import { HydraApi, logger } from "@main/services";
import type { GameShop, UserGame } from "@types";
const toggleGamePin = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string,
pin: boolean
) => {
try {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
if (pin) {
const response = await HydraApi.put<UserGame>(
`/profile/games/${shop}/${objectId}/pin`
);
await gamesSublevel.put(gameKey, {
...game,
isPinned: pin,
pinnedDate: new Date(response.pinnedDate!),
});
} else {
await HydraApi.put(`/profile/games/${shop}/${objectId}/unpin`);
await gamesSublevel.put(gameKey, {
...game,
isPinned: pin,
pinnedDate: null,
});
}
} catch (error) {
logger.error("Failed to update game pinned status", error);
throw new Error(`Failed to update game pinned status: ${error}`);
}
};
registerEvent("toggleGamePin", toggleGamePin);

View File

@@ -6,13 +6,18 @@ const getUserLibrary = async (
_event: Electron.IpcMainInvokeEvent,
userId: string,
take: number = 12,
skip: number = 0
skip: number = 0,
sortBy?: string
): Promise<UserLibraryResponse | null> => {
const params = new URLSearchParams();
params.append("take", take.toString());
params.append("skip", skip.toString());
if (sortBy) {
params.append("sortBy", sortBy);
}
const queryString = params.toString();
const baseUrl = `/users/${userId}/library`;
const url = queryString ? `${baseUrl}?${queryString}` : baseUrl;

View File

@@ -37,7 +37,7 @@ export const mergeWithRemoteGames = async () => {
lastTimePlayed: updatedLastTimePlayed,
playTimeInMilliseconds: updatedPlayTime,
favorite: game.isFavorite ?? localGame.favorite,
pinned: game.isPinned ?? localGame.pinned,
isPinned: game.isPinned ?? localGame.isPinned,
});
} else {
await gamesSublevel.put(gameKey, {
@@ -51,7 +51,7 @@ export const mergeWithRemoteGames = async () => {
hasManuallyUpdatedPlaytime: game.hasManuallyUpdatedPlaytime,
isDeleted: false,
favorite: game.isFavorite ?? false,
pinned: game.isPinned ?? false,
isPinned: game.isPinned ?? false,
});
}

View File

@@ -27,7 +27,7 @@ export const uploadGamesBatch = async () => {
shop: game.shop,
lastTimePlayed: game.lastTimePlayed,
isFavorite: game.favorite,
isPinned: game.pinned ?? false,
isPinned: game.isPinned ?? false,
};
})
).catch(() => {});

View File

@@ -143,10 +143,8 @@ contextBridge.exposeInMainWorld("electron", {
ipcRenderer.invoke("addGameToFavorites", shop, objectId),
removeGameFromFavorites: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("removeGameFromFavorites", shop, objectId),
addGameToPinned: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("addGameToPinned", shop, objectId),
removeGameFromPinned: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("removeGameFromPinned", shop, objectId),
toggleGamePin: (shop: GameShop, objectId: string, pinned: boolean) =>
ipcRenderer.invoke("toggleGamePin", shop, objectId, pinned),
updateLaunchOptions: (
shop: GameShop,
objectId: string,
@@ -370,8 +368,12 @@ contextBridge.exposeInMainWorld("electron", {
/* User */
getUser: (userId: string) => ipcRenderer.invoke("getUser", userId),
getUserLibrary: (userId: string, take?: number, skip?: number) =>
ipcRenderer.invoke("getUserLibrary", userId, take, skip),
getUserLibrary: (
userId: string,
take?: number,
skip?: number,
sortBy?: string
) => ipcRenderer.invoke("getUserLibrary", userId, take, skip, sortBy),
blockUser: (userId: string) => ipcRenderer.invoke("blockUser", userId),
unblockUser: (userId: string) => ipcRenderer.invoke("unblockUser", userId),
getUserFriends: (userId: string, take: number, skip: number) =>

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@@ -14,6 +14,7 @@ export interface UserProfileContext {
isMe: boolean;
userStats: UserStats | null;
getUserProfile: () => Promise<void>;
getUserLibraryGames: (sortBy?: string) => Promise<void>;
setSelectedBackgroundImage: React.Dispatch<React.SetStateAction<string>>;
backgroundImage: string;
badges: Badge[];
@@ -29,6 +30,7 @@ export const userProfileContext = createContext<UserProfileContext>({
isMe: false,
userStats: null,
getUserProfile: async () => {},
getUserLibraryGames: async (_sortBy?: string) => {},
setSelectedBackgroundImage: () => {},
backgroundImage: "",
badges: [],
@@ -91,21 +93,30 @@ export function UserProfileContextProvider({
});
}, [userId]);
const getUserLibraryGames = useCallback(async () => {
try {
const response = await window.electron.getUserLibrary(userId);
if (response) {
setLibraryGames(response.library);
setPinnedGames(response.pinnedGames);
} else {
const getUserLibraryGames = useCallback(
async (sortBy?: string) => {
try {
const response = await window.electron.getUserLibrary(
userId,
12,
0,
sortBy
);
if (response) {
setLibraryGames(response.library);
setPinnedGames(response.pinnedGames);
} else {
setLibraryGames([]);
setPinnedGames([]);
}
} catch (error) {
setLibraryGames([]);
setPinnedGames([]);
}
} catch (error) {
setLibraryGames([]);
setPinnedGames([]);
}
}, [userId]);
},
[userId]
);
const getUserProfile = useCallback(async () => {
getUserStats();
@@ -149,6 +160,7 @@ export function UserProfileContextProvider({
heroBackground,
isMe,
getUserProfile,
getUserLibraryGames,
setSelectedBackgroundImage,
backgroundImage: getBackgroundImageUrl(),
userStats,

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@@ -127,8 +127,11 @@ declare global {
shop: GameShop,
objectId: string
) => Promise<void>;
addGameToPinned: (shop: GameShop, objectId: string) => Promise<void>;
removeGameFromPinned: (shop: GameShop, objectId: string) => Promise<void>;
toggleGamePin: (
shop: GameShop,
objectId: string,
pinned: boolean
) => Promise<void>;
updateLaunchOptions: (
shop: GameShop,
objectId: string,
@@ -293,7 +296,8 @@ declare global {
getUserLibrary: (
userId: string,
take?: number,
skip?: number
skip?: number,
sortBy?: string
) => Promise<UserLibraryResponse>;
blockUser: (userId: string) => Promise<void>;
unblockUser: (userId: string) => Promise<void>;

View File

@@ -0,0 +1,27 @@
import { useState, useCallback } from "react";
interface SectionCollapseState {
pinned: boolean;
library: boolean;
}
export function useSectionCollapse() {
const [collapseState, setCollapseState] = useState<SectionCollapseState>({
pinned: false,
library: false,
});
const toggleSection = useCallback((section: keyof SectionCollapseState) => {
setCollapseState((prevState) => ({
...prevState,
[section]: !prevState[section],
}));
}, []);
return {
collapseState,
toggleSection,
isPinnedCollapsed: collapseState.pinned,
isLibraryCollapsed: collapseState.library,
};
}

View File

@@ -122,14 +122,14 @@ export function HeroPanelActions() {
setToggleLibraryGameDisabled(true);
try {
if (game?.pinned && objectId) {
await window.electron.removeGameFromPinned(shop, objectId).then(() => {
if (game?.isPinned && objectId) {
await window.electron.toggleGamePin(shop, objectId, false).then(() => {
showSuccessToast(t("game_removed_from_pinned"));
});
} else {
if (!objectId) return;
await window.electron.addGameToPinned(shop, objectId).then(() => {
await window.electron.toggleGamePin(shop, objectId, true).then(() => {
showSuccessToast(t("game_added_to_pinned"));
});
}
@@ -264,7 +264,7 @@ export function HeroPanelActions() {
disabled={deleting}
className="hero-panel-actions__action"
>
{game.pinned ? <PinSlashIcon /> : <PinIcon />}
{game.isPinned ? <PinSlashIcon /> : <PinIcon />}
</Button>
)}

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@@ -72,7 +72,6 @@ export function ChangeGamePlaytimeModal({
onSuccess?.(t("update_playtime_success"));
onClose();
} catch (error) {
console.log(error);
onError?.(t("update_playtime_error"));
} finally {
setIsSubmitting(false);

View File

@@ -54,8 +54,47 @@
&__section-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: calc(globals.$spacing-unit * 2);
gap: calc(globals.$spacing-unit);
}
&__section-title-group {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
flex: 1;
}
&__section-badge {
background-color: rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.7);
padding: 4px 8px;
border-radius: 6px;
font-size: 12px;
font-weight: 600;
min-width: 24px;
text-align: center;
flex-shrink: 0;
}
&__collapse-button {
background: none;
border: none;
color: rgba(255, 255, 255, 0.7);
cursor: pointer;
padding: 4px;
border-radius: 4px;
display: flex;
align-items: center;
justify-content: center;
transition: all ease 0.2s;
flex-shrink: 0;
&:hover {
color: rgba(255, 255, 255, 0.9);
background-color: rgba(255, 255, 255, 0.1);
}
}
&__tabs {

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@@ -3,24 +3,45 @@ import { useContext, useEffect, useMemo, useRef, useState } from "react";
import { ProfileHero } from "../profile-hero/profile-hero";
import { useAppDispatch, useFormat } from "@renderer/hooks";
import { setHeaderTitle } from "@renderer/features";
import { TelescopeIcon } from "@primer/octicons-react";
import { TelescopeIcon, ChevronRightIcon } from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import { UserGame } from "@types";
import { LockedProfile } from "./locked-profile";
import { ReportProfile } from "../report-profile/report-profile";
import { FriendsBox } from "./friends-box";
import { RecentGamesBox } from "./recent-games-box";
import { UserStatsBox } from "./user-stats-box";
import { UserLibraryGameCard } from "./user-library-game-card";
import { SortOptions } from "./sort-options";
import { useSectionCollapse } from "@renderer/hooks/use-section-collapse";
import { motion, AnimatePresence } from "framer-motion";
import {
sectionVariants,
gameCardVariants,
gameGridVariants,
chevronVariants,
GAME_STATS_ANIMATION_DURATION_IN_MS,
} from "./profile-animations";
import "./profile-content.scss";
const GAME_STATS_ANIMATION_DURATION_IN_MS = 3500;
type SortOption = "playtime" | "achievementCount" | "playedRecently";
export function ProfileContent() {
const { userProfile, isMe, userStats, libraryGames, pinnedGames } =
useContext(userProfileContext);
const {
userProfile,
isMe,
userStats,
libraryGames,
pinnedGames,
getUserLibraryGames,
} = useContext(userProfileContext);
const [statsIndex, setStatsIndex] = useState(0);
const [isAnimationRunning, setIsAnimationRunning] = useState(true);
const [sortBy, setSortBy] = useState<SortOption>("playedRecently");
const [prevLibraryGames, setPrevLibraryGames] = useState<UserGame[]>([]);
const [prevPinnedGames, setPrevPinnedGames] = useState<UserGame[]>([]);
const statsAnimation = useRef(-1);
const { toggleSection, isPinnedCollapsed } = useSectionCollapse();
const dispatch = useAppDispatch();
@@ -34,6 +55,12 @@ export function ProfileContent() {
}
}, [userProfile, dispatch]);
useEffect(() => {
if (userProfile) {
getUserLibraryGames(sortBy);
}
}, [sortBy, getUserLibraryGames, userProfile]);
const handleOnMouseEnterGameCard = () => {
setIsAnimationRunning(false);
};
@@ -65,6 +92,27 @@ export function ProfileContent() {
const { numberFormatter } = useFormat();
const gamesHaveChanged = (
current: UserGame[],
previous: UserGame[]
): boolean => {
if (current.length !== previous.length) return true;
return current.some(
(game, index) => game.objectId !== previous[index]?.objectId
);
};
const shouldAnimateLibrary = gamesHaveChanged(libraryGames, prevLibraryGames);
const shouldAnimatePinned = gamesHaveChanged(pinnedGames, prevPinnedGames);
useEffect(() => {
setPrevLibraryGames(libraryGames);
}, [libraryGames]);
useEffect(() => {
setPrevPinnedGames(pinnedGames);
}, [pinnedGames]);
const usersAreFriends = useMemo(() => {
return userProfile?.relation?.status === "ACCEPTED";
}, [userProfile]);
@@ -82,13 +130,19 @@ export function ProfileContent() {
const hasGames = libraryGames.length > 0;
const hasPinnedGames = pinnedGames.length > 0;
const hasAnyGames = hasGames || hasPinnedGames;
const shouldShowRightContent = hasGames || userProfile.friends.length > 0;
const shouldShowRightContent =
hasAnyGames || userProfile.friends.length > 0;
return (
<section className="profile-content__section">
<div className="profile-content__main">
{!hasGames && (
{hasAnyGames && (
<SortOptions sortBy={sortBy} onSortChange={setSortBy} />
)}
{!hasAnyGames && (
<div className="profile-content__no-games">
<div className="profile-content__telescope-icon">
<TelescopeIcon size={24} />
@@ -98,48 +152,167 @@ export function ProfileContent() {
</div>
)}
{hasGames && (
<>
{hasAnyGames && (
<div>
{hasPinnedGames && (
<div style={{ marginBottom: "2rem" }}>
<div className="profile-content__section-header">
<h2>{t("pinned")}</h2>
<span>{pinnedGames.length}</span>
<div className="profile-content__section-title-group">
<button
type="button"
className="profile-content__collapse-button"
onClick={() => toggleSection("pinned")}
aria-label={
isPinnedCollapsed
? "Expand pinned section"
: "Collapse pinned section"
}
>
<motion.div
variants={chevronVariants}
animate={isPinnedCollapsed ? "collapsed" : "expanded"}
>
<ChevronRightIcon size={16} />
</motion.div>
</button>
<h2>{t("pinned")}</h2>
<span className="profile-content__section-badge">
{pinnedGames.length}
</span>
</div>
</div>
<ul className="profile-content__games-grid">
{pinnedGames?.map((game) => (
<UserLibraryGameCard
game={game}
key={game.objectId}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
))}
</ul>
<AnimatePresence initial={true} mode="wait">
{!isPinnedCollapsed && (
<motion.div
key="pinned-content"
variants={sectionVariants}
initial="collapsed"
animate="expanded"
exit="collapsed"
layout
>
<motion.ul
className="profile-content__games-grid"
variants={
shouldAnimatePinned ? gameGridVariants : undefined
}
initial={shouldAnimatePinned ? "hidden" : undefined}
animate={shouldAnimatePinned ? "visible" : undefined}
exit={shouldAnimatePinned ? "exit" : undefined}
key={
shouldAnimatePinned
? `pinned-${sortBy}`
: `pinned-static`
}
>
{shouldAnimatePinned ? (
<AnimatePresence mode="wait">
{pinnedGames?.map((game, index) => (
<motion.li
key={game.objectId}
variants={gameCardVariants}
initial="hidden"
animate="visible"
exit="exit"
transition={{ delay: index * 0.1 }}
style={{ listStyle: "none" }}
>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
</motion.li>
))}
</AnimatePresence>
) : (
pinnedGames?.map((game) => (
<li
key={game.objectId}
style={{ listStyle: "none" }}
>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
</li>
))
)}
</motion.ul>
</motion.div>
)}
</AnimatePresence>
</div>
)}
<div className="profile-content__section-header">
<h2>{t("library")}</h2>
{userStats && (
<span>{numberFormatter.format(userStats.libraryCount)}</span>
)}
</div>
{hasGames && (
<div>
<div className="profile-content__section-header">
<div className="profile-content__section-title-group">
<h2>{t("library")}</h2>
{userStats && (
<span className="profile-content__section-badge">
{numberFormatter.format(userStats.libraryCount)}
</span>
)}
</div>
</div>
<ul className="profile-content__games-grid">
{libraryGames?.map((game) => (
<UserLibraryGameCard
game={game}
key={game.objectId}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
))}
</ul>
</>
<motion.ul
className="profile-content__games-grid"
variants={
shouldAnimateLibrary ? gameGridVariants : undefined
}
initial={shouldAnimateLibrary ? "hidden" : undefined}
animate={shouldAnimateLibrary ? "visible" : undefined}
exit={shouldAnimateLibrary ? "exit" : undefined}
key={
shouldAnimateLibrary
? `library-${sortBy}`
: `library-static`
}
>
{shouldAnimateLibrary ? (
<AnimatePresence mode="wait">
{libraryGames?.map((game, index) => (
<motion.li
key={game.objectId}
variants={gameCardVariants}
initial="hidden"
animate="visible"
exit="exit"
transition={{ delay: index * 0.1 }}
style={{ listStyle: "none" }}
>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
</motion.li>
))}
</AnimatePresence>
) : (
libraryGames?.map((game) => (
<li key={game.objectId} style={{ listStyle: "none" }}>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
</li>
))
)}
</motion.ul>
</div>
)}
</div>
)}
</div>
@@ -163,6 +336,11 @@ export function ProfileContent() {
statsIndex,
libraryGames,
pinnedGames,
isPinnedCollapsed,
toggleSection,
shouldAnimateLibrary,
shouldAnimatePinned,
sortBy,
]);
return (

View File

@@ -65,18 +65,45 @@
padding: 8px;
}
&__favorite-icon {
&__actions-container {
position: absolute;
top: 8px;
right: 8px;
color: #ff6b6b;
display: flex;
gap: 6px;
z-index: 2;
}
&__favorite-icon {
color: white;
background-color: rgba(0, 0, 0, 0.7);
border-radius: 50%;
padding: 4px;
padding: 6px;
display: flex;
align-items: center;
justify-content: center;
z-index: 2;
}
&__pin-button {
color: white;
background-color: rgba(0, 0, 0, 0.7);
border: none;
border-radius: 50%;
padding: 6px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: background-color 0.2s ease;
&:hover {
background-color: rgba(0, 0, 0, 0.9);
}
&:disabled {
opacity: 0.6;
cursor: not-allowed;
}
}
&__playtime {

View File

@@ -1,6 +1,6 @@
import { UserGame } from "@types";
import HydraIcon from "@renderer/assets/icons/hydra.svg?react";
import { useFormat } from "@renderer/hooks";
import { useFormat, useToast } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { useCallback, useContext, useState } from "react";
import {
@@ -14,6 +14,8 @@ import {
TrophyIcon,
AlertFillIcon,
HeartFillIcon,
PinIcon,
PinSlashIcon,
} from "@primer/octicons-react";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { Tooltip } from "react-tooltip";
@@ -33,11 +35,14 @@ export function UserLibraryGameCard({
onMouseEnter,
onMouseLeave,
}: UserLibraryGameCardProps) {
const { userProfile } = useContext(userProfileContext);
const { userProfile, isMe, getUserLibraryGames } =
useContext(userProfileContext);
const { t } = useTranslation("user_profile");
const { numberFormatter } = useFormat();
const { showSuccessToast } = useToast();
const navigate = useNavigate();
const [isTooltipHovered, setIsTooltipHovered] = useState(false);
const [isPinning, setIsPinning] = useState(false);
const getStatsItemCount = useCallback(() => {
let statsCount = 1;
@@ -89,6 +94,28 @@ export function UserLibraryGameCard({
[numberFormatter, t]
);
const toggleGamePinned = async () => {
setIsPinning(true);
try {
await window.electron.toggleGamePin(
game.shop,
game.objectId,
!game.isPinned
);
await getUserLibraryGames();
if (game.isPinned) {
showSuccessToast(t("game_removed_from_pinned"));
} else {
showSuccessToast(t("game_added_to_pinned"));
}
} finally {
setIsPinning(false);
}
};
return (
<>
<li
@@ -103,9 +130,30 @@ export function UserLibraryGameCard({
onClick={() => navigate(buildUserGameDetailsPath(game))}
>
<div className="user-library-game__overlay">
{game.isFavorite && (
<div className="user-library-game__favorite-icon">
<HeartFillIcon size={14} />
{(game.isFavorite || isMe) && (
<div className="user-library-game__actions-container">
{game.isFavorite && (
<div className="user-library-game__favorite-icon">
<HeartFillIcon size={12} />
</div>
)}
{isMe && (
<button
type="button"
className="user-library-game__pin-button"
onClick={(e) => {
e.stopPropagation();
toggleGamePinned();
}}
disabled={isPinning}
>
{game.isPinned ? (
<PinSlashIcon size={12} />
) : (
<PinIcon size={12} />
)}
</button>
)}
</div>
)}
<small

View File

@@ -44,7 +44,7 @@ export interface Game {
executablePath?: string | null;
launchOptions?: string | null;
favorite?: boolean;
pinned?: boolean;
isPinned?: boolean;
pinnedDate?: Date | null;
automaticCloudSync?: boolean;
hasManuallyUpdatedPlaytime?: boolean;