Merge pull request #1839 from hydralauncher/fix/custom-games-requests

fix: requests for custom games
This commit is contained in:
Zamitto
2025-10-31 07:08:51 -03:00
committed by GitHub
6 changed files with 47 additions and 17 deletions

View File

@@ -167,6 +167,8 @@ export class AchievementWatcherManager {
shop: GameShop,
objectId: string
) {
if (shop === "custom") return;
const gameKey = levelKeys.game(shop, objectId);
if (this.alreadySyncedGames.get(gameKey)) return;

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@@ -3,6 +3,10 @@ import { HydraApi } from "../hydra-api";
import { gamesSublevel, levelKeys } from "@main/level";
export const createGame = async (game: Game) => {
if (game.shop === "custom") {
return;
}
return HydraApi.post(`/profile/games`, {
objectId: game.objectId,
playTimeInMilliseconds: Math.trunc(game.playTimeInMilliseconds ?? 0),

View File

@@ -6,6 +6,10 @@ export const updateGamePlaytime = async (
deltaInMillis: number,
lastTimePlayed: Date
) => {
if (game.shop === "custom") {
return;
}
return HydraApi.put(`/profile/games/${game.remoteId}`, {
playTimeDeltaInSeconds: Math.trunc(deltaInMillis / 1000),
lastTimePlayed,

View File

@@ -198,11 +198,6 @@ export const watchProcesses = async () => {
function onOpenGame(game: Game) {
const now = performance.now();
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
game.shop,
game.objectId
);
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
lastTick: now,
firstTick: now,
@@ -220,6 +215,13 @@ function onOpenGame(game: Game) {
})
.catch(() => {});
if (game.shop === "custom") return;
AchievementWatcherManager.firstSyncWithRemoteIfNeeded(
game.shop,
game.objectId
);
if (game.remoteId) {
updateGamePlaytime(
game,
@@ -255,18 +257,20 @@ function onTickGame(game: Game) {
const delta = now - gamePlaytime.lastTick;
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
const updatedGame: Game = {
...game,
playTimeInMilliseconds: (game.playTimeInMilliseconds ?? 0) + delta,
lastTimePlayed: new Date(),
});
};
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), updatedGame);
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
...gamePlaytime,
lastTick: now,
});
if (currentTick % TICKS_TO_UPDATE_API === 0) {
if (currentTick % TICKS_TO_UPDATE_API === 0 && game.shop !== "custom") {
const deltaToSync =
now -
gamePlaytime.lastSyncTick +
@@ -279,19 +283,20 @@ function onTickGame(game: Game) {
gamePromise
.then(() => {
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...game,
...updatedGame,
unsyncedDeltaPlayTimeInMilliseconds: 0,
});
})
.catch(() => {
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...game,
...updatedGame,
unsyncedDeltaPlayTimeInMilliseconds: deltaToSync,
});
})
.finally(() => {
gamesPlaytime.set(levelKeys.game(game.shop, game.objectId), {
...gamePlaytime,
lastTick: now,
lastSyncTick: now,
});
});
@@ -299,11 +304,24 @@ function onTickGame(game: Game) {
}
const onCloseGame = (game: Game) => {
const now = performance.now();
const gamePlaytime = gamesPlaytime.get(
levelKeys.game(game.shop, game.objectId)
)!;
gamesPlaytime.delete(levelKeys.game(game.shop, game.objectId));
const delta = now - gamePlaytime.lastTick;
const updatedGame: Game = {
...game,
playTimeInMilliseconds: (game.playTimeInMilliseconds ?? 0) + delta,
lastTimePlayed: new Date(),
};
gamesSublevel.put(levelKeys.game(game.shop, game.objectId), updatedGame);
if (game.shop === "custom") return;
if (game.remoteId) {
if (game.automaticCloudSync) {
CloudSync.uploadSaveGame(
@@ -315,20 +333,20 @@ const onCloseGame = (game: Game) => {
}
const deltaToSync =
performance.now() -
now -
gamePlaytime.lastSyncTick +
(game.unsyncedDeltaPlayTimeInMilliseconds ?? 0);
return updateGamePlaytime(game, deltaToSync, game.lastTimePlayed!)
.then(() => {
return gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...game,
...updatedGame,
unsyncedDeltaPlayTimeInMilliseconds: 0,
});
})
.catch(() => {
return gamesSublevel.put(levelKeys.game(game.shop, game.objectId), {
...game,
...updatedGame,
unsyncedDeltaPlayTimeInMilliseconds: deltaToSync,
});
});

View File

@@ -293,6 +293,8 @@ export function GameDetailsContextProvider({
}, [objectId, shop, userDetails]);
useEffect(() => {
if (shop === "custom") return;
const fetchDownloadSources = async () => {
try {
const sources = await window.electron.getDownloadSources();

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@@ -89,7 +89,7 @@ export function SettingsDownloadSources() {
try {
await window.electron.removeDownloadSource(false, downloadSource.id);
const sources = await window.electron.getDownloadSources();
setDownloadSources(sources as DownloadSource[]);
setDownloadSources(sources);
showSuccessToast(t("removed_download_source"));
} catch (error) {
logger.error("Failed to remove download source:", error);
@@ -104,7 +104,7 @@ export function SettingsDownloadSources() {
try {
await window.electron.removeDownloadSource(true);
const sources = await window.electron.getDownloadSources();
setDownloadSources(sources as DownloadSource[]);
setDownloadSources(sources);
showSuccessToast(t("removed_all_download_sources"));
} catch (error) {
logger.error("Failed to remove all download sources:", error);
@@ -117,7 +117,7 @@ export function SettingsDownloadSources() {
const handleAddDownloadSource = async () => {
try {
const sources = await window.electron.getDownloadSources();
setDownloadSources(sources as DownloadSource[]);
setDownloadSources(sources);
} catch (error) {
logger.error("Failed to refresh download sources:", error);
}
@@ -128,7 +128,7 @@ export function SettingsDownloadSources() {
try {
await window.electron.syncDownloadSources();
const sources = await window.electron.getDownloadSources();
setDownloadSources(sources as DownloadSource[]);
setDownloadSources(sources);
showSuccessToast(t("download_sources_synced_successfully"));
} finally {