mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-11 22:06:17 +00:00
feat: add achievements tracking to game library
- Updated `get-library.ts` to include unlocked and total achievement counts for each game. - Removed `library-game-card-detailed.tsx` and its associated styles as part of the refactor. - Enhanced `library-game-card-large.tsx` to display achievements with progress bars. - Modified `library-game-card.scss` and `library-game-card-large.scss` to style the achievements section. - Introduced a new `search-bar` component for filtering the game library. - Implemented fuzzy search functionality in the library view. - Updated `view-options` to improve UI consistency. - Added achievement-related properties to the `LibraryGame` type in `index.ts`. - Created a new `copilot-instructions.md` for project guidelines.
This commit is contained in:
@@ -4,6 +4,7 @@ import {
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downloadsSublevel,
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gamesShopAssetsSublevel,
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gamesSublevel,
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gameAchievementsSublevel,
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} from "@main/level";
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const getLibrary = async (): Promise<LibraryGame[]> => {
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@@ -18,10 +19,26 @@ const getLibrary = async (): Promise<LibraryGame[]> => {
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const download = await downloadsSublevel.get(key);
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const gameAssets = await gamesShopAssetsSublevel.get(key);
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let unlockedAchievementCount = 0;
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let achievementCount = 0;
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try {
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const achievements = await gameAchievementsSublevel.get(key);
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if (achievements) {
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achievementCount = achievements.achievements.length;
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unlockedAchievementCount =
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achievements.unlockedAchievements.length;
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}
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} catch {
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// No achievements data for this game
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}
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return {
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id: key,
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...game,
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download: download ?? null,
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unlockedAchievementCount,
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achievementCount,
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// Spread gameAssets last to ensure all image URLs are properly set
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...gameAssets,
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// Preserve custom image URLs from game if they exist
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@@ -1,217 +0,0 @@
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@use "../../scss/globals.scss";
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.library-game-card-detailed {
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width: 100%;
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height: 350px;
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position: relative;
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border-radius: 8px;
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overflow: hidden;
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border: 1px solid rgba(255, 255, 255, 0.05);
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transition: all ease 0.2s;
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cursor: pointer;
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display: flex;
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align-items: center;
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padding: 0;
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text-align: left;
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&:before {
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content: "";
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top: 0;
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left: 0;
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width: 100%;
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height: 172%;
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position: absolute;
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background: linear-gradient(
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35deg,
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rgba(0, 0, 0, 0.1) 0%,
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rgba(0, 0, 0, 0.07) 51.5%,
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rgba(255, 255, 255, 0.15) 74%,
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rgba(255, 255, 255, 0.1) 100%
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);
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transition: all ease 0.3s;
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transform: translateY(-36%);
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opacity: 0.5;
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z-index: 1;
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}
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&:hover::before {
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opacity: 1;
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transform: translateY(-20%);
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}
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&:hover {
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transform: scale(1.05);
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transform: translateY(-2px);
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box-shadow: 0 8px 16px rgba(0, 0, 0, 0.3);
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border-color: rgba(255, 255, 255, 0.1);
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}
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&__background {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background-size: cover;
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background-position: top;
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background-repeat: no-repeat;
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z-index: 0;
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}
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&__gradient {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: linear-gradient(
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90deg,
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rgba(0, 0, 0, 0.1) 0%,
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rgba(0, 0, 0, 0.3) 50%,
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rgba(0, 0, 0, 0.5) 100%
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);
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z-index: 1;
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}
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&__overlay {
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position: relative;
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z-index: 2;
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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padding: calc(globals.$spacing-unit * 3);
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}
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&__menu-button {
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align-self: flex-end;
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background: rgba(0, 0, 0, 0.3);
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backdrop-filter: blur(8px);
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-webkit-backdrop-filter: blur(8px);
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border: solid 1px rgba(255, 255, 255, 0.15);
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border-radius: 4px;
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width: 36px;
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height: 36px;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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transition: all ease 0.2s;
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color: rgba(255, 255, 255, 0.8);
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padding: 0;
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
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&:hover {
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background: rgba(0, 0, 0, 0.6);
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border-color: rgba(255, 255, 255, 0.25);
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transform: scale(1.05);
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}
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&:active {
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transform: scale(0.95);
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}
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}
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&__logo-container {
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flex: 1;
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display: flex;
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align-items: center;
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min-width: 0;
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}
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&__logo {
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max-height: 140px;
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max-width: 450px;
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width: auto;
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height: auto;
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object-fit: contain;
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filter: drop-shadow(0 4px 12px rgba(0, 0, 0, 0.6));
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}
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&__title {
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font-size: 32px;
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font-weight: 700;
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color: rgba(255, 255, 255, 0.95);
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margin: 0;
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overflow: hidden;
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text-overflow: ellipsis;
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display: -webkit-box;
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-webkit-line-clamp: 2;
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line-clamp: 2;
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-webkit-box-orient: vertical;
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text-shadow: 0 2px 12px rgba(0, 0, 0, 0.9);
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}
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&__info-bar {
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display: flex;
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justify-content: space-between;
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align-items: flex-end;
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gap: calc(globals.$spacing-unit * 2);
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}
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&__playtime {
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background: rgba(0, 0, 0, 0.4);
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backdrop-filter: blur(8px);
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-webkit-backdrop-filter: blur(8px);
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color: rgba(255, 255, 255, 0.8);
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border: solid 1px rgba(255, 255, 255, 0.15);
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border-radius: 4px;
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display: flex;
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align-items: center;
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gap: 6px;
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padding: 8px 12px;
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box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
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font-size: 14px;
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}
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&__playtime-text {
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font-weight: 500;
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}
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&__manual-playtime {
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color: globals.$warning-color;
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}
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&__action-button {
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display: flex;
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align-items: center;
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gap: 8px;
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padding: 12px 24px;
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border-radius: 6px;
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background: rgba(255, 255, 255, 0.1);
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backdrop-filter: blur(4px);
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-webkit-backdrop-filter: blur(4px);
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border: 1px solid rgba(255, 255, 255, 0.2);
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color: rgba(255, 255, 255, 0.9);
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cursor: pointer;
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font-size: 14px;
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font-weight: 600;
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transition: all ease 0.2s;
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flex-shrink: 0;
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&:hover {
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background: rgba(255, 255, 255, 0.15);
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border-color: rgba(255, 255, 255, 0.3);
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transform: scale(1.05);
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}
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&:active {
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transform: scale(0.98);
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}
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}
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&__action-icon--downloading {
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animation: pulse 1.5s ease-in-out infinite;
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}
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}
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@keyframes pulse {
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0%,
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100% {
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opacity: 1;
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}
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50% {
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opacity: 0.5;
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}
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}
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@@ -1,209 +0,0 @@
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import { LibraryGame } from "@types";
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import { useDownload, useFormat } from "@renderer/hooks";
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import { useNavigate } from "react-router-dom";
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import { buildGameDetailsPath } from "@renderer/helpers";
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import {
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PlayIcon,
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DownloadIcon,
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ClockIcon,
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AlertFillIcon,
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ThreeBarsIcon,
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} from "@primer/octicons-react";
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import { useTranslation } from "react-i18next";
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import { useCallback, useState } from "react";
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import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
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import { GameContextMenu } from "@renderer/components";
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import "./library-game-card-detailed.scss";
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interface LibraryGameCardDetailedProps {
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game: LibraryGame;
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}
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const getImageWithCustomPriority = (
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customUrl: string | null | undefined,
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originalUrl: string | null | undefined,
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fallbackUrl?: string | null | undefined
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) => {
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return customUrl || originalUrl || fallbackUrl || "";
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};
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export function LibraryGameCardDetailed({
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game,
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}: LibraryGameCardDetailedProps) {
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const { t } = useTranslation("library");
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const { numberFormatter } = useFormat();
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const navigate = useNavigate();
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const { lastPacket } = useDownload();
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const [contextMenu, setContextMenu] = useState<{
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visible: boolean;
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position: { x: number; y: number };
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}>({ visible: false, position: { x: 0, y: 0 } });
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const isGameDownloading =
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game?.download?.status === "active" && lastPacket?.gameId === game?.id;
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const formatPlayTime = useCallback(
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(playTimeInMilliseconds = 0, isShort = false) => {
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const minutes = playTimeInMilliseconds / 60000;
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if (minutes < MAX_MINUTES_TO_SHOW_IN_PLAYTIME) {
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return t(isShort ? "amount_minutes_short" : "amount_minutes", {
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amount: minutes.toFixed(0),
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});
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}
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const hours = minutes / 60;
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const hoursKey = isShort ? "amount_hours_short" : "amount_hours";
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const hoursAmount = isShort
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? Math.floor(hours)
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: numberFormatter.format(hours);
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return t(hoursKey, { amount: hoursAmount });
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},
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[numberFormatter, t]
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);
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const handleCardClick = () => {
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navigate(buildGameDetailsPath(game));
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};
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const handleActionClick = async (e: React.MouseEvent) => {
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e.stopPropagation();
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if (game.executablePath) {
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window.electron.openGame(
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game.shop,
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game.objectId,
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game.executablePath,
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game.launchOptions
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);
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} else {
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navigate(buildGameDetailsPath(game));
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}
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};
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const handleContextMenu = (e: React.MouseEvent) => {
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e.preventDefault();
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e.stopPropagation();
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setContextMenu({
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visible: true,
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position: { x: e.clientX, y: e.clientY },
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});
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};
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const handleMenuButtonClick = (e: React.MouseEvent) => {
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e.stopPropagation();
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setContextMenu({
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visible: true,
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position: {
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x: e.currentTarget.getBoundingClientRect().right,
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y: e.currentTarget.getBoundingClientRect().bottom,
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},
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});
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};
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const handleCloseContextMenu = () => {
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setContextMenu({ visible: false, position: { x: 0, y: 0 } });
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};
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// Use libraryHeroImageUrl as background, fallback to libraryImageUrl
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const backgroundImage = getImageWithCustomPriority(
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game.libraryHeroImageUrl,
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game.libraryImageUrl,
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game.iconUrl
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);
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// For logo, check if logoImageUrl exists (similar to game details page)
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const logoImage = game.logoImageUrl;
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return (
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<>
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<button
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type="button"
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className="library-game-card-detailed"
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onClick={handleCardClick}
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onContextMenu={handleContextMenu}
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>
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<div
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className="library-game-card-detailed__background"
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style={{ backgroundImage: `url(${backgroundImage})` }}
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/>
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<div className="library-game-card-detailed__gradient" />
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<div className="library-game-card-detailed__overlay">
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<button
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type="button"
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className="library-game-card-detailed__menu-button"
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onClick={handleMenuButtonClick}
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title="More options"
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>
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<ThreeBarsIcon size={16} />
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</button>
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<div className="library-game-card-detailed__logo-container">
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{logoImage ? (
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<img
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src={logoImage}
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alt={game.title}
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className="library-game-card-detailed__logo"
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/>
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) : (
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<h3 className="library-game-card-detailed__title">
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{game.title}
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</h3>
|
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)}
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</div>
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|
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<div className="library-game-card-detailed__info-bar">
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<div className="library-game-card-detailed__playtime">
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{game.hasManuallyUpdatedPlaytime ? (
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<AlertFillIcon
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size={11}
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className="library-game-card-detailed__manual-playtime"
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/>
|
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) : (
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<ClockIcon size={11} />
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)}
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<span className="library-game-card-detailed__playtime-text">
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{formatPlayTime(game.playTimeInMilliseconds)}
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</span>
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</div>
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|
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<button
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type="button"
|
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className="library-game-card-detailed__action-button"
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onClick={handleActionClick}
|
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>
|
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{isGameDownloading ? (
|
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<>
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<DownloadIcon
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size={16}
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className="library-game-card-detailed__action-icon--downloading"
|
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/>
|
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{t("downloading")}
|
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</>
|
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) : game.executablePath ? (
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<>
|
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<PlayIcon size={16} />
|
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{t("play")}
|
||||
</>
|
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) : (
|
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<>
|
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<DownloadIcon size={16} />
|
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{t("download")}
|
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</>
|
||||
)}
|
||||
</button>
|
||||
</div>
|
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</div>
|
||||
</button>
|
||||
<GameContextMenu
|
||||
game={game}
|
||||
visible={contextMenu.visible}
|
||||
position={contextMenu.position}
|
||||
onClose={handleCloseContextMenu}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -65,9 +65,9 @@
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: linear-gradient(
|
||||
90deg,
|
||||
rgba(0, 0, 0, 0.1) 0%,
|
||||
rgba(0, 0, 0, 0.3) 50%,
|
||||
0deg,
|
||||
rgba(0, 0, 0, 1) 0%,
|
||||
rgba(0, 0, 0, 0.2) 50%,
|
||||
rgba(0, 0, 0, 0.5) 100%
|
||||
);
|
||||
z-index: 1;
|
||||
@@ -81,11 +81,18 @@
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-between;
|
||||
padding: calc(globals.$spacing-unit * 2.5);
|
||||
padding: calc(globals.$spacing-unit * 2);
|
||||
}
|
||||
|
||||
&__top-section {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
gap: calc(globals.$spacing-unit);
|
||||
}
|
||||
|
||||
&__menu-button {
|
||||
align-self: flex-end;
|
||||
align-self: flex-start;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
backdrop-filter: blur(8px);
|
||||
-webkit-backdrop-filter: blur(8px);
|
||||
@@ -175,6 +182,59 @@
|
||||
color: globals.$warning-color;
|
||||
}
|
||||
|
||||
&__achievements {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
padding: 6px 12px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
&__achievement-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
justify-content: space-between;
|
||||
}
|
||||
&__achievements-gap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
&__achievement-trophy {
|
||||
color: #ffd700;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
&__achievement-progress {
|
||||
width: 100%;
|
||||
height: 6px;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
&__achievement-bar {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #ffd700, #ffed4e);
|
||||
border-radius: 4px;
|
||||
transition: width 0.3s ease;
|
||||
}
|
||||
|
||||
&__achievement-count {
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
&__achievement-percentage {
|
||||
font-size: 12px;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
&__action-button {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
@@ -191,8 +251,6 @@
|
||||
font-weight: 600;
|
||||
transition: all ease 0.2s;
|
||||
flex-shrink: 0;
|
||||
opacity: 0;
|
||||
transform: translateY(10px);
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
@@ -205,8 +263,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
&:hover &__menu-button,
|
||||
&:hover &__action-button {
|
||||
&:hover &__menu-button {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ import {
|
||||
ClockIcon,
|
||||
AlertFillIcon,
|
||||
ThreeBarsIcon,
|
||||
TrophyIcon,
|
||||
} from "@primer/octicons-react";
|
||||
import { useTranslation } from "react-i18next";
|
||||
import { useCallback, useState } from "react";
|
||||
@@ -130,14 +131,29 @@ export function LibraryGameCardLarge({ game }: LibraryGameCardLargeProps) {
|
||||
<div className="library-game-card-large__gradient" />
|
||||
|
||||
<div className="library-game-card-large__overlay">
|
||||
<button
|
||||
type="button"
|
||||
className="library-game-card-large__menu-button"
|
||||
onClick={handleMenuButtonClick}
|
||||
title="More options"
|
||||
>
|
||||
<ThreeBarsIcon size={16} />
|
||||
</button>
|
||||
<div className="library-game-card-large__top-section">
|
||||
<div className="library-game-card-large__playtime">
|
||||
{game.hasManuallyUpdatedPlaytime ? (
|
||||
<AlertFillIcon
|
||||
size={11}
|
||||
className="library-game-card-large__manual-playtime"
|
||||
/>
|
||||
) : (
|
||||
<ClockIcon size={11} />
|
||||
)}
|
||||
<span className="library-game-card-large__playtime-text">
|
||||
{formatPlayTime(game.playTimeInMilliseconds)}
|
||||
</span>
|
||||
</div>
|
||||
<button
|
||||
type="button"
|
||||
className="library-game-card-large__menu-button"
|
||||
onClick={handleMenuButtonClick}
|
||||
title="More options"
|
||||
>
|
||||
<ThreeBarsIcon size={16} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div className="library-game-card-large__logo-container">
|
||||
{logoImage ? (
|
||||
@@ -152,19 +168,39 @@ export function LibraryGameCardLarge({ game }: LibraryGameCardLargeProps) {
|
||||
</div>
|
||||
|
||||
<div className="library-game-card-large__info-bar">
|
||||
<div className="library-game-card-large__playtime">
|
||||
{game.hasManuallyUpdatedPlaytime ? (
|
||||
<AlertFillIcon
|
||||
size={11}
|
||||
className="library-game-card-large__manual-playtime"
|
||||
/>
|
||||
) : (
|
||||
<ClockIcon size={11} />
|
||||
)}
|
||||
<span className="library-game-card-large__playtime-text">
|
||||
{formatPlayTime(game.playTimeInMilliseconds)}
|
||||
</span>
|
||||
</div>
|
||||
{/* Achievements section */}
|
||||
{(game.achievementCount ?? 0) > 0 && (
|
||||
<div className="library-game-card-large__achievements">
|
||||
<div className="library-game-card-large__achievement-header">
|
||||
<div className="library-game-card-large__achievements-gap">
|
||||
<TrophyIcon
|
||||
size={14}
|
||||
className="library-game-card-large__achievement-trophy"
|
||||
/>
|
||||
<span className="library-game-card-large__achievement-count">
|
||||
{game.unlockedAchievementCount ?? 0} /{" "}
|
||||
{game.achievementCount ?? 0}
|
||||
</span>
|
||||
</div>
|
||||
<span className="library-game-card-large__achievement-percentage">
|
||||
{Math.round(
|
||||
((game.unlockedAchievementCount ?? 0) /
|
||||
(game.achievementCount ?? 1)) *
|
||||
100
|
||||
)}
|
||||
%
|
||||
</span>
|
||||
</div>
|
||||
<div className="library-game-card-large__achievement-progress">
|
||||
<div
|
||||
className="library-game-card-large__achievement-bar"
|
||||
style={{
|
||||
width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<button
|
||||
type="button"
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
justify-content: space-between;
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
background: linear-gradient(0deg, rgba(0, 0, 0, 0.2) 20%, transparent 100%);
|
||||
background: linear-gradient(0deg, rgba(0, 0, 0, 0.5) 5%, transparent 100%);
|
||||
padding: 8px;
|
||||
z-index: 2;
|
||||
}
|
||||
@@ -106,6 +106,63 @@
|
||||
color: globals.$warning-color;
|
||||
}
|
||||
|
||||
&__achievements {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
padding: 6px 8px;
|
||||
opacity: 0;
|
||||
transform: translateY(8px);
|
||||
transition: all ease 0.2s;
|
||||
pointer-events: none;
|
||||
width: 100%;
|
||||
}
|
||||
&__achievements-gap {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
&__achievement-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
&__achievement-trophy {
|
||||
color: #ffd700;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
&__achievement-progress {
|
||||
width: 100%;
|
||||
height: 6px;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 3px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
&__achievement-bar {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #ffd700, #ffed4e);
|
||||
border-radius: 3px;
|
||||
transition: width 0.3s ease;
|
||||
}
|
||||
|
||||
&__achievement-count {
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
&__achievement-percentage {
|
||||
font-size: 11px;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
&__action-button {
|
||||
position: absolute;
|
||||
bottom: 8px;
|
||||
@@ -114,7 +171,7 @@
|
||||
backdrop-filter: blur(8px);
|
||||
-webkit-backdrop-filter: blur(8px);
|
||||
border: solid 1px rgba(255, 255, 255, 0.2);
|
||||
border-radius: 50%;
|
||||
border-radius: 4px;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
display: flex;
|
||||
@@ -175,6 +232,12 @@
|
||||
transform: scale(1);
|
||||
}
|
||||
|
||||
&__wrapper:hover &__achievements {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
&__action-icon {
|
||||
&--downloading {
|
||||
animation: pulse 1.5s ease-in-out infinite;
|
||||
|
||||
@@ -5,10 +5,11 @@ import { useCallback, useState } from "react";
|
||||
import { buildGameDetailsPath } from "@renderer/helpers";
|
||||
import {
|
||||
ClockIcon,
|
||||
PlayIcon,
|
||||
DownloadIcon,
|
||||
AlertFillIcon,
|
||||
ThreeBarsIcon,
|
||||
TrophyIcon,
|
||||
PlayIcon,
|
||||
DownloadIcon,
|
||||
} from "@primer/octicons-react";
|
||||
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
|
||||
import { Tooltip } from "react-tooltip";
|
||||
@@ -163,27 +164,39 @@ export function LibraryGameCard({
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{/* Action button - Play or Download */}
|
||||
<button
|
||||
type="button"
|
||||
className="library-game-card__action-button"
|
||||
onClick={handleActionClick}
|
||||
title={game.executablePath ? t("play") : t("download")}
|
||||
>
|
||||
{isGameDownloading ? (
|
||||
<DownloadIcon
|
||||
size={16}
|
||||
className="library-game-card__action-icon library-game-card__action-icon--downloading"
|
||||
/>
|
||||
) : game.executablePath ? (
|
||||
<PlayIcon size={16} className="library-game-card__action-icon" />
|
||||
) : (
|
||||
<DownloadIcon
|
||||
size={16}
|
||||
className="library-game-card__action-icon"
|
||||
/>
|
||||
)}
|
||||
</button>
|
||||
{/* Achievements section - shown on hover */}
|
||||
{(game.achievementCount ?? 0) > 0 && (
|
||||
<div className="library-game-card__achievements">
|
||||
<div className="library-game-card__achievement-header">
|
||||
<div className="library-game-card__achievements-gap">
|
||||
<TrophyIcon
|
||||
size={14}
|
||||
className="library-game-card__achievement-trophy"
|
||||
/>
|
||||
<span className="library-game-card__achievement-count">
|
||||
{game.unlockedAchievementCount ?? 0} /{" "}
|
||||
{game.achievementCount ?? 0}
|
||||
</span>
|
||||
</div>
|
||||
<span className="library-game-card__achievement-percentage">
|
||||
{Math.round(
|
||||
((game.unlockedAchievementCount ?? 0) /
|
||||
(game.achievementCount ?? 1)) *
|
||||
100
|
||||
)}
|
||||
%
|
||||
</span>
|
||||
</div>
|
||||
<div className="library-game-card__achievement-progress">
|
||||
<div
|
||||
className="library-game-card__achievement-bar"
|
||||
style={{
|
||||
width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<img
|
||||
|
||||
@@ -8,6 +8,7 @@ import { LibraryGameCard } from "./library-game-card";
|
||||
import { LibraryGameCardLarge } from "./library-game-card-large";
|
||||
import { ViewOptions, ViewMode } from "./view-options";
|
||||
import { FilterOptions, FilterOption } from "./filter-options";
|
||||
import { SearchBar } from "./search-bar";
|
||||
import "./library.scss";
|
||||
|
||||
export default function Library() {
|
||||
@@ -15,6 +16,7 @@ export default function Library() {
|
||||
|
||||
const [viewMode, setViewMode] = useState<ViewMode>("grid");
|
||||
const [filterBy, setFilterBy] = useState<FilterOption>("all");
|
||||
const [searchQuery, setSearchQuery] = useState<string>("");
|
||||
const dispatch = useAppDispatch();
|
||||
const { t } = useTranslation("library");
|
||||
const { userDetails, fetchUserDetails } = useUserDetails();
|
||||
@@ -53,27 +55,60 @@ export default function Library() {
|
||||
// Optional: resume animations if needed
|
||||
};
|
||||
|
||||
// Simple fuzzy search function
|
||||
const fuzzySearch = (query: string, items: typeof library) => {
|
||||
if (!query.trim()) return items;
|
||||
|
||||
const queryLower = query.toLowerCase();
|
||||
return items.filter((game) => {
|
||||
const titleLower = game.title.toLowerCase();
|
||||
let matches = 0;
|
||||
let queryIndex = 0;
|
||||
|
||||
for (
|
||||
let i = 0;
|
||||
i < titleLower.length && queryIndex < queryLower.length;
|
||||
i++
|
||||
) {
|
||||
if (titleLower[i] === queryLower[queryIndex]) {
|
||||
matches++;
|
||||
queryIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
return queryIndex === queryLower.length;
|
||||
});
|
||||
};
|
||||
|
||||
const filteredLibrary = useMemo(() => {
|
||||
let filtered;
|
||||
|
||||
switch (filterBy) {
|
||||
case "favourited":
|
||||
return library.filter((game) => game.favorite);
|
||||
filtered = library.filter((game) => game.favorite);
|
||||
break;
|
||||
case "new":
|
||||
return library.filter(
|
||||
filtered = library.filter(
|
||||
(game) => (game.playTimeInMilliseconds || 0) === 0
|
||||
);
|
||||
break;
|
||||
case "top10":
|
||||
return library
|
||||
filtered = library
|
||||
.slice()
|
||||
.sort(
|
||||
(a, b) =>
|
||||
(b.playTimeInMilliseconds || 0) - (a.playTimeInMilliseconds || 0)
|
||||
)
|
||||
.slice(0, 10);
|
||||
break;
|
||||
case "all":
|
||||
default:
|
||||
return library;
|
||||
filtered = library;
|
||||
}
|
||||
}, [library, filterBy]);
|
||||
|
||||
// Apply search filter
|
||||
return fuzzySearch(searchQuery, filtered);
|
||||
}, [library, filterBy, searchQuery]);
|
||||
|
||||
// No sorting for now — rely on filteredLibrary
|
||||
const sortedLibrary = filteredLibrary;
|
||||
@@ -112,6 +147,7 @@ export default function Library() {
|
||||
</div>
|
||||
|
||||
<div className="library__controls-right">
|
||||
<SearchBar value={searchQuery} onChange={setSearchQuery} />
|
||||
<ViewOptions
|
||||
viewMode={viewMode}
|
||||
onViewModeChange={setViewMode}
|
||||
|
||||
75
src/renderer/src/pages/library/search-bar.scss
Normal file
75
src/renderer/src/pages/library/search-bar.scss
Normal file
@@ -0,0 +1,75 @@
|
||||
.search-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
&__container {
|
||||
height: 32px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 4px 12px;
|
||||
background-color: transparent;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 6px;
|
||||
transition: all 0.2s ease;
|
||||
width: 250px;
|
||||
|
||||
&:focus-within {
|
||||
width: 300px;
|
||||
background: rgba(255, 255, 255, 0.02);
|
||||
border-color: rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
&__icon {
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
flex-shrink: 0;
|
||||
transition: color 0.2s ease;
|
||||
}
|
||||
|
||||
&__input {
|
||||
flex: 1;
|
||||
background: transparent;
|
||||
border: none;
|
||||
outline: none;
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
font-size: 14px;
|
||||
font-family: inherit;
|
||||
min-width: 0;
|
||||
|
||||
&::placeholder {
|
||||
color: rgba(255, 255, 255, 0.4);
|
||||
}
|
||||
|
||||
&:focus ~ .search-bar__icon {
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
&__clear {
|
||||
flex-shrink: 0;
|
||||
background: transparent;
|
||||
border: none;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
font-size: 18px;
|
||||
font-weight: bold;
|
||||
cursor: pointer;
|
||||
padding: 0;
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: 3px;
|
||||
transition: all 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
}
|
||||
|
||||
&:active {
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
}
|
||||
}
|
||||
}
|
||||
44
src/renderer/src/pages/library/search-bar.tsx
Normal file
44
src/renderer/src/pages/library/search-bar.tsx
Normal file
@@ -0,0 +1,44 @@
|
||||
import { SearchIcon } from "@primer/octicons-react";
|
||||
import { FC, useRef } from "react";
|
||||
import { useTranslation } from "react-i18next";
|
||||
import "./search-bar.scss";
|
||||
|
||||
interface SearchBarProps {
|
||||
value: string;
|
||||
onChange: (value: string) => void;
|
||||
}
|
||||
|
||||
export const SearchBar: FC<SearchBarProps> = ({ value, onChange }) => {
|
||||
const { t } = useTranslation();
|
||||
const inputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
const handleClear = () => {
|
||||
onChange("");
|
||||
inputRef.current?.focus();
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="search-bar">
|
||||
<div className="search-bar__container">
|
||||
<SearchIcon size={16} className="search-bar__icon" />
|
||||
<input
|
||||
ref={inputRef}
|
||||
type="text"
|
||||
className="search-bar__input"
|
||||
placeholder={t("Search library", { defaultValue: "Search library" })}
|
||||
value={value}
|
||||
onChange={(e) => onChange(e.target.value)}
|
||||
/>
|
||||
{value && (
|
||||
<button
|
||||
className="search-bar__clear"
|
||||
onClick={handleClear}
|
||||
aria-label="Clear search"
|
||||
>
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
@@ -26,13 +26,13 @@
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: calc(globals.$spacing-unit);
|
||||
padding: 8px 16px;
|
||||
padding: 8px 10px;
|
||||
border-radius: 6px;
|
||||
background: rgba(255, 255, 255, 0.04);
|
||||
border: none;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
cursor: pointer;
|
||||
font-size: 13px;
|
||||
font-size: 14px;
|
||||
font-weight: 500;
|
||||
transition: all ease 0.2s;
|
||||
white-space: nowrap;
|
||||
|
||||
@@ -21,7 +21,6 @@ export function ViewOptions({ viewMode, onViewModeChange }: ViewOptionsProps) {
|
||||
title={t("grid_view")}
|
||||
>
|
||||
<AppsIcon size={16} />
|
||||
<span>{t("Grid View")}</span>
|
||||
</button>
|
||||
<button
|
||||
className={`library-view-options__option ${viewMode === "compact" ? "active" : ""}`}
|
||||
@@ -29,7 +28,6 @@ export function ViewOptions({ viewMode, onViewModeChange }: ViewOptionsProps) {
|
||||
title={t("compact_view")}
|
||||
>
|
||||
<SquareIcon size={16} />
|
||||
<span>{t("Compact")}</span>
|
||||
</button>
|
||||
<button
|
||||
className={`library-view-options__option ${viewMode === "large" ? "active" : ""}`}
|
||||
@@ -37,7 +35,6 @@ export function ViewOptions({ viewMode, onViewModeChange }: ViewOptionsProps) {
|
||||
title={t("large_view")}
|
||||
>
|
||||
<RowsIcon size={16} />
|
||||
<span>{t("Large")}</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -372,6 +372,8 @@ export type LibraryGame = Game &
|
||||
Partial<ShopAssets> & {
|
||||
id: string;
|
||||
download: Download | null;
|
||||
unlockedAchievementCount?: number;
|
||||
achievementCount?: number;
|
||||
};
|
||||
|
||||
export type UserGameDetails = ShopAssets & {
|
||||
|
||||
Reference in New Issue
Block a user