mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-11 13:56:16 +00:00
Redundant assignments fix
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@@ -75,10 +75,13 @@ app.whenReady().then(async () => {
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let color2 = "#7b68ee";
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// Simple string parsing approach - more secure than regex
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if (gradientCss.startsWith("linear-gradient(") && gradientCss.endsWith(")")) {
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if (
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gradientCss.startsWith("linear-gradient(") &&
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gradientCss.endsWith(")")
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) {
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const content = gradientCss.slice(16, -1); // Remove "linear-gradient(" and ")"
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const parts = content.split(",").map(part => part.trim());
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const parts = content.split(",").map((part) => part.trim());
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if (parts.length >= 3) {
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direction = parts[0];
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color1 = parts[1];
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@@ -92,30 +95,30 @@ app.whenReady().then(async () => {
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y2 = "100%";
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if (direction === "to right") {
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x1 = "0%";
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y1 = "0%";
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// x1 = "0%"; // Already set to default value
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// y1 = "0%"; // Already set to default value
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x2 = "100%";
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y2 = "0%";
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} else if (direction === "to bottom") {
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x1 = "0%";
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y1 = "0%";
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// x1 = "0%"; // Already set to default value
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// y1 = "0%"; // Already set to default value
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x2 = "0%";
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y2 = "100%";
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} else if (direction === "45deg") {
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x1 = "0%";
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// x1 = "0%"; // Already set to default value
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y1 = "100%";
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x2 = "100%";
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y2 = "0%";
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} else if (direction === "135deg") {
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x1 = "0%";
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y1 = "0%";
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// x1 = "0%"; // Already set to default value
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// y1 = "0%"; // Already set to default value
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x2 = "100%";
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y2 = "100%";
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// y2 = "100%"; // Already set to default value
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} else if (direction === "225deg") {
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x1 = "100%";
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y1 = "0%";
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// y1 = "0%"; // Already set to default value
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x2 = "0%";
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y2 = "100%";
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// y2 = "100%"; // Already set to default value
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} else if (direction === "315deg") {
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x1 = "100%";
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y1 = "100%";
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@@ -117,7 +117,9 @@ export function EditGameModal({
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const prepareCustomGameAssets = (game: LibraryGame) => {
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const iconUrl = iconPath ? `local:${iconPath}` : game.iconUrl;
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const logoImageUrl = logoPath ? `local:${logoPath}` : game.logoImageUrl;
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const libraryHeroImageUrl = heroPath ? `local:${heroPath}` : game.libraryHeroImageUrl;
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const libraryHeroImageUrl = heroPath
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? `local:${heroPath}`
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: game.libraryHeroImageUrl;
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return { iconUrl, logoImageUrl, libraryHeroImageUrl };
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};
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@@ -133,8 +135,9 @@ export function EditGameModal({
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// Helper function to update custom game
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const updateCustomGame = async (game: LibraryGame) => {
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const { iconUrl, logoImageUrl, libraryHeroImageUrl } = prepareCustomGameAssets(game);
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const { iconUrl, logoImageUrl, libraryHeroImageUrl } =
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prepareCustomGameAssets(game);
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return window.electron.updateCustomGame(
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game.shop,
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game.objectId,
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@@ -147,8 +150,9 @@ export function EditGameModal({
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// Helper function to update non-custom game
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const updateNonCustomGame = async (game: LibraryGame) => {
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const { customIconUrl, customLogoImageUrl, customHeroImageUrl } = prepareNonCustomGameAssets();
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const { customIconUrl, customLogoImageUrl, customHeroImageUrl } =
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prepareNonCustomGameAssets();
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return window.electron.updateGameCustomAssets(
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game.shop,
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game.objectId,
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@@ -168,9 +172,10 @@ export function EditGameModal({
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setIsUpdating(true);
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try {
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const updatedGame = game.shop === "custom"
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? await updateCustomGame(game)
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: await updateNonCustomGame(game);
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const updatedGame =
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game.shop === "custom"
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? await updateCustomGame(game)
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: await updateNonCustomGame(game);
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showSuccessToast(t("edit_custom_game_modal_success"));
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onGameUpdated(updatedGame);
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