mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-11 13:56:16 +00:00
Merge pull request #1804 from hydralauncher/feat/separate-game-stats-from-assets
feat: separate game stats from assets
This commit is contained in:
51
src/main/events/catalogue/get-game-assets.ts
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51
src/main/events/catalogue/get-game-assets.ts
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@@ -0,0 +1,51 @@
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import type { GameShop, ShopAssets } from "@types";
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import { registerEvent } from "../register-event";
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import { HydraApi } from "@main/services";
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import { gamesShopAssetsSublevel, levelKeys } from "@main/level";
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const LOCAL_CACHE_EXPIRATION = 1000 * 60 * 60 * 8; // 8 hours
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export const getGameAssets = async (objectId: string, shop: GameShop) => {
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const cachedAssets = await gamesShopAssetsSublevel.get(
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levelKeys.game(shop, objectId)
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);
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if (
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cachedAssets &&
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cachedAssets.updatedAt + LOCAL_CACHE_EXPIRATION > Date.now()
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) {
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return cachedAssets;
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}
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return HydraApi.get<ShopAssets | null>(
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`/games/${shop}/${objectId}/assets`,
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null,
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{
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needsAuth: false,
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}
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).then(async (assets) => {
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if (!assets) return null;
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// Preserve existing title if it differs from the incoming title (indicating it was customized)
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const shouldPreserveTitle =
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cachedAssets?.title && cachedAssets.title !== assets.title;
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await gamesShopAssetsSublevel.put(levelKeys.game(shop, objectId), {
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...assets,
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title: shouldPreserveTitle ? cachedAssets.title : assets.title,
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updatedAt: Date.now(),
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});
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return assets;
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});
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};
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const getGameAssetsEvent = async (
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_event: Electron.IpcMainInvokeEvent,
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objectId: string,
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shop: GameShop
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) => {
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return getGameAssets(objectId, shop);
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};
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registerEvent("getGameAssets", getGameAssetsEvent);
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@@ -1,25 +0,0 @@
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import type { GameShop, ShopAssets } from "@types";
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import { gamesShopAssetsSublevel, levelKeys } from "@main/level";
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import { registerEvent } from "../register-event";
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const saveGameShopAssets = async (
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_event: Electron.IpcMainInvokeEvent,
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objectId: string,
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shop: GameShop,
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assets: ShopAssets
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): Promise<void> => {
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const key = levelKeys.game(shop, objectId);
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const existingAssets = await gamesShopAssetsSublevel.get(key);
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// Preserve existing title if it differs from the incoming title (indicating it was customized)
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const shouldPreserveTitle =
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existingAssets?.title && existingAssets.title !== assets.title;
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return gamesShopAssetsSublevel.put(key, {
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...existingAssets,
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...assets,
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title: shouldPreserveTitle ? existingAssets.title : assets.title,
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});
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};
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registerEvent("saveGameShopAssets", saveGameShopAssets);
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@@ -3,7 +3,6 @@ import { ipcMain } from "electron";
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import "./catalogue/get-catalogue";
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import "./catalogue/get-game-shop-details";
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import "./catalogue/save-game-shop-assets";
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import "./catalogue/get-how-long-to-beat";
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import "./catalogue/get-random-game";
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import "./catalogue/search-games";
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@@ -27,6 +27,7 @@ const addCustomGameToLibrary = async (
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}
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const assets = {
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updatedAt: Date.now(),
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objectId,
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shop,
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title,
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@@ -1,12 +1,11 @@
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import { registerEvent } from "../register-event";
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import type { GameShop, GameStats } from "@types";
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import type { GameShop, ShopAssets } from "@types";
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import { gamesSublevel, levelKeys } from "@main/level";
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import {
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composeSteamShortcut,
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getSteamLocation,
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getSteamShortcuts,
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getSteamUsersIds,
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HydraApi,
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logger,
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SystemPath,
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writeSteamShortcuts,
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@@ -15,6 +14,7 @@ import fs from "node:fs";
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import axios from "axios";
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import path from "node:path";
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import { ASSETS_PATH } from "@main/constants";
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import { getGameAssets } from "../catalogue/get-game-assets";
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const downloadAsset = async (downloadPath: string, url?: string | null) => {
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try {
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@@ -41,7 +41,7 @@ const downloadAsset = async (downloadPath: string, url?: string | null) => {
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const downloadAssetsFromSteam = async (
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shop: GameShop,
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objectId: string,
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assets: GameStats["assets"]
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assets: ShopAssets | null
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) => {
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const gameAssetsPath = path.join(ASSETS_PATH, `${shop}-${objectId}`);
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@@ -86,9 +86,7 @@ const createSteamShortcut = async (
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throw new Error("No executable path found for game");
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}
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const { assets } = await HydraApi.get<GameStats>(
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`/games/${shop}/${objectId}/stats`
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);
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const assets = await getGameAssets(objectId, shop);
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const steamUserIds = await getSteamUsersIds();
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@@ -3,9 +3,9 @@ import type { ShopAssets } from "@types";
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import { db } from "../level";
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import { levelKeys } from "./keys";
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export const gamesShopAssetsSublevel = db.sublevel<string, ShopAssets>(
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levelKeys.gameShopAssets,
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{
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valueEncoding: "json",
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}
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);
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export const gamesShopAssetsSublevel = db.sublevel<
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string,
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ShopAssets & { updatedAt: number }
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>(levelKeys.gameShopAssets, {
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valueEncoding: "json",
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});
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@@ -58,7 +58,11 @@ export const mergeWithRemoteGames = async () => {
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});
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}
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const localGameShopAsset = await gamesShopAssetsSublevel.get(gameKey);
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await gamesShopAssetsSublevel.put(gameKey, {
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updatedAt: Date.now(),
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...localGameShopAsset,
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shop: game.shop,
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objectId: game.objectId,
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title: localGame?.title || game.title, // Preserve local title if it exists
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@@ -10,7 +10,7 @@ import icon from "@resources/icon.png?asset";
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import { NotificationOptions, toXmlString } from "./xml";
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import { logger } from "../logger";
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import { WindowManager } from "../window-manager";
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import type { Game, GameStats, UserPreferences, UserProfile } from "@types";
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import type { Game, UserPreferences, UserProfile } from "@types";
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import { db, levelKeys } from "@main/level";
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import { restartAndInstallUpdate } from "@main/events/autoupdater/restart-and-install-update";
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import { SystemPath } from "../system-path";
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@@ -108,15 +108,14 @@ export const publishNewFriendRequestNotification = async (
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};
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export const publishFriendStartedPlayingGameNotification = async (
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friend: UserProfile,
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game: GameStats
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friend: UserProfile
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) => {
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new Notification({
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title: t("friend_started_playing_game", {
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ns: "notifications",
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displayName: friend.displayName,
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}),
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body: game.assets?.title,
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body: friend?.currentGame?.title,
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icon: friend?.profileImageUrl
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? await downloadImage(friend.profileImageUrl)
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: trayIcon,
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@@ -2,7 +2,7 @@ import type { FriendGameSession } from "@main/generated/envelope";
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import { db, levelKeys } from "@main/level";
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import { HydraApi } from "@main/services/hydra-api";
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import { publishFriendStartedPlayingGameNotification } from "@main/services/notifications";
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import type { GameStats, UserPreferences, UserProfile } from "@types";
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import type { UserPreferences, UserProfile } from "@types";
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export const friendGameSessionEvent = async (payload: FriendGameSession) => {
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const userPreferences = await db.get<string, UserPreferences | null>(
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@@ -14,12 +14,9 @@ export const friendGameSessionEvent = async (payload: FriendGameSession) => {
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if (userPreferences?.friendStartGameNotificationsEnabled === false) return;
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const [friend, gameStats] = await Promise.all([
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HydraApi.get<UserProfile>(`/users/${payload.friendId}`),
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HydraApi.get<GameStats>(`/games/steam/${payload.objectId}/stats`),
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]).catch(() => [null, null]);
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const friend = await HydraApi.get<UserProfile>(`/users/${payload.friendId}`);
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if (friend && gameStats) {
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publishFriendStartedPlayingGameNotification(friend, gameStats);
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if (friend) {
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publishFriendStartedPlayingGameNotification(friend);
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}
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};
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@@ -17,7 +17,6 @@ import type {
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Theme,
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FriendRequestSync,
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ShortcutLocation,
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ShopAssets,
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AchievementCustomNotificationPosition,
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AchievementNotificationInfo,
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} from "@types";
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@@ -67,8 +66,6 @@ contextBridge.exposeInMainWorld("electron", {
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ipcRenderer.invoke("searchGames", payload, take, skip),
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getCatalogue: (category: CatalogueCategory) =>
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ipcRenderer.invoke("getCatalogue", category),
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saveGameShopAssets: (objectId: string, shop: GameShop, assets: ShopAssets) =>
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ipcRenderer.invoke("saveGameShopAssets", objectId, shop, assets),
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getGameShopDetails: (objectId: string, shop: GameShop, language: string) =>
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ipcRenderer.invoke("getGameShopDetails", objectId, shop, language),
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getRandomGame: () => ipcRenderer.invoke("getRandomGame"),
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@@ -76,6 +73,8 @@ contextBridge.exposeInMainWorld("electron", {
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ipcRenderer.invoke("getHowLongToBeat", objectId, shop),
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getGameStats: (objectId: string, shop: GameShop) =>
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ipcRenderer.invoke("getGameStats", objectId, shop),
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getGameAssets: (objectId: string, shop: GameShop) =>
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ipcRenderer.invoke("getGameAssets", objectId, shop),
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getTrendingGames: () => ipcRenderer.invoke("getTrendingGames"),
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createGameReview: (
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shop: GameShop,
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@@ -142,29 +142,23 @@ export function GameDetailsContextProvider({
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}
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});
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const statsPromise = window.electron
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.getGameStats(objectId, shop)
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.then((result) => {
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if (abortController.signal.aborted) return null;
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setStats(result);
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return result;
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});
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window.electron.getGameStats(objectId, shop).then((result) => {
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if (abortController.signal.aborted) return;
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setStats(result);
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});
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Promise.all([shopDetailsPromise, statsPromise])
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.then(([_, stats]) => {
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if (stats) {
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const assets = stats.assets;
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if (assets) {
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window.electron.saveGameShopAssets(objectId, shop, assets);
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const assetsPromise = window.electron.getGameAssets(objectId, shop);
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setShopDetails((prev) => {
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if (!prev) return null;
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return {
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...prev,
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assets,
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};
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});
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}
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Promise.all([shopDetailsPromise, assetsPromise])
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.then(([_, assets]) => {
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if (assets) {
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setShopDetails((prev) => {
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if (!prev) return null;
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return {
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...prev,
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assets,
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};
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});
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}
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})
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.finally(() => {
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@@ -207,8 +201,8 @@ export function GameDetailsContextProvider({
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setShowRepacksModal(true);
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try {
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window.history.replaceState({}, document.title, location.pathname);
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} catch (_e) {
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void _e;
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} catch (e) {
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console.error(e);
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}
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}
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}, [location]);
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10
src/renderer/src/declaration.d.ts
vendored
10
src/renderer/src/declaration.d.ts
vendored
@@ -39,6 +39,7 @@ import type {
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AchievementCustomNotificationPosition,
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AchievementNotificationInfo,
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UserLibraryResponse,
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Game,
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} from "@types";
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import type { AxiosProgressEvent } from "axios";
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import type disk from "diskusage";
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@@ -77,11 +78,6 @@ declare global {
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skip: number
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) => Promise<{ edges: CatalogueSearchResult[]; count: number }>;
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getCatalogue: (category: CatalogueCategory) => Promise<ShopAssets[]>;
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saveGameShopAssets: (
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objectId: string,
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shop: GameShop,
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assets: ShopAssets
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) => Promise<void>;
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getGameShopDetails: (
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objectId: string,
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shop: GameShop,
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@@ -93,6 +89,10 @@ declare global {
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shop: GameShop
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) => Promise<HowLongToBeatCategory[] | null>;
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getGameStats: (objectId: string, shop: GameShop) => Promise<GameStats>;
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getGameAssets: (
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objectId: string,
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shop: GameShop
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) => Promise<ShopAssets | null>;
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getTrendingGames: () => Promise<TrendingGame[]>;
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createGameReview: (
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shop: GameShop,
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@@ -233,9 +233,18 @@ export function Sidebar() {
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{t("rating_count")}
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</p>
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<StarRating
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rating={stats?.averageScore === 0 ? null : stats?.averageScore ?? null}
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rating={
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stats?.averageScore === 0
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? null
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: (stats?.averageScore ?? null)
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}
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size={16}
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showCalculating={!!(stats && (stats.averageScore === null || stats.averageScore === 0))}
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showCalculating={
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!!(
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stats &&
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(stats.averageScore === null || stats.averageScore === 0)
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)
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}
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calculatingText={t("calculating", { ns: "game_card" })}
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hideIcon={true}
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/>
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@@ -234,7 +234,7 @@ export function UserLibraryGameCard({
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</div>
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<img
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src={game.coverImageUrl}
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src={game.coverImageUrl ?? undefined}
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alt={game.title}
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className="user-library-game__game-image"
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/>
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@@ -45,7 +45,7 @@ export interface ShopAssets {
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libraryImageUrl: string;
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logoImageUrl: string;
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logoPosition: string | null;
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coverImageUrl: string;
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coverImageUrl: string | null;
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}
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export type ShopDetails = SteamAppDetails & {
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@@ -235,8 +235,8 @@ export interface DownloadSourceValidationResult {
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export interface GameStats {
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downloadCount: number;
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playerCount: number;
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assets: ShopAssets | null;
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averageScore: number | null;
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reviewCount: number;
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}
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export interface GameReview {
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