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fix: disabling unnecessary api calls if game is custom
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@@ -10,6 +10,10 @@ const getGameStats = async (
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objectId: string,
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shop: GameShop
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) => {
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if (shop === "custom") {
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return null;
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}
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const cachedStats = await gamesStatsCacheSublevel.get(
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levelKeys.game(shop, objectId)
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);
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@@ -27,6 +27,10 @@ export const getGameAchievementData = async (
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shop: GameShop,
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useCachedData: boolean
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) => {
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if (shop === "custom") {
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return [];
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}
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const gameKey = levelKeys.game(shop, objectId);
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const cachedAchievements = await gameAchievementsSublevel.get(gameKey);
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