Merge branch 'fix/game_asset_changing_path' of https://github.com/hydralauncher/hydra into fix/game_asset_changing_path

This commit is contained in:
Moyasee
2025-10-12 22:40:07 +03:00
5 changed files with 58 additions and 9 deletions

View File

@@ -19,7 +19,6 @@
&__item-container {
position: relative;
padding-right: 8px;
}
&__item {
@@ -97,7 +96,7 @@
&__submenu {
position: absolute;
left: calc(100% - 2px);
left: 100%;
top: 0;
background-color: globals.$background-color;
border: 1px solid globals.$border-color;

View File

@@ -144,9 +144,9 @@ export function ContextMenu({
if (parentRect.right + submenuWidth > viewportWidth - 8) {
styles.left = "auto";
styles.right = "calc(100% - 2px)";
styles.right = "100%";
} else {
styles.left = "calc(100% - 2px)";
styles.left = "100%";
styles.right = undefined;
}

View File

@@ -40,9 +40,11 @@ export function GameContextMenu({
canPlay,
isDeleting,
isGameDownloading,
isGameRunning,
hasRepacks,
shouldShowCreateStartMenuShortcut,
handlePlayGame,
handleCloseGame,
handleToggleFavorite,
handleCreateShortcut,
handleCreateSteamShortcut,
@@ -57,10 +59,20 @@ export function GameContextMenu({
const items: ContextMenuItemData[] = [
{
id: "play",
label: canPlay ? t("play") : t("download"),
icon: canPlay ? <PlayIcon size={16} /> : <DownloadIcon size={16} />,
label: isGameRunning ? t("close") : canPlay ? t("play") : t("download"),
icon: isGameRunning ? (
<XIcon size={16} />
) : canPlay ? (
<PlayIcon size={16} />
) : (
<DownloadIcon size={16} />
),
onClick: () => {
void handlePlayGame();
if (isGameRunning) {
void handleCloseGame();
} else {
void handlePlayGame();
}
},
disabled: isDeleting,
},

View File

@@ -1,4 +1,4 @@
import { useState } from "react";
import { useState, useEffect } from "react";
import { useTranslation } from "react-i18next";
import { LibraryGame, ShortcutLocation } from "@types";
import { useDownload, useLibrary, useToast } from "@renderer/hooks";
@@ -21,6 +21,7 @@ export function useGameActions(game: LibraryGame) {
} = useDownload();
const [creatingSteamShortcut, setCreatingSteamShortcut] = useState(false);
const [isGameRunning, setIsGameRunning] = useState(false);
const canPlay = Boolean(game.executablePath);
const isDeleting = isGameDeleting(game.id);
@@ -30,6 +31,20 @@ export function useGameActions(game: LibraryGame) {
const shouldShowCreateStartMenuShortcut =
window.electron.platform === "win32";
useEffect(() => {
const unsubscribe = window.electron.onGamesRunning((gamesIds) => {
const updatedIsGameRunning =
!!game?.id &&
!!gamesIds.find((gameRunning) => gameRunning.id == game.id);
setIsGameRunning(updatedIsGameRunning);
});
return () => {
unsubscribe();
};
}, [game?.id]);
const handlePlayGame = async () => {
if (!canPlay) {
const path = buildGameDetailsPath({
@@ -75,6 +90,15 @@ export function useGameActions(game: LibraryGame) {
}
};
const handleCloseGame = async () => {
try {
await window.electron.closeGame(game.shop, game.objectId);
} catch (error) {
showErrorToast("Failed to close game");
logger.error("Failed to close game", error);
}
};
const handleToggleFavorite = async () => {
try {
if (game.favorite) {
@@ -239,10 +263,12 @@ export function useGameActions(game: LibraryGame) {
canPlay,
isDeleting,
isGameDownloading,
isGameRunning,
hasRepacks,
shouldShowCreateStartMenuShortcut,
creatingSteamShortcut,
handlePlayGame,
handleCloseGame,
handleToggleFavorite,
handleCreateShortcut,
handleCreateSteamShortcut,

View File

@@ -161,6 +161,14 @@ export function RepacksModal({
const [isFilterDrawerOpen, setIsFilterDrawerOpen] = useState(false);
useEffect(() => {
if (!visible) {
setFilterTerm("");
setSelectedFingerprints([]);
setIsFilterDrawerOpen(false);
}
}, [visible]);
return (
<>
<DownloadSettingsModal
@@ -180,7 +188,11 @@ export function RepacksModal({
className={`repacks-modal__filter-container ${isFilterDrawerOpen ? "repacks-modal__filter-container--drawer-open" : ""}`}
>
<div className="repacks-modal__filter-top">
<TextField placeholder={t("filter")} onChange={handleFilter} />
<TextField
placeholder={t("filter")}
value={filterTerm}
onChange={handleFilter}
/>
{downloadSources.length > 0 && (
<Button
type="button"