feat: add scan installed games functionality with UI integration

This commit is contained in:
Moyasee
2026-01-19 15:17:27 +02:00
parent c9801644ac
commit 88b2581797
9 changed files with 457 additions and 3 deletions

View File

@@ -108,7 +108,17 @@
"search_results": "Search results",
"settings": "Settings",
"version_available_install": "Version {{version}} available. Click here to restart and install.",
"version_available_download": "Version {{version}} available. Click here to download."
"version_available_download": "Version {{version}} available. Click here to download.",
"scan_games_tooltip": "Scan PC for installed games",
"scan_games_title": "Scan PC for installed games",
"scan_games_description": "This will scan your disks for known game executables. This may take several minutes.",
"scan_games_start": "Start Scan",
"scan_games_cancel": "Cancel",
"scan_games_result": "Found {{found}} of {{total}} games without executable path",
"scan_games_no_results": "We couldn't find any installed games.",
"scan_games_in_progress": "Scanning your disks for installed games...",
"scan_games_close": "Close",
"scan_games_scan_again": "Scan Again"
},
"bottom_panel": {
"no_downloads_in_progress": "No downloads in progress",

View File

@@ -24,6 +24,7 @@ import "./remove-game-from-favorites";
import "./remove-game-from-library";
import "./remove-game";
import "./reset-game-achievements";
import "./scan-installed-games";
import "./select-game-wine-prefix";
import "./toggle-automatic-cloud-sync";
import "./toggle-game-pin";

View File

@@ -0,0 +1,129 @@
import path from "node:path";
import fs from "node:fs";
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import { GameExecutables, logger, WindowManager } from "@main/services";
const SCAN_DIRECTORIES = [
"C:\\Games",
"D:\\Games",
"C:\\Program Files (x86)\\Steam\\steamapps\\common",
"C:\\Program Files\\Steam\\steamapps\\common",
"C:\\Program Files (x86)\\DODI-Repacks",
];
interface FoundGame {
title: string;
executablePath: string;
}
interface ScanResult {
foundGames: FoundGame[];
total: number;
}
const scanInstalledGames = async (
_event: Electron.IpcMainInvokeEvent
): Promise<ScanResult> => {
const games = await gamesSublevel
.iterator()
.all()
.then((results) =>
results
.filter(
([_key, game]) => game.isDeleted === false && game.shop !== "custom"
)
.map(([key, game]) => ({ key, game }))
);
const foundGames: FoundGame[] = [];
for (const { key, game } of games) {
if (game.executablePath) {
continue;
}
const executableNames = GameExecutables.getExecutablesForGame(
game.objectId
);
if (!executableNames || executableNames.length === 0) {
continue;
}
const normalizedNames = new Set(
executableNames.map((name) => name.toLowerCase())
);
let foundPath: string | null = null;
for (const scanDir of SCAN_DIRECTORIES) {
if (!fs.existsSync(scanDir)) {
continue;
}
foundPath = await findExecutableInFolder(scanDir, normalizedNames);
if (foundPath) {
break;
}
}
if (foundPath) {
await gamesSublevel.put(key, {
...game,
executablePath: foundPath,
});
logger.info(
`[ScanInstalledGames] Found executable for ${game.objectId}: ${foundPath}`
);
foundGames.push({
title: game.title,
executablePath: foundPath,
});
}
}
WindowManager.mainWindow?.webContents.send("on-library-batch-complete");
return {
foundGames,
total: games.filter((g) => !g.game.executablePath).length,
};
};
async function findExecutableInFolder(
folderPath: string,
executableNames: Set<string>
): Promise<string | null> {
try {
const entries = await fs.promises.readdir(folderPath, {
withFileTypes: true,
recursive: true,
});
for (const entry of entries) {
if (!entry.isFile()) continue;
const fileName = entry.name.toLowerCase();
if (executableNames.has(fileName)) {
const parentPath =
"parentPath" in entry ? (entry.parentPath as string) : folderPath;
return path.join(parentPath, entry.name);
}
}
} catch (err) {
logger.error(
`[ScanInstalledGames] Error reading folder ${folderPath}:`,
err
);
}
return null;
}
registerEvent("scanInstalledGames", scanInstalledGames);

View File

@@ -241,6 +241,7 @@ contextBridge.exposeInMainWorld("electron", {
ipcRenderer.invoke("changeGamePlayTime", shop, objectId, playtime),
extractGameDownload: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("extractGameDownload", shop, objectId),
scanInstalledGames: () => ipcRenderer.invoke("scanInstalledGames"),
getDefaultWinePrefixSelectionPath: () =>
ipcRenderer.invoke("getDefaultWinePrefixSelectionPath"),
createSteamShortcut: (shop: GameShop, objectId: string) =>

View File

@@ -65,6 +65,19 @@
&:hover {
color: #dadbe1;
}
&--scanning {
animation: spin 2s linear infinite;
}
}
@keyframes spin {
from {
transform: rotate(-0deg);
}
to {
transform: rotate(-360deg);
}
}
&__section {

View File

@@ -1,7 +1,13 @@
import { useTranslation } from "react-i18next";
import { useEffect, useMemo, useRef, useState } from "react";
import { useEffect, useId, useMemo, useRef, useState } from "react";
import { useLocation, useNavigate } from "react-router-dom";
import { ArrowLeftIcon, SearchIcon, XIcon } from "@primer/octicons-react";
import {
ArrowLeftIcon,
SearchIcon,
SyncIcon,
XIcon,
} from "@primer/octicons-react";
import { Tooltip } from "react-tooltip";
import {
useAppDispatch,
@@ -12,6 +18,7 @@ import {
import "./header.scss";
import { AutoUpdateSubHeader } from "./auto-update-sub-header";
import { ScanGamesModal } from "./scan-games-modal";
import { setFilters, setLibrarySearchQuery } from "@renderer/features";
import cn from "classnames";
import { SearchDropdown } from "@renderer/components";
@@ -29,6 +36,7 @@ const pathTitle: Record<string, string> = {
export function Header() {
const inputRef = useRef<HTMLInputElement>(null);
const searchContainerRef = useRef<HTMLDivElement>(null);
const scanButtonTooltipId = useId();
const navigate = useNavigate();
const location = useLocation();
@@ -61,6 +69,12 @@ export function Header() {
x: 0,
y: 0,
});
const [showScanModal, setShowScanModal] = useState(false);
const [isScanning, setIsScanning] = useState(false);
const [scanResult, setScanResult] = useState<{
foundGames: { title: string; executablePath: string }[];
total: number;
} | null>(null);
const { t } = useTranslation("header");
@@ -224,6 +238,25 @@ export function Header() {
setActiveIndex(-1);
};
const handleStartScan = async () => {
if (isScanning) return;
setIsScanning(true);
setScanResult(null);
setShowScanModal(false);
try {
const result = await window.electron.scanInstalledGames();
setScanResult(result);
} finally {
setIsScanning(false);
}
};
const handleClearScanResult = () => {
setScanResult(null);
};
useEffect(() => {
if (!isDropdownVisible) return;
@@ -265,6 +298,21 @@ export function Header() {
</section>
<section className="header__section">
{isOnLibraryPage && window.electron.platform === "win32" && (
<button
type="button"
className={cn("header__action-button", {
"header__action-button--scanning": isScanning,
})}
onClick={() => setShowScanModal(true)}
data-tooltip-id={scanButtonTooltipId}
data-tooltip-content={t("scan_games_tooltip")}
data-tooltip-place="bottom"
>
<SyncIcon size={16} />
</button>
)}
<div
ref={searchContainerRef}
className={cn("header__search", {
@@ -304,6 +352,11 @@ export function Header() {
</div>
</section>
</header>
{isOnLibraryPage && window.electron.platform === "win32" && (
<Tooltip id={scanButtonTooltipId} style={{ zIndex: 1 }} />
)}
<AutoUpdateSubHeader />
<SearchDropdown
@@ -327,6 +380,15 @@ export function Header() {
currentQuery={searchValue}
searchContainerRef={searchContainerRef}
/>
<ScanGamesModal
visible={showScanModal}
onClose={() => setShowScanModal(false)}
isScanning={isScanning}
scanResult={scanResult}
onStartScan={handleStartScan}
onClearResult={handleClearScanResult}
/>
</>
);
}

View File

@@ -0,0 +1,108 @@
@use "../../scss/globals.scss";
.scan-games-modal {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 3);
min-width: 400px;
&__description {
color: globals.$muted-color;
font-size: 14px;
line-height: 1.5;
margin: 0;
}
&__results {
display: flex;
flex-direction: column;
gap: calc(globals.$spacing-unit * 2);
}
&__result {
color: globals.$body-color;
font-size: 14px;
margin: 0;
}
&__no-results {
color: globals.$muted-color;
font-size: 14px;
margin: 0;
text-align: center;
padding: calc(globals.$spacing-unit * 2) 0;
}
&__scanning {
display: flex;
flex-direction: column;
align-items: center;
gap: calc(globals.$spacing-unit * 2);
padding: calc(globals.$spacing-unit * 3) 0;
}
&__spinner {
color: globals.$muted-color;
animation: spin 2s linear infinite;
}
&__scanning-text {
color: globals.$muted-color;
font-size: 14px;
margin: 0;
}
@keyframes spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
&__games-list {
list-style: none;
padding: 0;
margin: 0;
max-height: 200px;
overflow-y: auto;
display: flex;
flex-direction: column;
gap: globals.$spacing-unit;
background-color: globals.$dark-background-color;
border-radius: 4px;
padding: calc(globals.$spacing-unit * 2);
}
&__game-item {
display: flex;
flex-direction: column;
gap: 4px;
padding-bottom: globals.$spacing-unit;
border-bottom: 1px solid globals.$border-color;
&:last-child {
border-bottom: none;
padding-bottom: 0;
}
}
&__game-title {
color: globals.$body-color;
font-size: 14px;
font-weight: 500;
}
&__game-path {
color: globals.$muted-color;
font-size: 12px;
word-break: break-all;
}
&__actions {
display: flex;
justify-content: flex-end;
gap: calc(globals.$spacing-unit * 2);
}
}

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@@ -0,0 +1,126 @@
import { useTranslation } from "react-i18next";
import { SyncIcon } from "@primer/octicons-react";
import { Button, Modal } from "@renderer/components";
import "./scan-games-modal.scss";
interface FoundGame {
title: string;
executablePath: string;
}
interface ScanResult {
foundGames: FoundGame[];
total: number;
}
export interface ScanGamesModalProps {
visible: boolean;
onClose: () => void;
isScanning: boolean;
scanResult: ScanResult | null;
onStartScan: () => void;
onClearResult: () => void;
}
export function ScanGamesModal({
visible,
onClose,
isScanning,
scanResult,
onStartScan,
onClearResult,
}: ScanGamesModalProps) {
const { t } = useTranslation("header");
const handleClose = () => {
onClose();
};
const handleStartScan = () => {
onStartScan();
};
const handleScanAgain = () => {
onClearResult();
onStartScan();
};
return (
<Modal
visible={visible}
title={t("scan_games_title")}
onClose={handleClose}
clickOutsideToClose={!isScanning}
>
<div className="scan-games-modal">
{!scanResult && !isScanning && (
<p className="scan-games-modal__description">
{t("scan_games_description")}
</p>
)}
{isScanning && !scanResult && (
<div className="scan-games-modal__scanning">
<SyncIcon size={24} className="scan-games-modal__spinner" />
<p className="scan-games-modal__scanning-text">
{t("scan_games_in_progress")}
</p>
</div>
)}
{scanResult && (
<div className="scan-games-modal__results">
{scanResult.foundGames.length > 0 ? (
<>
<p className="scan-games-modal__result">
{t("scan_games_result", {
found: scanResult.foundGames.length,
total: scanResult.total,
})}
</p>
<ul className="scan-games-modal__games-list">
{scanResult.foundGames.map((game) => (
<li
key={game.executablePath}
className="scan-games-modal__game-item"
>
<span className="scan-games-modal__game-title">
{game.title}
</span>
<span className="scan-games-modal__game-path">
{game.executablePath}
</span>
</li>
))}
</ul>
</>
) : (
<p className="scan-games-modal__no-results">
{t("scan_games_no_results")}
</p>
)}
</div>
)}
<div className="scan-games-modal__actions">
<Button theme="outline" onClick={handleClose}>
{scanResult ? t("scan_games_close") : t("scan_games_cancel")}
</Button>
{!scanResult && (
<Button onClick={handleStartScan} disabled={isScanning}>
{t("scan_games_start")}
</Button>
)}
{scanResult && (
<Button onClick={handleScanAgain}>
{t("scan_games_scan_again")}
</Button>
)}
</div>
</div>
</Modal>
);
}

View File

@@ -211,6 +211,10 @@ declare global {
minimized: boolean;
}) => Promise<void>;
extractGameDownload: (shop: GameShop, objectId: string) => Promise<boolean>;
scanInstalledGames: () => Promise<{
foundGames: { title: string; executablePath: string }[];
total: number;
}>;
onExtractionComplete: (
cb: (shop: GameShop, objectId: string) => void
) => () => Electron.IpcRenderer;