mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-11 13:56:16 +00:00
Merge pull request #1789 from hydralauncher/feat/pinning-games
fix: single pinned game not visible in profile
This commit is contained in:
@@ -14,6 +14,7 @@ export interface UserProfileContext {
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isMe: boolean;
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userStats: UserStats | null;
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getUserProfile: () => Promise<void>;
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getUserLibraryGames: () => Promise<void>;
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setSelectedBackgroundImage: React.Dispatch<React.SetStateAction<string>>;
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backgroundImage: string;
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badges: Badge[];
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@@ -29,6 +30,7 @@ export const userProfileContext = createContext<UserProfileContext>({
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isMe: false,
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userStats: null,
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getUserProfile: async () => {},
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getUserLibraryGames: async () => {},
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setSelectedBackgroundImage: () => {},
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backgroundImage: "",
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badges: [],
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@@ -149,6 +151,7 @@ export function UserProfileContextProvider({
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heroBackground,
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isMe,
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getUserProfile,
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getUserLibraryGames,
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setSelectedBackgroundImage,
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backgroundImage: getBackgroundImageUrl(),
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userStats,
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27
src/renderer/src/hooks/use-section-collapse.ts
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27
src/renderer/src/hooks/use-section-collapse.ts
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@@ -0,0 +1,27 @@
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import { useState, useCallback } from "react";
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interface SectionCollapseState {
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pinned: boolean;
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library: boolean;
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}
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export function useSectionCollapse() {
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const [collapseState, setCollapseState] = useState<SectionCollapseState>({
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pinned: false,
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library: false,
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});
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const toggleSection = useCallback((section: keyof SectionCollapseState) => {
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setCollapseState((prevState) => ({
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...prevState,
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[section]: !prevState[section],
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}));
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}, []);
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return {
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collapseState,
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toggleSection,
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isPinnedCollapsed: collapseState.pinned,
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isLibraryCollapsed: collapseState.library,
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};
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}
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@@ -54,8 +54,38 @@
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&__section-header {
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display: flex;
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align-items: center;
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justify-content: space-between;
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margin-bottom: calc(globals.$spacing-unit * 2);
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gap: calc(globals.$spacing-unit);
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}
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&__section-title-group {
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display: flex;
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align-items: center;
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gap: calc(globals.$spacing-unit);
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flex: 1;
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}
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&__section-count {
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margin-left: auto;
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}
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&__collapse-button {
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background: none;
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border: none;
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color: rgba(255, 255, 255, 0.7);
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cursor: pointer;
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padding: 4px;
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border-radius: 4px;
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display: flex;
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align-items: center;
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justify-content: center;
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transition: all ease 0.2s;
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flex-shrink: 0;
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&:hover {
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color: rgba(255, 255, 255, 0.9);
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background-color: rgba(255, 255, 255, 0.1);
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}
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}
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&__tabs {
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@@ -3,7 +3,7 @@ import { useContext, useEffect, useMemo, useRef, useState } from "react";
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import { ProfileHero } from "../profile-hero/profile-hero";
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import { useAppDispatch, useFormat } from "@renderer/hooks";
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import { setHeaderTitle } from "@renderer/features";
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import { TelescopeIcon } from "@primer/octicons-react";
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import { TelescopeIcon, ChevronRightIcon } from "@primer/octicons-react";
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import { useTranslation } from "react-i18next";
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import { LockedProfile } from "./locked-profile";
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import { ReportProfile } from "../report-profile/report-profile";
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@@ -11,16 +11,80 @@ import { FriendsBox } from "./friends-box";
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import { RecentGamesBox } from "./recent-games-box";
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import { UserStatsBox } from "./user-stats-box";
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import { UserLibraryGameCard } from "./user-library-game-card";
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import { useSectionCollapse } from "@renderer/hooks/use-section-collapse";
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import { motion, AnimatePresence } from "framer-motion";
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import "./profile-content.scss";
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const GAME_STATS_ANIMATION_DURATION_IN_MS = 3500;
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const sectionVariants = {
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collapsed: {
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opacity: 0,
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y: -20,
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height: 0,
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transition: {
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duration: 0.3,
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ease: [0.25, 0.1, 0.25, 1],
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opacity: { duration: 0.1 },
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y: { duration: 0.1 },
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height: { duration: 0.2 },
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},
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},
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expanded: {
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opacity: 1,
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y: 0,
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height: "auto",
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transition: {
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duration: 0.3,
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ease: [0.25, 0.1, 0.25, 1],
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opacity: { duration: 0.2, delay: 0.1 },
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y: { duration: 0.3 },
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height: { duration: 0.3 },
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},
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},
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};
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const gameCardVariants = {
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hidden: {
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opacity: 0,
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y: 20,
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scale: 0.95,
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},
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visible: {
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opacity: 1,
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y: 0,
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scale: 1,
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transition: {
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duration: 0.4,
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ease: [0.25, 0.1, 0.25, 1],
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},
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},
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};
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const chevronVariants = {
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collapsed: {
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rotate: 0,
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transition: {
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duration: 0.2,
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ease: "easeInOut",
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},
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},
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expanded: {
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rotate: 90,
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transition: {
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duration: 0.2,
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ease: "easeInOut",
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},
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},
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};
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export function ProfileContent() {
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const { userProfile, isMe, userStats, libraryGames, pinnedGames } =
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useContext(userProfileContext);
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const [statsIndex, setStatsIndex] = useState(0);
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const [isAnimationRunning, setIsAnimationRunning] = useState(true);
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const statsAnimation = useRef(-1);
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const { toggleSection, isPinnedCollapsed } = useSectionCollapse();
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const dispatch = useAppDispatch();
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@@ -82,13 +146,15 @@ export function ProfileContent() {
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const hasGames = libraryGames.length > 0;
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const hasPinnedGames = pinnedGames.length > 0;
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const hasAnyGames = hasGames || hasPinnedGames;
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const shouldShowRightContent = hasGames || userProfile.friends.length > 0;
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const shouldShowRightContent =
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hasAnyGames || userProfile.friends.length > 0;
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return (
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<section className="profile-content__section">
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<div className="profile-content__main">
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{!hasGames && (
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{!hasAnyGames && (
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<div className="profile-content__no-games">
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<div className="profile-content__telescope-icon">
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<TelescopeIcon size={24} />
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@@ -98,48 +164,106 @@ export function ProfileContent() {
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</div>
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)}
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{hasGames && (
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<>
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{hasAnyGames && (
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<div>
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{hasPinnedGames && (
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<div style={{ marginBottom: "2rem" }}>
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<div className="profile-content__section-header">
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<h2>{t("pinned")}</h2>
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<span>{pinnedGames.length}</span>
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<div className="profile-content__section-title-group">
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<button
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type="button"
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className="profile-content__collapse-button"
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onClick={() => toggleSection("pinned")}
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aria-label={
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isPinnedCollapsed
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? "Expand pinned section"
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: "Collapse pinned section"
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}
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>
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<motion.div
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variants={chevronVariants}
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animate={isPinnedCollapsed ? "collapsed" : "expanded"}
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>
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<ChevronRightIcon size={16} />
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</motion.div>
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</button>
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<h2>{t("pinned")}</h2>
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</div>
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<span className="profile-content__section-count">
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{pinnedGames.length}
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</span>
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</div>
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<AnimatePresence initial={true} mode="wait">
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{!isPinnedCollapsed && (
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<motion.div
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key="pinned-content"
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variants={sectionVariants}
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initial="collapsed"
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animate="expanded"
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exit="collapsed"
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layout
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>
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<ul className="profile-content__games-grid">
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{pinnedGames?.map((game, index) => (
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<motion.li
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key={game.objectId}
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variants={gameCardVariants}
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initial="hidden"
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animate="visible"
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transition={{ delay: index * 0.1 }}
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style={{ listStyle: "none" }}
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>
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<UserLibraryGameCard
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game={game}
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statIndex={statsIndex}
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onMouseEnter={handleOnMouseEnterGameCard}
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onMouseLeave={handleOnMouseLeaveGameCard}
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/>
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</motion.li>
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))}
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</ul>
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</motion.div>
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)}
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</AnimatePresence>
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</div>
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)}
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{hasGames && (
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<div>
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<div className="profile-content__section-header">
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<div className="profile-content__section-title-group">
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<h2>{t("library")}</h2>
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</div>
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{userStats && (
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<span className="profile-content__section-count">
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{numberFormatter.format(userStats.libraryCount)}
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</span>
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)}
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</div>
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<ul className="profile-content__games-grid">
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{pinnedGames?.map((game) => (
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<UserLibraryGameCard
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game={game}
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{libraryGames?.map((game, index) => (
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<motion.li
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key={game.objectId}
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statIndex={statsIndex}
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onMouseEnter={handleOnMouseEnterGameCard}
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onMouseLeave={handleOnMouseLeaveGameCard}
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/>
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variants={gameCardVariants}
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initial="hidden"
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animate="visible"
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transition={{ delay: index * 0.1 }}
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style={{ listStyle: "none" }}
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>
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<UserLibraryGameCard
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game={game}
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statIndex={statsIndex}
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onMouseEnter={handleOnMouseEnterGameCard}
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onMouseLeave={handleOnMouseLeaveGameCard}
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/>
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</motion.li>
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))}
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</ul>
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</div>
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)}
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<div className="profile-content__section-header">
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<h2>{t("library")}</h2>
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{userStats && (
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<span>{numberFormatter.format(userStats.libraryCount)}</span>
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)}
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</div>
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<ul className="profile-content__games-grid">
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{libraryGames?.map((game) => (
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<UserLibraryGameCard
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game={game}
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key={game.objectId}
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statIndex={statsIndex}
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onMouseEnter={handleOnMouseEnterGameCard}
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onMouseLeave={handleOnMouseLeaveGameCard}
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/>
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))}
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</ul>
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</>
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</div>
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)}
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</div>
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@@ -163,6 +287,8 @@ export function ProfileContent() {
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statsIndex,
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libraryGames,
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pinnedGames,
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isPinnedCollapsed,
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toggleSection,
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]);
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return (
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@@ -65,18 +65,45 @@
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padding: 8px;
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}
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&__favorite-icon {
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&__actions-container {
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position: absolute;
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top: 8px;
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right: 8px;
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color: #ff6b6b;
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display: flex;
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gap: 6px;
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z-index: 2;
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}
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&__favorite-icon {
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color: white;
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background-color: rgba(0, 0, 0, 0.7);
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border-radius: 50%;
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padding: 4px;
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padding: 6px;
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 2;
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}
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&__pin-button {
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color: white;
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background-color: rgba(0, 0, 0, 0.7);
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border: none;
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border-radius: 50%;
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padding: 6px;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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transition: background-color 0.2s ease;
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&:hover {
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background-color: rgba(0, 0, 0, 0.9);
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}
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&:disabled {
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opacity: 0.6;
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cursor: not-allowed;
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}
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}
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&__playtime {
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@@ -1,6 +1,6 @@
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import { UserGame } from "@types";
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import HydraIcon from "@renderer/assets/icons/hydra.svg?react";
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import { useFormat } from "@renderer/hooks";
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import { useFormat, useToast } from "@renderer/hooks";
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import { useNavigate } from "react-router-dom";
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import { useCallback, useContext, useState } from "react";
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import {
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@@ -14,6 +14,8 @@ import {
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TrophyIcon,
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AlertFillIcon,
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HeartFillIcon,
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PinIcon,
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PinSlashIcon,
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} from "@primer/octicons-react";
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import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
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import { Tooltip } from "react-tooltip";
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@@ -33,11 +35,15 @@ export function UserLibraryGameCard({
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onMouseEnter,
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onMouseLeave,
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}: UserLibraryGameCardProps) {
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const { userProfile } = useContext(userProfileContext);
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const { userProfile, isMe, getUserLibraryGames } =
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useContext(userProfileContext);
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const { t } = useTranslation("user_profile");
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const { t: tGame } = useTranslation("game_details");
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const { numberFormatter } = useFormat();
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const { showSuccessToast } = useToast();
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const navigate = useNavigate();
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const [isTooltipHovered, setIsTooltipHovered] = useState(false);
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const [isPinning, setIsPinning] = useState(false);
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const getStatsItemCount = useCallback(() => {
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let statsCount = 1;
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@@ -89,6 +95,32 @@ export function UserLibraryGameCard({
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[numberFormatter, t]
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);
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const toggleGamePinned = async () => {
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setIsPinning(true);
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try {
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if (game.isPinned) {
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await window.electron
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.removeGameFromPinned(game.shop, game.objectId)
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.then(() => {
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showSuccessToast(tGame("game_removed_from_pinned"));
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});
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} else {
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await window.electron
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.addGameToPinned(game.shop, game.objectId)
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.then(() => {
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showSuccessToast(tGame("game_added_to_pinned"));
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});
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}
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await new Promise((resolve) => setTimeout(resolve, 1000));
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await getUserLibraryGames();
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} finally {
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setIsPinning(false);
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}
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};
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return (
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<>
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<li
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@@ -103,9 +135,30 @@ export function UserLibraryGameCard({
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onClick={() => navigate(buildUserGameDetailsPath(game))}
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>
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<div className="user-library-game__overlay">
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{game.isFavorite && (
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<div className="user-library-game__favorite-icon">
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<HeartFillIcon size={14} />
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{(game.isFavorite || isMe) && (
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<div className="user-library-game__actions-container">
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{game.isFavorite && (
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<div className="user-library-game__favorite-icon">
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<HeartFillIcon size={12} />
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</div>
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)}
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{isMe && (
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<button
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type="button"
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className="user-library-game__pin-button"
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onClick={(e) => {
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e.stopPropagation();
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toggleGamePinned();
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}}
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disabled={isPinning}
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>
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{game.isPinned ? (
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<PinSlashIcon size={12} />
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) : (
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<PinIcon size={12} />
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)}
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</button>
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)}
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</div>
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)}
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<small
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