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https://github.com/hydralauncher/hydra.git
synced 2026-01-11 13:56:16 +00:00
style: refactor download group component to optimize download state management and improve UI responsiveness
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@@ -109,21 +109,15 @@
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display: flex;
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align-items: center;
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transition: opacity 0.2s ease;
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outline: none;
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&:hover {
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opacity: 0.8;
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}
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&:focus {
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outline: 2px solid rgba(255, 255, 255, 0.5);
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outline-offset: 4px;
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border-radius: 4px;
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}
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&:focus,
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&:focus-visible {
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outline: 2px solid rgba(255, 255, 255, 0.5);
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outline-offset: 4px;
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border-radius: 4px;
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outline: none;
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}
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}
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@@ -205,7 +199,7 @@
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&__hero-action-row {
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display: flex;
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justify-content: space-between;
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align-items: flex-end;
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align-items: flex-start;
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gap: calc(globals.$spacing-unit * 3);
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margin-top: calc(globals.$spacing-unit * 4);
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margin-bottom: calc(globals.$spacing-unit * 2);
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@@ -397,6 +397,14 @@ function HeroDownloadView({
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</div>
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</div>
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)}
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{game.download?.downloader && (
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<div className="download-group__stat-item">
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<div className="download-group__stat-content">
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<Badge>{DOWNLOADER_NAME[game.download.downloader]}</Badge>
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</div>
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</div>
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)}
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</div>
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<div className="download-group__speed-chart">
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@@ -437,14 +445,54 @@ export function DownloadGroup({
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const {
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lastPacket,
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pauseDownload,
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resumeDownload,
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pauseDownload: pauseDownloadOriginal,
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resumeDownload: resumeDownloadOriginal,
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cancelDownload,
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isGameDeleting,
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pauseSeeding,
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resumeSeeding,
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} = useDownload();
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// Wrap resumeDownload with optimistic update
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const resumeDownload = useCallback(
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async (shop: GameShop, objectId: string) => {
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const gameId = `${shop}:${objectId}`;
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// Optimistically mark as downloading
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setOptimisticallyResumed((prev) => ({ ...prev, [gameId]: true }));
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try {
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await resumeDownloadOriginal(shop, objectId);
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} catch (error) {
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// If resume fails, remove optimistic state
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setOptimisticallyResumed((prev) => {
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const next = { ...prev };
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delete next[gameId];
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return next;
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});
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throw error;
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}
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},
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[resumeDownloadOriginal]
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);
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// Wrap pauseDownload to clear optimistic state
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const pauseDownload = useCallback(
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async (shop: GameShop, objectId: string) => {
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const gameId = `${shop}:${objectId}`;
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// Clear optimistic state when pausing
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setOptimisticallyResumed((prev) => {
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const next = { ...prev };
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delete next[gameId];
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return next;
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});
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await pauseDownloadOriginal(shop, objectId);
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},
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[pauseDownloadOriginal]
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);
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const { formatDistance } = useDate();
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const [peakSpeeds, setPeakSpeeds] = useState<Record<string, number>>({});
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@@ -452,6 +500,9 @@ export function DownloadGroup({
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const [dominantColors, setDominantColors] = useState<Record<string, string>>(
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{}
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);
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const [optimisticallyResumed, setOptimisticallyResumed] = useState<
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Record<string, boolean>
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>({});
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const extractDominantColor = useCallback(
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async (imageUrl: string, gameId: string) => {
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@@ -469,6 +520,45 @@ export function DownloadGroup({
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[dominantColors]
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);
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// Clear optimistic state when actual download starts or library updates
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useEffect(() => {
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if (lastPacket?.gameId) {
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const gameId = lastPacket.gameId;
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// Clear optimistic state when actual download starts
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setOptimisticallyResumed((prev) => {
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const next = { ...prev };
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delete next[gameId];
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return next;
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});
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}
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}, [lastPacket?.gameId]);
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// Clear optimistic state for games that are no longer active after library update
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useEffect(() => {
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setOptimisticallyResumed((prev) => {
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const next = { ...prev };
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let changed = false;
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for (const gameId in next) {
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if (next[gameId]) {
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const game = library.find((g) => g.id === gameId);
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// Clear if game doesn't exist or download status is not active
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if (
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!game ||
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game.download?.status !== "active" ||
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lastPacket?.gameId === gameId
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) {
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delete next[gameId];
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changed = true;
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}
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}
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}
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return changed ? next : prev;
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});
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}, [library, lastPacket?.gameId]);
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useEffect(() => {
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if (lastPacket?.gameId && lastPacket.downloadSpeed !== undefined) {
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const gameId = lastPacket.gameId;
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@@ -552,10 +642,12 @@ export function DownloadGroup({
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const isGameDownloadingMap = useMemo(() => {
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const map: Record<string, boolean> = {};
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for (const game of library) {
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map[game.id] = lastPacket?.gameId === game.id;
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map[game.id] =
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lastPacket?.gameId === game.id ||
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optimisticallyResumed[game.id] === true;
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}
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return map;
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}, [library, lastPacket?.gameId]);
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}, [library, lastPacket?.gameId, optimisticallyResumed]);
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const getFinalDownloadSize = (game: LibraryGame) => {
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const download = game.download!;
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@@ -830,7 +922,7 @@ export function DownloadGroup({
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disabled={isGameDeleting(game.id)}
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className="download-group__simple-menu-btn"
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>
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<DownloadIcon size={16} />
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<PlayIcon size={16} />
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</Button>
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)}
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{isQueuedGroup && game.download?.progress !== 1 && (
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