style: refactor download group component to optimize download state management and improve UI responsiveness

This commit is contained in:
Chubby Granny Chaser
2025-11-30 06:25:17 +00:00
parent 9779aed8c1
commit a89b0bb2a8
2 changed files with 101 additions and 15 deletions

View File

@@ -109,21 +109,15 @@
display: flex;
align-items: center;
transition: opacity 0.2s ease;
outline: none;
&:hover {
opacity: 0.8;
}
&:focus {
outline: 2px solid rgba(255, 255, 255, 0.5);
outline-offset: 4px;
border-radius: 4px;
}
&:focus,
&:focus-visible {
outline: 2px solid rgba(255, 255, 255, 0.5);
outline-offset: 4px;
border-radius: 4px;
outline: none;
}
}
@@ -205,7 +199,7 @@
&__hero-action-row {
display: flex;
justify-content: space-between;
align-items: flex-end;
align-items: flex-start;
gap: calc(globals.$spacing-unit * 3);
margin-top: calc(globals.$spacing-unit * 4);
margin-bottom: calc(globals.$spacing-unit * 2);

View File

@@ -397,6 +397,14 @@ function HeroDownloadView({
</div>
</div>
)}
{game.download?.downloader && (
<div className="download-group__stat-item">
<div className="download-group__stat-content">
<Badge>{DOWNLOADER_NAME[game.download.downloader]}</Badge>
</div>
</div>
)}
</div>
<div className="download-group__speed-chart">
@@ -437,14 +445,54 @@ export function DownloadGroup({
const {
lastPacket,
pauseDownload,
resumeDownload,
pauseDownload: pauseDownloadOriginal,
resumeDownload: resumeDownloadOriginal,
cancelDownload,
isGameDeleting,
pauseSeeding,
resumeSeeding,
} = useDownload();
// Wrap resumeDownload with optimistic update
const resumeDownload = useCallback(
async (shop: GameShop, objectId: string) => {
const gameId = `${shop}:${objectId}`;
// Optimistically mark as downloading
setOptimisticallyResumed((prev) => ({ ...prev, [gameId]: true }));
try {
await resumeDownloadOriginal(shop, objectId);
} catch (error) {
// If resume fails, remove optimistic state
setOptimisticallyResumed((prev) => {
const next = { ...prev };
delete next[gameId];
return next;
});
throw error;
}
},
[resumeDownloadOriginal]
);
// Wrap pauseDownload to clear optimistic state
const pauseDownload = useCallback(
async (shop: GameShop, objectId: string) => {
const gameId = `${shop}:${objectId}`;
// Clear optimistic state when pausing
setOptimisticallyResumed((prev) => {
const next = { ...prev };
delete next[gameId];
return next;
});
await pauseDownloadOriginal(shop, objectId);
},
[pauseDownloadOriginal]
);
const { formatDistance } = useDate();
const [peakSpeeds, setPeakSpeeds] = useState<Record<string, number>>({});
@@ -452,6 +500,9 @@ export function DownloadGroup({
const [dominantColors, setDominantColors] = useState<Record<string, string>>(
{}
);
const [optimisticallyResumed, setOptimisticallyResumed] = useState<
Record<string, boolean>
>({});
const extractDominantColor = useCallback(
async (imageUrl: string, gameId: string) => {
@@ -469,6 +520,45 @@ export function DownloadGroup({
[dominantColors]
);
// Clear optimistic state when actual download starts or library updates
useEffect(() => {
if (lastPacket?.gameId) {
const gameId = lastPacket.gameId;
// Clear optimistic state when actual download starts
setOptimisticallyResumed((prev) => {
const next = { ...prev };
delete next[gameId];
return next;
});
}
}, [lastPacket?.gameId]);
// Clear optimistic state for games that are no longer active after library update
useEffect(() => {
setOptimisticallyResumed((prev) => {
const next = { ...prev };
let changed = false;
for (const gameId in next) {
if (next[gameId]) {
const game = library.find((g) => g.id === gameId);
// Clear if game doesn't exist or download status is not active
if (
!game ||
game.download?.status !== "active" ||
lastPacket?.gameId === gameId
) {
delete next[gameId];
changed = true;
}
}
}
return changed ? next : prev;
});
}, [library, lastPacket?.gameId]);
useEffect(() => {
if (lastPacket?.gameId && lastPacket.downloadSpeed !== undefined) {
const gameId = lastPacket.gameId;
@@ -552,10 +642,12 @@ export function DownloadGroup({
const isGameDownloadingMap = useMemo(() => {
const map: Record<string, boolean> = {};
for (const game of library) {
map[game.id] = lastPacket?.gameId === game.id;
map[game.id] =
lastPacket?.gameId === game.id ||
optimisticallyResumed[game.id] === true;
}
return map;
}, [library, lastPacket?.gameId]);
}, [library, lastPacket?.gameId, optimisticallyResumed]);
const getFinalDownloadSize = (game: LibraryGame) => {
const download = game.download!;
@@ -830,7 +922,7 @@ export function DownloadGroup({
disabled={isGameDeleting(game.id)}
className="download-group__simple-menu-btn"
>
<DownloadIcon size={16} />
<PlayIcon size={16} />
</Button>
)}
{isQueuedGroup && game.download?.progress !== 1 && (