mirror of
https://github.com/hydralauncher/hydra.git
synced 2026-01-11 13:56:16 +00:00
ci: performance optimizing in library
This commit is contained in:
@@ -12,14 +12,18 @@ import {
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XIcon,
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} from "@primer/octicons-react";
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import { useTranslation } from "react-i18next";
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import { useCallback, useState } from "react";
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import { useCallback, memo, useMemo } from "react";
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import { useGameActions } from "@renderer/components/game-context-menu/use-game-actions";
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import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
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import { GameContextMenu } from "@renderer/components";
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import { logger } from "@renderer/logger";
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import "./library-game-card-large.scss";
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interface LibraryGameCardLargeProps {
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game: LibraryGame;
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onContextMenu: (
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game: LibraryGame,
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position: { x: number; y: number }
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) => void;
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}
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const getImageWithCustomPriority = (
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@@ -30,17 +34,14 @@ const getImageWithCustomPriority = (
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return customUrl || originalUrl || fallbackUrl || "";
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};
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export function LibraryGameCardLarge({
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export const LibraryGameCardLarge = memo(function LibraryGameCardLarge({
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game,
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onContextMenu,
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}: Readonly<LibraryGameCardLargeProps>) {
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const { t } = useTranslation("library");
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const { numberFormatter } = useFormat();
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const navigate = useNavigate();
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const { lastPacket } = useDownload();
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const [contextMenu, setContextMenu] = useState<{
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visible: boolean;
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position: { x: number; y: number };
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}>({ visible: false, position: { x: 0, y: 0 } });
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const isGameDownloading =
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game?.download?.status === "active" && lastPacket?.gameId === game?.id;
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@@ -84,196 +85,193 @@ export function LibraryGameCardLarge({
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try {
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await handleCloseGame();
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} catch (e) {
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console.error(e);
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logger.error(e);
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}
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return;
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}
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try {
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await handlePlayGame();
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} catch (err) {
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console.error(err);
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logger.error(err);
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try {
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handleOpenDownloadOptions();
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} catch (e) {
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console.error(e);
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logger.error(e);
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}
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}
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};
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const handleContextMenu = (e: React.MouseEvent) => {
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e.preventDefault();
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e.stopPropagation();
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setContextMenu({
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visible: true,
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position: { x: e.clientX, y: e.clientY },
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});
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};
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const handleMenuButtonClick = (e: React.MouseEvent) => {
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e.stopPropagation();
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setContextMenu({
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visible: true,
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position: {
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x: e.currentTarget.getBoundingClientRect().right,
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y: e.currentTarget.getBoundingClientRect().bottom,
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},
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});
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};
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const handleCloseContextMenu = () => {
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setContextMenu({ visible: false, position: { x: 0, y: 0 } });
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};
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// Use libraryHeroImageUrl as background, fallback to libraryImageUrl
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const backgroundImage = getImageWithCustomPriority(
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game.libraryHeroImageUrl,
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game.libraryImageUrl,
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game.iconUrl
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const handleContextMenuClick = useCallback(
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(e: React.MouseEvent) => {
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e.preventDefault();
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e.stopPropagation();
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onContextMenu(game, { x: e.clientX, y: e.clientY });
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},
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[game, onContextMenu]
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);
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const handleMenuButtonClick = useCallback(
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(e: React.MouseEvent) => {
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e.stopPropagation();
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const rect = e.currentTarget.getBoundingClientRect();
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onContextMenu(game, { x: rect.right, y: rect.bottom });
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},
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[game, onContextMenu]
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);
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const backgroundImage = useMemo(
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() =>
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getImageWithCustomPriority(
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game.libraryHeroImageUrl,
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game.libraryImageUrl,
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game.iconUrl
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),
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[game.libraryHeroImageUrl, game.libraryImageUrl, game.iconUrl]
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);
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const backgroundStyle = useMemo(
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() => ({ backgroundImage: `url(${backgroundImage})` }),
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[backgroundImage]
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);
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const achievementBarStyle = useMemo(
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() => ({
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width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
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}),
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[game.unlockedAchievementCount, game.achievementCount]
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);
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// For logo, check if logoImageUrl exists (similar to game details page)
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const logoImage = game.logoImageUrl;
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return (
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<>
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<button
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type="button"
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className="library-game-card-large"
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onClick={handleCardClick}
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onContextMenu={handleContextMenu}
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>
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<div
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className="library-game-card-large__background"
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style={{ backgroundImage: `url(${backgroundImage})` }}
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/>
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<div className="library-game-card-large__gradient" />
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<button
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type="button"
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className="library-game-card-large"
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onClick={handleCardClick}
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onContextMenu={handleContextMenuClick}
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>
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<div
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className="library-game-card-large__background"
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style={backgroundStyle}
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/>
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<div className="library-game-card-large__gradient" />
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<div className="library-game-card-large__overlay">
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<div className="library-game-card-large__top-section">
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<div className="library-game-card-large__playtime">
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{game.hasManuallyUpdatedPlaytime ? (
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<AlertFillIcon
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size={11}
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className="library-game-card-large__manual-playtime"
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/>
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) : (
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<ClockIcon size={11} />
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)}
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<span className="library-game-card-large__playtime-text">
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{formatPlayTime(game.playTimeInMilliseconds)}
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</span>
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</div>
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<button
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type="button"
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className="library-game-card-large__menu-button"
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onClick={handleMenuButtonClick}
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title="More options"
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>
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<ThreeBarsIcon size={16} />
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</button>
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</div>
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<div className="library-game-card-large__logo-container">
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{logoImage ? (
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<img
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src={logoImage}
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alt={game.title}
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className="library-game-card-large__logo"
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<div className="library-game-card-large__overlay">
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<div className="library-game-card-large__top-section">
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<div className="library-game-card-large__playtime">
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{game.hasManuallyUpdatedPlaytime ? (
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<AlertFillIcon
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size={11}
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className="library-game-card-large__manual-playtime"
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/>
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) : (
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<h3 className="library-game-card-large__title">{game.title}</h3>
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<ClockIcon size={11} />
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)}
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<span className="library-game-card-large__playtime-text">
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{formatPlayTime(game.playTimeInMilliseconds)}
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</span>
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</div>
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<button
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type="button"
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className="library-game-card-large__menu-button"
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onClick={handleMenuButtonClick}
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title="More options"
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>
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<ThreeBarsIcon size={16} />
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</button>
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</div>
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<div className="library-game-card-large__info-bar">
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{/* Achievements section */}
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{(game.achievementCount ?? 0) > 0 && (
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<div className="library-game-card-large__achievements">
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<div className="library-game-card-large__achievement-header">
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<div className="library-game-card-large__achievements-gap">
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<TrophyIcon
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size={14}
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className="library-game-card-large__achievement-trophy"
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/>
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<span className="library-game-card-large__achievement-count">
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{game.unlockedAchievementCount ?? 0} /{" "}
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{game.achievementCount ?? 0}
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</span>
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</div>
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<span className="library-game-card-large__achievement-percentage">
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{Math.round(
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((game.unlockedAchievementCount ?? 0) /
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(game.achievementCount ?? 1)) *
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100
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)}
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%
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<div className="library-game-card-large__logo-container">
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{logoImage ? (
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<img
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src={logoImage}
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alt={game.title}
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className="library-game-card-large__logo"
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/>
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) : (
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<h3 className="library-game-card-large__title">{game.title}</h3>
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)}
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</div>
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<div className="library-game-card-large__info-bar">
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{/* Achievements section */}
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{(game.achievementCount ?? 0) > 0 && (
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<div className="library-game-card-large__achievements">
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<div className="library-game-card-large__achievement-header">
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<div className="library-game-card-large__achievements-gap">
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<TrophyIcon
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size={14}
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className="library-game-card-large__achievement-trophy"
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/>
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<span className="library-game-card-large__achievement-count">
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{game.unlockedAchievementCount ?? 0} /{" "}
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{game.achievementCount ?? 0}
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</span>
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</div>
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<div className="library-game-card-large__achievement-progress">
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<div
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className="library-game-card-large__achievement-bar"
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style={{
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width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
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}}
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/>
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</div>
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<span className="library-game-card-large__achievement-percentage">
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{Math.round(
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((game.unlockedAchievementCount ?? 0) /
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(game.achievementCount ?? 1)) *
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100
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)}
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%
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</span>
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</div>
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)}
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<button
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type="button"
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className="library-game-card-large__action-button"
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onClick={handleActionClick}
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>
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{(() => {
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if (isGameDownloading) {
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return (
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<>
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<DownloadIcon
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size={16}
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className="library-game-card-large__action-icon--downloading"
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/>
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{t("downloading")}
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</>
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);
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}
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if (isGameRunning) {
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return (
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<>
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<XIcon size={16} />
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{t("close")}
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</>
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);
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}
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if (game.executablePath) {
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return (
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<>
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<PlayIcon size={16} />
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{t("play")}
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</>
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);
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}
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<div className="library-game-card-large__achievement-progress">
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<div
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className="library-game-card-large__achievement-bar"
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style={achievementBarStyle}
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/>
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</div>
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</div>
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)}
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<button
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type="button"
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className="library-game-card-large__action-button"
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onClick={handleActionClick}
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>
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{(() => {
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if (isGameDownloading) {
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return (
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<>
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<DownloadIcon size={16} />
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{t("download")}
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<DownloadIcon
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size={16}
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className="library-game-card-large__action-icon--downloading"
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/>
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{t("downloading")}
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</>
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);
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})()}
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</button>
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</div>
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}
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if (isGameRunning) {
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return (
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<>
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<XIcon size={16} />
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{t("close")}
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</>
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);
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}
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if (game.executablePath) {
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return (
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<>
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<PlayIcon size={16} />
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{t("play")}
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</>
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);
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}
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return (
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<>
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<DownloadIcon size={16} />
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{t("download")}
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</>
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);
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})()}
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</button>
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</div>
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</button>
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<GameContextMenu
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game={game}
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visible={contextMenu.visible}
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position={contextMenu.position}
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onClose={handleCloseContextMenu}
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/>
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</>
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</div>
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</button>
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);
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}
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});
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@@ -1,7 +1,7 @@
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import { LibraryGame } from "@types";
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import { useFormat } from "@renderer/hooks";
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import { useNavigate } from "react-router-dom";
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import { useCallback, useState } from "react";
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import { useCallback, memo } from "react";
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import { buildGameDetailsPath } from "@renderer/helpers";
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import {
|
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ClockIcon,
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@@ -10,30 +10,30 @@ import {
|
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TrophyIcon,
|
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} from "@primer/octicons-react";
|
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import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
|
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import { Tooltip } from "react-tooltip";
|
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import { useTranslation } from "react-i18next";
|
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import { GameContextMenu } from "@renderer/components";
|
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import "./library-game-card.scss";
|
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|
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interface LibraryGameCardProps {
|
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game: LibraryGame;
|
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onMouseEnter: () => void;
|
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onMouseLeave: () => void;
|
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onContextMenu: (
|
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game: LibraryGame,
|
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position: { x: number; y: number }
|
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) => void;
|
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onShowTooltip?: (gameId: string) => void;
|
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onHideTooltip?: () => void;
|
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}
|
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|
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export function LibraryGameCard({
|
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export const LibraryGameCard = memo(function LibraryGameCard({
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game,
|
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onMouseEnter,
|
||||
onMouseLeave,
|
||||
onContextMenu,
|
||||
}: Readonly<LibraryGameCardProps>) {
|
||||
const { t } = useTranslation("library");
|
||||
const { numberFormatter } = useFormat();
|
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const navigate = useNavigate();
|
||||
const [isTooltipHovered, setIsTooltipHovered] = useState(false);
|
||||
const [contextMenu, setContextMenu] = useState<{
|
||||
visible: boolean;
|
||||
position: { x: number; y: number };
|
||||
}>({ visible: false, position: { x: 0, y: 0 } });
|
||||
|
||||
const formatPlayTime = useCallback(
|
||||
(playTimeInMilliseconds = 0, isShort = false) => {
|
||||
@@ -60,30 +60,23 @@ export function LibraryGameCard({
|
||||
navigate(buildGameDetailsPath(game));
|
||||
};
|
||||
|
||||
const handleContextMenu = (e: React.MouseEvent) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
const handleContextMenuClick = useCallback(
|
||||
(e: React.MouseEvent) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
onContextMenu(game, { x: e.clientX, y: e.clientY });
|
||||
},
|
||||
[game, onContextMenu]
|
||||
);
|
||||
|
||||
setContextMenu({
|
||||
visible: true,
|
||||
position: { x: e.clientX, y: e.clientY },
|
||||
});
|
||||
};
|
||||
|
||||
const handleMenuButtonClick = (e: React.MouseEvent) => {
|
||||
e.stopPropagation();
|
||||
setContextMenu({
|
||||
visible: true,
|
||||
position: {
|
||||
x: e.currentTarget.getBoundingClientRect().right,
|
||||
y: e.currentTarget.getBoundingClientRect().bottom,
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
const handleCloseContextMenu = () => {
|
||||
setContextMenu({ visible: false, position: { x: 0, y: 0 } });
|
||||
};
|
||||
const handleMenuButtonClick = useCallback(
|
||||
(e: React.MouseEvent) => {
|
||||
e.stopPropagation();
|
||||
const rect = e.currentTarget.getBoundingClientRect();
|
||||
onContextMenu(game, { x: rect.right, y: rect.bottom });
|
||||
},
|
||||
[game, onContextMenu]
|
||||
);
|
||||
|
||||
const coverImage =
|
||||
game.coverImageUrl ??
|
||||
@@ -93,110 +86,85 @@ export function LibraryGameCard({
|
||||
undefined;
|
||||
|
||||
return (
|
||||
<>
|
||||
<button
|
||||
type="button"
|
||||
onMouseEnter={onMouseEnter}
|
||||
onMouseLeave={onMouseLeave}
|
||||
className="library-game-card__wrapper"
|
||||
title={isTooltipHovered ? undefined : game.title}
|
||||
onClick={handleCardClick}
|
||||
onContextMenu={handleContextMenu}
|
||||
>
|
||||
<div className="library-game-card__overlay">
|
||||
<div className="library-game-card__top-section">
|
||||
<div
|
||||
className="library-game-card__playtime"
|
||||
data-tooltip-place="top"
|
||||
data-tooltip-content={
|
||||
game.hasManuallyUpdatedPlaytime
|
||||
? t("manual_playtime_tooltip")
|
||||
: undefined
|
||||
}
|
||||
data-tooltip-id={game.objectId}
|
||||
>
|
||||
{game.hasManuallyUpdatedPlaytime ? (
|
||||
<AlertFillIcon
|
||||
size={11}
|
||||
className="library-game-card__manual-playtime"
|
||||
/>
|
||||
) : (
|
||||
<ClockIcon size={11} />
|
||||
)}
|
||||
<span className="library-game-card__playtime-long">
|
||||
{formatPlayTime(game.playTimeInMilliseconds)}
|
||||
</span>
|
||||
<span className="library-game-card__playtime-short">
|
||||
{formatPlayTime(game.playTimeInMilliseconds, true)}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<button
|
||||
type="button"
|
||||
className="library-game-card__menu-button"
|
||||
onClick={handleMenuButtonClick}
|
||||
title="More options"
|
||||
>
|
||||
<ThreeBarsIcon size={16} />
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onMouseEnter={onMouseEnter}
|
||||
onMouseLeave={onMouseLeave}
|
||||
className="library-game-card__wrapper"
|
||||
title={game.title}
|
||||
onClick={handleCardClick}
|
||||
onContextMenu={handleContextMenuClick}
|
||||
>
|
||||
<div className="library-game-card__overlay">
|
||||
<div className="library-game-card__top-section">
|
||||
<div className="library-game-card__playtime">
|
||||
{game.hasManuallyUpdatedPlaytime ? (
|
||||
<AlertFillIcon
|
||||
size={11}
|
||||
className="library-game-card__manual-playtime"
|
||||
/>
|
||||
) : (
|
||||
<ClockIcon size={11} />
|
||||
)}
|
||||
<span className="library-game-card__playtime-long">
|
||||
{formatPlayTime(game.playTimeInMilliseconds)}
|
||||
</span>
|
||||
<span className="library-game-card__playtime-short">
|
||||
{formatPlayTime(game.playTimeInMilliseconds, true)}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{/* Achievements section - shown on hover */}
|
||||
{(game.achievementCount ?? 0) > 0 && (
|
||||
<div className="library-game-card__achievements">
|
||||
<div className="library-game-card__achievement-header">
|
||||
<div className="library-game-card__achievements-gap">
|
||||
<TrophyIcon
|
||||
size={13}
|
||||
className="library-game-card__achievement-trophy"
|
||||
/>
|
||||
<span className="library-game-card__achievement-count">
|
||||
{game.unlockedAchievementCount ?? 0} /{" "}
|
||||
{game.achievementCount ?? 0}
|
||||
</span>
|
||||
</div>
|
||||
<span className="library-game-card__achievement-percentage">
|
||||
{Math.round(
|
||||
((game.unlockedAchievementCount ?? 0) /
|
||||
(game.achievementCount ?? 1)) *
|
||||
100
|
||||
)}
|
||||
%
|
||||
</span>
|
||||
</div>
|
||||
<div className="library-game-card__achievement-progress">
|
||||
<div
|
||||
className="library-game-card__achievement-bar"
|
||||
style={{
|
||||
width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<button
|
||||
type="button"
|
||||
className="library-game-card__menu-button"
|
||||
onClick={handleMenuButtonClick}
|
||||
title="More options"
|
||||
>
|
||||
<ThreeBarsIcon size={16} />
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<img
|
||||
src={coverImage ?? undefined}
|
||||
alt={game.title}
|
||||
className="library-game-card__game-image"
|
||||
/>
|
||||
</button>
|
||||
<Tooltip
|
||||
id={game.objectId}
|
||||
style={{
|
||||
zIndex: 9999,
|
||||
}}
|
||||
openOnClick={false}
|
||||
afterShow={() => setIsTooltipHovered(true)}
|
||||
afterHide={() => setIsTooltipHovered(false)}
|
||||
{/* Achievements section - shown on hover */}
|
||||
{(game.achievementCount ?? 0) > 0 && (
|
||||
<div className="library-game-card__achievements">
|
||||
<div className="library-game-card__achievement-header">
|
||||
<div className="library-game-card__achievements-gap">
|
||||
<TrophyIcon
|
||||
size={13}
|
||||
className="library-game-card__achievement-trophy"
|
||||
/>
|
||||
<span className="library-game-card__achievement-count">
|
||||
{game.unlockedAchievementCount ?? 0} /{" "}
|
||||
{game.achievementCount ?? 0}
|
||||
</span>
|
||||
</div>
|
||||
<span className="library-game-card__achievement-percentage">
|
||||
{Math.round(
|
||||
((game.unlockedAchievementCount ?? 0) /
|
||||
(game.achievementCount ?? 1)) *
|
||||
100
|
||||
)}
|
||||
%
|
||||
</span>
|
||||
</div>
|
||||
<div className="library-game-card__achievement-progress">
|
||||
<div
|
||||
className="library-game-card__achievement-bar"
|
||||
style={{
|
||||
width: `${((game.unlockedAchievementCount ?? 0) / (game.achievementCount ?? 1)) * 100}%`,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<img
|
||||
src={coverImage ?? undefined}
|
||||
alt={game.title}
|
||||
className="library-game-card__game-image"
|
||||
loading="lazy"
|
||||
/>
|
||||
<GameContextMenu
|
||||
game={game}
|
||||
visible={contextMenu.visible}
|
||||
position={contextMenu.position}
|
||||
onClose={handleCloseContextMenu}
|
||||
/>
|
||||
</>
|
||||
</button>
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
import { useEffect, useMemo, useState } from "react";
|
||||
import { useEffect, useMemo, useState, useCallback, useRef } from "react";
|
||||
import { useLibrary, useAppDispatch, useAppSelector } from "@renderer/hooks";
|
||||
import { setHeaderTitle } from "@renderer/features";
|
||||
import { TelescopeIcon } from "@primer/octicons-react";
|
||||
import { useTranslation } from "react-i18next";
|
||||
import { LibraryGame } from "@types";
|
||||
import { GameContextMenu } from "@renderer/components";
|
||||
import VirtualList from "rc-virtual-list";
|
||||
import { LibraryGameCard } from "./library-game-card";
|
||||
// detailed view removed — keep file if needed later
|
||||
import { LibraryGameCardLarge } from "./library-game-card-large";
|
||||
import { ViewOptions, ViewMode } from "./view-options";
|
||||
import { FilterOptions, FilterOption } from "./filter-options";
|
||||
@@ -19,6 +21,14 @@ export default function Library() {
|
||||
|
||||
const [viewMode, setViewMode] = useState<ViewMode>("compact");
|
||||
const [filterBy, setFilterBy] = useState<FilterOption>("all");
|
||||
const [containerHeight, setContainerHeight] = useState(800);
|
||||
const [contextMenu, setContextMenu] = useState<{
|
||||
game: LibraryGame | null;
|
||||
visible: boolean;
|
||||
position: { x: number; y: number };
|
||||
}>({ game: null, visible: false, position: { x: 0, y: 0 } });
|
||||
|
||||
const containerRef = useRef<HTMLElement>(null);
|
||||
const searchQuery = useAppSelector((state) => state.library.searchQuery);
|
||||
const dispatch = useAppDispatch();
|
||||
const { t } = useTranslation("library");
|
||||
@@ -47,13 +57,37 @@ export default function Library() {
|
||||
};
|
||||
}, [dispatch, t, updateLibrary]);
|
||||
|
||||
const handleOnMouseEnterGameCard = () => {
|
||||
// Optional: pause animations if needed
|
||||
};
|
||||
useEffect(() => {
|
||||
const updateHeight = () => {
|
||||
if (containerRef.current) {
|
||||
const rect = containerRef.current.getBoundingClientRect();
|
||||
setContainerHeight(window.innerHeight - rect.top);
|
||||
}
|
||||
};
|
||||
|
||||
const handleOnMouseLeaveGameCard = () => {
|
||||
updateHeight();
|
||||
window.addEventListener("resize", updateHeight);
|
||||
return () => window.removeEventListener("resize", updateHeight);
|
||||
}, []);
|
||||
|
||||
const handleOnMouseEnterGameCard = useCallback(() => {
|
||||
// Optional: pause animations if needed
|
||||
}, []);
|
||||
|
||||
const handleOnMouseLeaveGameCard = useCallback(() => {
|
||||
// Optional: resume animations if needed
|
||||
};
|
||||
}, []);
|
||||
|
||||
const handleOpenContextMenu = useCallback(
|
||||
(game: LibraryGame, position: { x: number; y: number }) => {
|
||||
setContextMenu({ game, visible: true, position });
|
||||
},
|
||||
[]
|
||||
);
|
||||
|
||||
const handleCloseContextMenu = useCallback(() => {
|
||||
setContextMenu({ game: null, visible: false, position: { x: 0, y: 0 } });
|
||||
}, []);
|
||||
|
||||
const filteredLibrary = useMemo(() => {
|
||||
let filtered;
|
||||
@@ -102,21 +136,33 @@ export default function Library() {
|
||||
});
|
||||
}, [library, filterBy, searchQuery]);
|
||||
|
||||
// No sorting for now — rely on filteredLibrary
|
||||
const sortedLibrary = filteredLibrary;
|
||||
|
||||
// Calculate counts for filters
|
||||
const allGamesCount = library.length;
|
||||
const favouritedCount = library.filter((game) => game.favorite).length;
|
||||
const newGamesCount = library.filter(
|
||||
(game) => (game.playTimeInMilliseconds || 0) === 0
|
||||
).length;
|
||||
const top10Count = Math.min(10, library.length);
|
||||
const filterCounts = useMemo(() => {
|
||||
const allGamesCount = library.length;
|
||||
let favouritedCount = 0;
|
||||
let newGamesCount = 0;
|
||||
|
||||
for (const game of library) {
|
||||
if (game.favorite) favouritedCount++;
|
||||
if ((game.playTimeInMilliseconds || 0) === 0) newGamesCount++;
|
||||
}
|
||||
|
||||
return {
|
||||
allGamesCount,
|
||||
favouritedCount,
|
||||
newGamesCount,
|
||||
top10Count: Math.min(10, allGamesCount),
|
||||
};
|
||||
}, [library]);
|
||||
|
||||
const hasGames = library.length > 0;
|
||||
|
||||
const itemHeight =
|
||||
viewMode === "large" ? 200 : viewMode === "grid" ? 240 : 180;
|
||||
|
||||
return (
|
||||
<section className="library__content">
|
||||
<section className="library__content" ref={containerRef}>
|
||||
{hasGames && (
|
||||
<div className="library__page-header">
|
||||
<div className="library__controls-row">
|
||||
@@ -124,10 +170,10 @@ export default function Library() {
|
||||
<FilterOptions
|
||||
filterBy={filterBy}
|
||||
onFilterChange={setFilterBy}
|
||||
allGamesCount={allGamesCount}
|
||||
favouritedCount={favouritedCount}
|
||||
newGamesCount={newGamesCount}
|
||||
top10Count={top10Count}
|
||||
allGamesCount={filterCounts.allGamesCount}
|
||||
favouritedCount={filterCounts.favouritedCount}
|
||||
newGamesCount={filterCounts.newGamesCount}
|
||||
top10Count={filterCounts.top10Count}
|
||||
/>
|
||||
</div>
|
||||
|
||||
@@ -148,17 +194,38 @@ export default function Library() {
|
||||
</div>
|
||||
)}
|
||||
|
||||
{hasGames && viewMode === "large" && (
|
||||
{hasGames && sortedLibrary.length > 50 && viewMode === "large" && (
|
||||
<div className="library__games-list library__games-list--large">
|
||||
{sortedLibrary.map((game) => (
|
||||
<LibraryGameCardLarge
|
||||
key={`${game.shop}-${game.objectId}`}
|
||||
game={game}
|
||||
/>
|
||||
))}
|
||||
<VirtualList
|
||||
data={sortedLibrary}
|
||||
height={containerHeight}
|
||||
itemHeight={itemHeight}
|
||||
itemKey={(game) => `${game.shop}-${game.objectId}`}
|
||||
>
|
||||
{(game) => (
|
||||
<LibraryGameCardLarge
|
||||
game={game}
|
||||
onContextMenu={handleOpenContextMenu}
|
||||
/>
|
||||
)}
|
||||
</VirtualList>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{hasGames &&
|
||||
(sortedLibrary.length <= 50 || viewMode !== "large") &&
|
||||
viewMode === "large" && (
|
||||
<div className="library__games-list library__games-list--large">
|
||||
{sortedLibrary.map((game) => (
|
||||
<LibraryGameCardLarge
|
||||
key={`${game.shop}-${game.objectId}`}
|
||||
game={game}
|
||||
onContextMenu={handleOpenContextMenu}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
{hasGames && viewMode !== "large" && (
|
||||
<ul className={`library__games-grid library__games-grid--${viewMode}`}>
|
||||
{sortedLibrary.map((game) => (
|
||||
@@ -170,11 +237,21 @@ export default function Library() {
|
||||
game={game}
|
||||
onMouseEnter={handleOnMouseEnterGameCard}
|
||||
onMouseLeave={handleOnMouseLeaveGameCard}
|
||||
onContextMenu={handleOpenContextMenu}
|
||||
/>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
|
||||
{contextMenu.game && (
|
||||
<GameContextMenu
|
||||
game={contextMenu.game}
|
||||
visible={contextMenu.visible}
|
||||
position={contextMenu.position}
|
||||
onClose={handleCloseContextMenu}
|
||||
/>
|
||||
)}
|
||||
</section>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user