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https://github.com/hydralauncher/hydra.git
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feat: refactor
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@@ -8,9 +8,7 @@ const saveGameShopAssets = async (
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shop: GameShop,
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assets: ShopAssets
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): Promise<void> => {
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if (shop === "steam") {
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await gamesShopAssetsSublevel.put(levelKeys.game(shop, objectId), assets);
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}
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return gamesShopAssetsSublevel.put(levelKeys.game(shop, objectId), assets);
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};
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registerEvent("saveGameShopAssets", saveGameShopAssets);
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@@ -40,12 +40,12 @@ export interface ShopAssets {
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objectId: string;
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shop: GameShop;
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title: string;
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coverImageUrl: string;
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iconUrl: string | null;
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libraryHeroImageUrl: string;
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libraryImageUrl: string;
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logoImageUrl: string;
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iconUrl: string | null;
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logoPosition: string | null;
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coverImageUrl: string;
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}
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export type ShopDetails = SteamAppDetails & {
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@@ -61,21 +61,16 @@ export interface TorrentFile {
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length: number;
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}
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export interface UserGame {
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export type UserGame = {
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objectId: string;
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shop: GameShop;
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title: string;
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iconUrl: string | null;
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libraryHeroImageUrl: string;
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libraryImageUrl: string;
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logoImageUrl: string;
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coverImageUrl: string;
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playTimeInSeconds: number;
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lastTimePlayed: Date | null;
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unlockedAchievementCount: number;
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achievementCount: number;
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achievementsPointsEarnedSum: number;
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}
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} & ShopAssets;
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export interface GameRunning {
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id: string;
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@@ -119,17 +114,11 @@ export interface UserFriend {
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profileImageUrl: string | null;
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createdAt: string;
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updatedAt: string;
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currentGame: {
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title: string;
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iconUrl: string;
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libraryHeroImageUrl: string;
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libraryImageUrl: string;
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logoImageUrl: string;
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coverImageUrl: string;
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objectId: string;
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shop: GameShop;
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sessionDurationInSeconds: number;
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} | null;
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currentGame:
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| (ShopAssets & {
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sessionDurationInSeconds: number;
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})
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| null;
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}
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export interface UserFriends {
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@@ -161,14 +150,10 @@ export interface UserRelation {
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updatedAt: string;
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}
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export interface UserProfileCurrentGame extends Omit<GameRunning, "objectId"> {
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objectId: string;
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sessionDurationInSeconds: number;
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libraryHeroImageUrl: string;
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libraryImageUrl: string;
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logoImageUrl: string;
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coverImageUrl: string;
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}
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export type UserProfileCurrentGame = GameRunning &
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ShopAssets & {
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sessionDurationInSeconds: number;
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};
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export type ProfileVisibility = "PUBLIC" | "PRIVATE" | "FRIENDS";
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@@ -328,7 +313,7 @@ export interface CatalogueSearchPayload {
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developers: string[];
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}
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export interface CatalogueSearchResult {
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export type CatalogueSearchResult = {
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id: string;
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tags: string[];
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genres: string[];
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@@ -339,14 +324,8 @@ export interface CatalogueSearchResult {
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title: string;
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installCount: number;
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achievementCount: number;
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iconUrl: string;
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coverImageUrl: string;
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libraryHeroImageUrl: string;
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libraryImageUrl: string;
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logoImageUrl: string;
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logoPosition: string | null;
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shopData: string;
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}
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} & ShopAssets;
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export type LibraryGame = Game &
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Partial<ShopAssets> & {
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