refactor: simplify game entry preparation in download processes by consolidating logic into a helper function

This commit is contained in:
Moyasee
2026-01-24 19:56:55 +02:00
parent d448a699da
commit c9afd65536
4 changed files with 52 additions and 62 deletions

View File

@@ -2,14 +2,9 @@ import { registerEvent } from "../register-event";
import type { Download, StartGameDownloadPayload } from "@types";
import { DownloadManager, HydraApi, logger } from "@main/services";
import { createGame } from "@main/services/library-sync";
import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
levelKeys,
} from "@main/level";
import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
import { parseBytes } from "@shared";
import { handleDownloadError } from "@main/helpers";
import { handleDownloadError, prepareGameEntry } from "@main/helpers";
const addGameToQueue = async (
_event: Electron.IpcMainInvokeEvent,
@@ -54,30 +49,7 @@ const addGameToQueue = async (
return handleDownloadError(err, downloader);
}
const game = await gamesSublevel.get(gameKey);
const gameAssets = await gamesShopAssetsSublevel.get(gameKey);
await downloadsSublevel.del(gameKey);
if (game) {
await gamesSublevel.put(gameKey, {
...game,
isDeleted: false,
});
} else {
await gamesSublevel.put(gameKey, {
title,
iconUrl: gameAssets?.iconUrl ?? null,
libraryHeroImageUrl: gameAssets?.libraryHeroImageUrl ?? null,
logoImageUrl: gameAssets?.logoImageUrl ?? null,
objectId,
shop,
remoteId: null,
playTimeInMilliseconds: 0,
lastTimePlayed: null,
isDeleted: false,
});
}
await prepareGameEntry({ gameKey, title, objectId, shop });
try {
await downloadsSublevel.put(gameKey, download);

View File

@@ -3,13 +3,8 @@ import type { Download, StartGameDownloadPayload } from "@types";
import { DownloadManager, HydraApi, logger } from "@main/services";
import { createGame } from "@main/services/library-sync";
import { parseBytes } from "@shared";
import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
levelKeys,
} from "@main/level";
import { handleDownloadError } from "@main/helpers";
import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
import { handleDownloadError, prepareGameEntry } from "@main/helpers";
const startGameDownload = async (
_event: Electron.IpcMainInvokeEvent,
@@ -39,30 +34,7 @@ const startGameDownload = async (
}
}
const game = await gamesSublevel.get(gameKey);
const gameAssets = await gamesShopAssetsSublevel.get(gameKey);
await downloadsSublevel.del(gameKey);
if (game) {
await gamesSublevel.put(gameKey, {
...game,
isDeleted: false,
});
} else {
await gamesSublevel.put(gameKey, {
title,
iconUrl: gameAssets?.iconUrl ?? null,
libraryHeroImageUrl: gameAssets?.libraryHeroImageUrl ?? null,
logoImageUrl: gameAssets?.logoImageUrl ?? null,
objectId,
shop,
remoteId: null,
playTimeInMilliseconds: 0,
lastTimePlayed: null,
isDeleted: false,
});
}
await prepareGameEntry({ gameKey, title, objectId, shop });
await DownloadManager.cancelDownload(gameKey);

View File

@@ -0,0 +1,45 @@
import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
} from "@main/level";
import type { GameShop } from "@types";
interface PrepareGameEntryParams {
gameKey: string;
title: string;
objectId: string;
shop: GameShop;
}
export const prepareGameEntry = async ({
gameKey,
title,
objectId,
shop,
}: PrepareGameEntryParams): Promise<void> => {
const game = await gamesSublevel.get(gameKey);
const gameAssets = await gamesShopAssetsSublevel.get(gameKey);
await downloadsSublevel.del(gameKey);
if (game) {
await gamesSublevel.put(gameKey, {
...game,
isDeleted: false,
});
} else {
await gamesSublevel.put(gameKey, {
title,
iconUrl: gameAssets?.iconUrl ?? null,
libraryHeroImageUrl: gameAssets?.libraryHeroImageUrl ?? null,
logoImageUrl: gameAssets?.logoImageUrl ?? null,
objectId,
shop,
remoteId: null,
playTimeInMilliseconds: 0,
lastTimePlayed: null,
isDeleted: false,
});
}
};

View File

@@ -95,3 +95,4 @@ export const getThemeSoundPath = (
export * from "./reg-parser";
export * from "./download-error-handler";
export * from "./download-game-helper";