chore: update package.json to use yarn commands for type checking and building
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This commit is contained in:
Chubby Granny Chaser
2025-11-30 15:21:50 +00:00
parent cb01301a0d
commit e49d885b30
3 changed files with 104 additions and 106 deletions

View File

@@ -19,12 +19,12 @@
"lint": "eslint . --ext .js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix",
"typecheck:node": "tsc --noEmit -p tsconfig.node.json --composite false",
"typecheck:web": "tsc --noEmit -p tsconfig.web.json --composite false",
"typecheck": "npm run typecheck:node && npm run typecheck:web",
"typecheck": "yarn run typecheck:node && yarn run typecheck:web",
"start": "electron-vite preview",
"dev": "electron-vite dev",
"build": "npm run typecheck && electron-vite build",
"build": "yarn run typecheck && electron-vite build",
"postinstall": "electron-builder install-app-deps && node ./scripts/postinstall.cjs",
"build:unpack": "npm run build && electron-builder --dir",
"build:unpack": "yarn run build && electron-builder --dir",
"build:win": "electron-vite build && electron-builder --win",
"build:mac": "electron-vite build && electron-builder --mac",
"build:linux": "electron-vite build && electron-builder --linux",

View File

@@ -305,9 +305,11 @@ function HeroDownloadView({
)}
</span>
)}
<span className="download-group__progress-percentage">
<AnimatedPercentage value={currentProgress} />
</span>
{(!lastPacket?.isCheckingFiles || currentProgress > 0) && (
<span className="download-group__progress-percentage">
<AnimatedPercentage value={currentProgress} />
</span>
)}
</div>
<div className="download-group__progress-bar">
<div

View File

@@ -132,116 +132,112 @@ export function UserLibraryGameCard({
onClick={() => navigate(buildUserGameDetailsPath(game))}
title={isTooltipHovered ? undefined : game.title}
>
<div className="user-library-game__overlay">
{isMe && (
<div className="user-library-game__actions-container">
<button
type="button"
className="user-library-game__pin-button"
onClick={(e) => {
e.stopPropagation();
toggleGamePinned();
}}
disabled={isPinning}
>
{game.isPinned ? (
<PinSlashIcon size={12} />
) : (
<PinIcon size={12} />
)}
</button>
</div>
)}
<div
className="user-library-game__playtime"
data-tooltip-place="top"
data-tooltip-content={
game.hasManuallyUpdatedPlaytime
? t("manual_playtime_tooltip")
: undefined
}
data-tooltip-id={game.objectId}
>
{game.hasManuallyUpdatedPlaytime ? (
<AlertFillIcon
size={11}
className="user-library-game__manual-playtime"
/>
) : (
<ClockIcon size={11} />
)}
<span className="user-library-game__playtime-long">
{formatPlayTime(game.playTimeInSeconds)}
</span>
<span className="user-library-game__playtime-short">
{formatPlayTime(game.playTimeInSeconds, true)}
</span>
<div className="user-library-game__overlay">
{isMe && (
<div className="user-library-game__actions-container">
<button
type="button"
className="user-library-game__pin-button"
onClick={(e) => {
e.stopPropagation();
toggleGamePinned();
}}
disabled={isPinning}
>
{game.isPinned ? (
<PinSlashIcon size={12} />
) : (
<PinIcon size={12} />
)}
</button>
</div>
)}
<div
className="user-library-game__playtime"
data-tooltip-place="top"
data-tooltip-content={
game.hasManuallyUpdatedPlaytime
? t("manual_playtime_tooltip")
: undefined
}
data-tooltip-id={game.objectId}
>
{game.hasManuallyUpdatedPlaytime ? (
<AlertFillIcon
size={11}
className="user-library-game__manual-playtime"
/>
) : (
<ClockIcon size={11} />
)}
<span className="user-library-game__playtime-long">
{formatPlayTime(game.playTimeInSeconds)}
</span>
<span className="user-library-game__playtime-short">
{formatPlayTime(game.playTimeInSeconds, true)}
</span>
</div>
{userProfile?.hasActiveSubscription &&
game.achievementCount > 0 && (
<div className="user-library-game__stats">
<div className="user-library-game__stats-header">
<div className="user-library-game__stats-content">
<div
className="user-library-game__stats-item"
style={{
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<TrophyIcon size={13} />
<span>
{game.unlockedAchievementCount} /{" "}
{game.achievementCount}
</span>
</div>
{game.achievementsPointsEarnedSum > 0 && (
<div
className="user-library-game__stats-item"
style={{
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<HydraIcon width={16} height={16} />
{formatAchievementPoints(
game.achievementsPointsEarnedSum
)}
</div>
)}
</div>
{userProfile?.hasActiveSubscription && game.achievementCount > 0 && (
<div className="user-library-game__stats">
<div className="user-library-game__stats-header">
<div className="user-library-game__stats-content">
<div
className="user-library-game__stats-item"
style={{
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<TrophyIcon size={13} />
<span>
{formatDownloadProgress(
game.unlockedAchievementCount / game.achievementCount,
1
)}
{game.unlockedAchievementCount} / {game.achievementCount}
</span>
</div>
<progress
max={1}
value={
game.unlockedAchievementCount / game.achievementCount
}
className="user-library-game__achievements-progress"
/>
{game.achievementsPointsEarnedSum > 0 && (
<div
className="user-library-game__stats-item"
style={{
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<HydraIcon width={16} height={16} />
{formatAchievementPoints(
game.achievementsPointsEarnedSum
)}
</div>
)}
</div>
)}
</div>
{imageError || !game.coverImageUrl ? (
<div className="user-library-game__cover-placeholder">
<ImageIcon size={48} />
<span>
{formatDownloadProgress(
game.unlockedAchievementCount / game.achievementCount,
1
)}
</span>
</div>
<progress
max={1}
value={game.unlockedAchievementCount / game.achievementCount}
className="user-library-game__achievements-progress"
/>
</div>
) : (
<img
src={game.coverImageUrl}
alt={game.title}
className="user-library-game__game-image"
onError={() => setImageError(true)}
/>
)}
</div>
{imageError || !game.coverImageUrl ? (
<div className="user-library-game__cover-placeholder">
<ImageIcon size={48} />
</div>
) : (
<img
src={game.coverImageUrl}
alt={game.title}
className="user-library-game__game-image"
onError={() => setImageError(true)}
/>
)}
</button>
<Tooltip
id={game.objectId}