feat: proper cleanup of unused assets

This commit is contained in:
Moyasee
2025-09-29 14:51:08 +03:00
parent dfd640ebda
commit f3b4898e9c
3 changed files with 117 additions and 3 deletions

View File

@@ -1,6 +1,6 @@
import { registerEvent } from "../register-event";
import { HydraApi } from "@main/services";
import { gamesSublevel, levelKeys } from "@main/level";
import { gamesSublevel, gamesShopAssetsSublevel, levelKeys } from "@main/level";
import type { GameShop } from "@types";
const removeGameFromLibrary = async (
@@ -12,15 +12,62 @@ const removeGameFromLibrary = async (
const game = await gamesSublevel.get(gameKey);
if (game) {
await gamesSublevel.put(gameKey, {
// Collect asset paths that need to be cleaned up before marking as deleted
const assetPathsToDelete: string[] = [];
const assetUrls = game.shop === "custom"
? [game.iconUrl, game.logoImageUrl, game.libraryHeroImageUrl]
: [game.customIconUrl, game.customLogoImageUrl, game.customHeroImageUrl];
assetUrls.forEach(url => {
if (url?.startsWith("local:")) {
assetPathsToDelete.push(url.replace("local:", ""));
}
});
const updatedGame = {
...game,
isDeleted: true,
executablePath: null,
});
...(game.shop !== "custom" && {
customIconUrl: null,
customLogoImageUrl: null,
customHeroImageUrl: null,
}),
};
await gamesSublevel.put(gameKey, updatedGame);
if (game.shop !== "custom") {
const existingAssets = await gamesShopAssetsSublevel.get(gameKey);
if (existingAssets) {
const resetAssets = {
...existingAssets,
title: existingAssets.title,
};
await gamesShopAssetsSublevel.put(gameKey, resetAssets);
}
}
if (game?.remoteId) {
HydraApi.delete(`/profile/games/${game.remoteId}`).catch(() => {});
}
if (assetPathsToDelete.length > 0) {
const fs = await import("fs");
for (const assetPath of assetPathsToDelete) {
try {
if (fs.existsSync(assetPath)) {
await fs.promises.unlink(assetPath);
}
} catch (error) {
console.warn(`Failed to delete asset ${assetPath}:`, error);
}
}
}
}
};

View File

@@ -18,6 +18,30 @@ const updateCustomGame = async (
throw new Error("Game not found");
}
// Collect old asset paths that will be replaced
const oldAssetPaths: string[] = [];
if (existingGame.iconUrl && iconUrl && existingGame.iconUrl !== iconUrl && existingGame.iconUrl.startsWith("local:")) {
oldAssetPaths.push(existingGame.iconUrl.replace("local:", ""));
}
if (existingGame.iconUrl && !iconUrl && existingGame.iconUrl.startsWith("local:")) {
oldAssetPaths.push(existingGame.iconUrl.replace("local:", ""));
}
if (existingGame.logoImageUrl && logoImageUrl && existingGame.logoImageUrl !== logoImageUrl && existingGame.logoImageUrl.startsWith("local:")) {
oldAssetPaths.push(existingGame.logoImageUrl.replace("local:", ""));
}
if (existingGame.logoImageUrl && !logoImageUrl && existingGame.logoImageUrl.startsWith("local:")) {
oldAssetPaths.push(existingGame.logoImageUrl.replace("local:", ""));
}
if (existingGame.libraryHeroImageUrl && libraryHeroImageUrl && existingGame.libraryHeroImageUrl !== libraryHeroImageUrl && existingGame.libraryHeroImageUrl.startsWith("local:")) {
oldAssetPaths.push(existingGame.libraryHeroImageUrl.replace("local:", ""));
}
if (existingGame.libraryHeroImageUrl && !libraryHeroImageUrl && existingGame.libraryHeroImageUrl.startsWith("local:")) {
oldAssetPaths.push(existingGame.libraryHeroImageUrl.replace("local:", ""));
}
const updatedGame = {
...existingGame,
title,
@@ -43,6 +67,20 @@ const updateCustomGame = async (
await gamesShopAssetsSublevel.put(gameKey, updatedAssets);
}
// Manually delete specific old asset files instead of running full cleanup
if (oldAssetPaths.length > 0) {
const fs = await import("fs");
for (const assetPath of oldAssetPaths) {
try {
if (fs.existsSync(assetPath)) {
await fs.promises.unlink(assetPath);
}
} catch (error) {
console.warn(`Failed to delete old asset ${assetPath}:`, error);
}
}
}
return updatedGame;
};

View File

@@ -18,6 +18,21 @@ const updateGameCustomAssets = async (
throw new Error("Game not found");
}
// Collect old custom asset paths that will be replaced
const oldAssetPaths: string[] = [];
const assetPairs = [
{ existing: existingGame.customIconUrl, new: customIconUrl },
{ existing: existingGame.customLogoImageUrl, new: customLogoImageUrl },
{ existing: existingGame.customHeroImageUrl, new: customHeroImageUrl }
];
assetPairs.forEach(({ existing, new: newUrl }) => {
if (existing && newUrl !== undefined && existing !== newUrl && existing.startsWith("local:")) {
oldAssetPaths.push(existing.replace("local:", ""));
}
});
const updatedGame = {
...existingGame,
title,
@@ -39,6 +54,20 @@ const updateGameCustomAssets = async (
await gamesShopAssetsSublevel.put(gameKey, updatedAssets);
}
// Manually delete specific old custom asset files instead of running full cleanup
if (oldAssetPaths.length > 0) {
const fs = await import("fs");
for (const assetPath of oldAssetPaths) {
try {
if (fs.existsSync(assetPath)) {
await fs.promises.unlink(assetPath);
}
} catch (error) {
console.warn(`Failed to delete old custom asset ${assetPath}:`, error);
}
}
}
return updatedGame;
};