Compare commits

...

10 Commits

Author SHA1 Message Date
Zamitto
cd3fa10bf7 chore: fix version code
Some checks failed
Build / build (ubuntu-latest) (push) Has been cancelled
Build / build (windows-2022) (push) Has been cancelled
2025-11-11 18:27:53 -03:00
Zamitto
a57cc83076 Merge branch 'release/v3.7.5' 2025-11-11 18:17:53 -03:00
Zamitto
c75a6ad439 fix: using achievement count data from api 2025-11-11 18:15:26 -03:00
Moyase
05d68fa23b Merge pull request #1856 from hydralauncher/fix/library-game-card
fix: custom assets not being showed in library page
2025-11-11 22:10:24 +02:00
Moyasee
527a65e9bc feat: remembering the view user left the library and restoring it on opening library again 2025-11-11 22:07:42 +02:00
Moyasee
fe6bb5763d fix: deleting game from context menu doesnt work in library 2025-11-11 22:03:33 +02:00
Moyasee
002dff098c fix: custom assets not being showed in library page 2025-11-11 21:50:48 +02:00
Chubby Granny Chaser
436d1b74be ci: fixing format
Some checks failed
Build Renderer / build (push) Has been cancelled
Release / build (ubuntu-latest) (push) Has been cancelled
Release / build (windows-2022) (push) Has been cancelled
2025-11-11 18:35:18 +00:00
Chubby Granny Chaser
b89de065fe ci: fixing format 2025-11-11 18:33:28 +00:00
Chubby Granny Chaser
7fcdab07cb Merge pull request #1842 from hydralauncher/feat/displaying-new-game-update
Feat: displaying new game update
2025-11-11 18:23:42 +00:00
10 changed files with 53 additions and 36 deletions

View File

@@ -4,7 +4,6 @@ import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
gameAchievementsSublevel,
} from "@main/level";
const getLibrary = async (): Promise<LibraryGame[]> => {
@@ -19,33 +18,19 @@ const getLibrary = async (): Promise<LibraryGame[]> => {
const download = await downloadsSublevel.get(key);
const gameAssets = await gamesShopAssetsSublevel.get(key);
let unlockedAchievementCount = 0;
let achievementCount = 0;
try {
const achievements = await gameAchievementsSublevel.get(key);
if (achievements) {
achievementCount = achievements.achievements.length;
unlockedAchievementCount =
achievements.unlockedAchievements.length;
}
} catch {
// No achievements data for this game
}
return {
id: key,
...game,
download: download ?? null,
unlockedAchievementCount,
achievementCount,
unlockedAchievementCount: game.unlockedAchievementCount ?? 0,
achievementCount: game.achievementCount ?? 0,
// Spread gameAssets last to ensure all image URLs are properly set
...gameAssets,
// Preserve custom image URLs from game if they exist
customIconUrl: game.customIconUrl,
customLogoImageUrl: game.customLogoImageUrl,
customHeroImageUrl: game.customHeroImageUrl,
} as LibraryGame;
};
})
);
});

View File

@@ -9,6 +9,8 @@ type ProfileGame = {
hasManuallyUpdatedPlaytime: boolean;
isFavorite?: boolean;
isPinned?: boolean;
achievementCount: number;
unlockedAchievementCount: number;
} & ShopAssets;
export const mergeWithRemoteGames = async () => {
@@ -39,6 +41,8 @@ export const mergeWithRemoteGames = async () => {
playTimeInMilliseconds: updatedPlayTime,
favorite: game.isFavorite ?? localGame.favorite,
isPinned: game.isPinned ?? localGame.isPinned,
achievementCount: game.achievementCount,
unlockedAchievementCount: game.unlockedAchievementCount,
});
} else {
await gamesSublevel.put(gameKey, {
@@ -55,6 +59,8 @@ export const mergeWithRemoteGames = async () => {
isDeleted: false,
favorite: game.isFavorite ?? false,
isPinned: game.isPinned ?? false,
achievementCount: game.achievementCount,
unlockedAchievementCount: game.unlockedAchievementCount,
});
}

View File

@@ -47,7 +47,7 @@ export function GameCard({ game, ...props }: GameCardProps) {
>
<div className="game-card__backdrop">
<img
src={game.libraryImageUrl}
src={game.libraryImageUrl ?? undefined}
alt={game.title}
className="game-card__cover"
loading="lazy"

View File

@@ -50,14 +50,14 @@ export function Hero() {
>
<div className="hero__backdrop">
<img
src={game.libraryHeroImageUrl}
src={game.libraryHeroImageUrl ?? undefined}
alt={game.description ?? ""}
className="hero__media"
/>
<div className="hero__content">
<img
src={game.logoImageUrl}
src={game.logoImageUrl ?? undefined}
width="250px"
alt={game.description ?? ""}
loading="eager"

View File

@@ -128,7 +128,6 @@
border: 1px solid rgba(34, 197, 94, 0.5);
}
&__section-header {
display: flex;
justify-content: space-between;

View File

@@ -12,12 +12,18 @@ interface LibraryGameCardLargeProps {
) => void;
}
const normalizePathForCss = (url: string | null | undefined): string => {
if (!url) return "";
return url.replaceAll("\\", "/");
};
const getImageWithCustomPriority = (
customUrl: string | null | undefined,
originalUrl: string | null | undefined,
fallbackUrl?: string | null | undefined
) => {
return customUrl || originalUrl || fallbackUrl || "";
const selectedUrl = customUrl || originalUrl || fallbackUrl || "";
return normalizePathForCss(selectedUrl);
};
export const LibraryGameCardLarge = memo(function LibraryGameCardLarge({
@@ -30,15 +36,21 @@ export const LibraryGameCardLarge = memo(function LibraryGameCardLarge({
const backgroundImage = useMemo(
() =>
getImageWithCustomPriority(
game.customHeroImageUrl,
game.libraryHeroImageUrl,
game.libraryImageUrl,
game.iconUrl
game.libraryImageUrl ?? game.iconUrl
),
[game.libraryHeroImageUrl, game.libraryImageUrl, game.iconUrl]
[
game.customHeroImageUrl,
game.libraryHeroImageUrl,
game.libraryImageUrl,
game.iconUrl,
]
);
const backgroundStyle = useMemo(
() => ({ backgroundImage: `url(${backgroundImage})` }),
() =>
backgroundImage ? { backgroundImage: `url(${backgroundImage})` } : {},
[backgroundImage]
);
@@ -49,7 +61,7 @@ export const LibraryGameCardLarge = memo(function LibraryGameCardLarge({
[game.unlockedAchievementCount, game.achievementCount]
);
const logoImage = game.logoImageUrl;
const logoImage = game.customLogoImageUrl ?? game.logoImageUrl;
return (
<button

View File

@@ -25,12 +25,14 @@ export const LibraryGameCard = memo(function LibraryGameCard({
const { formatPlayTime, handleCardClick, handleContextMenuClick } =
useGameCard(game, onContextMenu);
const coverImage =
const coverImage = (
game.customIconUrl ??
game.coverImageUrl ??
game.libraryImageUrl ??
game.libraryHeroImageUrl ??
game.iconUrl ??
undefined;
""
).replaceAll("\\", "/");
return (
<button

View File

@@ -19,7 +19,10 @@ export default function Library() {
onLibraryBatchComplete?: (cb: () => void) => () => void;
};
const [viewMode, setViewMode] = useState<ViewMode>("compact");
const [viewMode, setViewMode] = useState<ViewMode>(() => {
const savedViewMode = localStorage.getItem("library-view-mode");
return (savedViewMode as ViewMode) || "compact";
});
const [filterBy, setFilterBy] = useState<FilterOption>("all");
const [contextMenu, setContextMenu] = useState<{
game: LibraryGame | null;
@@ -31,6 +34,11 @@ export default function Library() {
const dispatch = useAppDispatch();
const { t } = useTranslation("library");
const handleViewModeChange = useCallback((mode: ViewMode) => {
setViewMode(mode);
localStorage.setItem("library-view-mode", mode);
}, []);
useEffect(() => {
dispatch(setHeaderTitle(t("library")));
const electron = (globalThis as unknown as { electron?: ElectronAPI })
@@ -71,7 +79,7 @@ export default function Library() {
);
const handleCloseContextMenu = useCallback(() => {
setContextMenu({ game: null, visible: false, position: { x: 0, y: 0 } });
setContextMenu((prev) => ({ ...prev, visible: false }));
}, []);
const filteredLibrary = useMemo(() => {
@@ -147,7 +155,10 @@ export default function Library() {
</div>
<div className="library__controls-right">
<ViewOptions viewMode={viewMode} onViewModeChange={setViewMode} />
<ViewOptions
viewMode={viewMode}
onViewModeChange={handleViewModeChange}
/>
</div>
</div>
</div>

View File

@@ -42,9 +42,9 @@ export interface ShopAssets {
shop: GameShop;
title: string;
iconUrl: string | null;
libraryHeroImageUrl: string;
libraryImageUrl: string;
logoImageUrl: string;
libraryHeroImageUrl: string | null;
libraryImageUrl: string | null;
logoImageUrl: string | null;
logoPosition: string | null;
coverImageUrl: string | null;
downloadSources: string[];

View File

@@ -56,6 +56,8 @@ export interface Game {
launchOptions?: string | null;
favorite?: boolean;
isPinned?: boolean;
achievementCount?: number;
unlockedAchievementCount?: number;
pinnedDate?: Date | null;
automaticCloudSync?: boolean;
hasManuallyUpdatedPlaytime?: boolean;