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40 Commits

Author SHA1 Message Date
Chubby Granny Chaser
aa152385b1 Merge branch 'main' into feat/pinning-games 2025-09-27 16:36:49 +01:00
Moyasee
b6be03cea3 fix: formatting issues 2025-09-26 17:00:50 +03:00
Moyasee
f027f05e02 feat: added functionality to collapse/expand pinned list in user profile 2025-09-26 16:54:10 +03:00
Chubby Granny Chaser
56391837cd Merge pull request #1784 from Wkeynhk/patch-2
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Update Russian Translation
2025-09-26 13:34:13 +01:00
Chubby Granny Chaser
31bd523038 Merge branch 'main' into patch-2 2025-09-26 13:18:46 +01:00
Moyasee
fd1f13225b feat: added pin/unpin to the game card in profile 2025-09-25 20:26:49 +03:00
Moyasee
dba4b2c4be Merge branch 'feat/pinning-games' of https://github.com/hydralauncher/hydra into feat/pinning-games 2025-09-25 20:24:25 +03:00
Moyasee
05f10fd80b feat: added pin/unpin to the game card in profile 2025-09-25 20:23:33 +03:00
Moyasee
d59315e322 Merge branch 'main' of https://github.com/hydralauncher/hydra into feat/pinning-games 2025-09-25 20:22:10 +03:00
Moyasee
a29f2ba741 feat: added pin/unpin to the game card in profile 2025-09-25 20:20:49 +03:00
Moyase
d33b0099a1 Merge branch 'main' into feat/pinning-games 2025-09-25 18:09:15 +03:00
Moyasee
cad50649aa fix: single pinned game not visible in profile 2025-09-25 18:07:38 +03:00
Moyase
b3148855bc Merge pull request #1788 from hydralauncher/feat/pinning-games
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Feat: Pinning and favoriting games in profile
2025-09-25 16:18:13 +03:00
Moyasee
f56a3ea126 deleted console log from user-profile-context 2025-09-25 15:55:39 +03:00
Moyasee
eea701f046 Fix: updated pinnedDate logic, set default values for pagination, deleted comments, deleted example in user-profile-context 2025-09-25 15:44:11 +03:00
Moyasee
355d38c0a2 fix: lint failing fix because of custom type 2025-09-25 14:53:34 +03:00
Moyasee
366da7839f feat: hide pin button if game is custom 2025-09-25 14:41:30 +03:00
Moyasee
a869902cfb fix: medium issues fix 2025-09-25 14:41:05 +03:00
Moyasee
f9d51ed33d fix: linting error. Feat: hide pin button if user is not logged in 2025-09-25 14:38:14 +03:00
Moyasee
092af7e421 feat:profile endpoint change and complete pinning functionality 2025-09-25 14:38:14 +03:00
Moyasee
33c15baf0e feat: pinning and showing featuring games in profile 2025-09-25 14:35:39 +03:00
Wkeynhk
a7e4e21167 Update translation.json 2025-09-19 08:21:41 +03:00
Wkeynhk
b22e082781 Update translation.json 2025-09-18 22:56:30 +03:00
Wkeynhk
c056feb26f Update translation.json 2025-09-18 22:24:32 +03:00
Wkeynhk
240b0705d5 Update translation.json 2025-09-18 22:06:19 +03:00
Chubby Granny Chaser
2604dfea22 Merge pull request #1783 from hydralauncher/feat/playtime-changing
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Feat: added warning to the hero-panel-playtime
2025-09-17 12:27:39 +01:00
Moyase
0adea20565 Merge branch 'main' into feat/playtime-changing 2025-09-17 13:57:10 +03:00
Moyasee
f182c7c8e9 Feat: added warning to the hero-panel-playtime 2025-09-17 13:49:05 +03:00
Chubby Granny Chaser
d9379fbcb9 Merge pull request #1782 from hydralauncher/feat/playtime-changing
Feature: Playtime Changing
2025-09-17 10:53:38 +01:00
Moyasee
adc4af731e Fix: Fixed import errors in change-game-playtime.ts 2025-09-17 12:41:41 +03:00
Moyasee
af1b3d4535 Fix: Updated EN and RU translations to use correct keywords 2025-09-17 12:35:46 +03:00
Moyasee
291935a1bc Fix: Changed ChangeGamePlaytimeModalProps to Readonly 2025-09-17 12:20:52 +03:00
Moyasee
665365abdc Deleted logs, comments. Fixed change-game-playtime event. 2025-09-17 12:14:51 +03:00
Moyasee
86da92aa3f Feat: Added changing game playtime functionality 2025-09-17 11:24:24 +03:00
Moyasee
6ff694c078 Feat: Added changing game playtime functionality 2025-09-17 11:17:55 +03:00
Zamitto
01ac5239dc fix: steam user path not found
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2025-09-06 12:34:07 -03:00
Zamitto
1dc2176813 chore: bump version
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2025-09-03 06:52:44 -03:00
Zamitto
a7ec632a21 fix: window not opening sometimes when clicking on tray 2025-09-03 06:49:26 -03:00
Zamitto
2b6d8eba78 fix: window not opening when clicking on tray icon on linux 2025-09-03 06:05:02 -03:00
Zamitto
6bc6a10d66 chore: testing aur package pipeline
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2025-09-02 06:26:28 -03:00
31 changed files with 1054 additions and 123 deletions

View File

@@ -1,5 +1,5 @@
MAIN_VITE_API_URL=API_URL
MAIN_VITE_AUTH_URL=AUTH_URL
MAIN_VITE_API_URL=
MAIN_VITE_AUTH_URL=
MAIN_VITE_WS_URL=
RENDERER_VITE_REAL_DEBRID_REFERRAL_ID=
RENDERER_VITE_TORBOX_REFERRAL_CODE=

View File

@@ -1,6 +1,6 @@
{
"name": "hydralauncher",
"version": "3.6.6",
"version": "3.6.8",
"description": "Hydra",
"main": "./out/main/index.js",
"author": "Los Broxas",

View File

@@ -198,10 +198,20 @@
"download_error_gofile_quota_exceeded": "You have exceeded your Gofile monthly quota. Please await the quota to reset.",
"download_error_real_debrid_account_not_authorized": "Your Real-Debrid account is not authorized to make new downloads. Please check your account settings and try again.",
"download_error_not_cached_on_real_debrid": "This download is not available on Real-Debrid and polling download status from Real-Debrid is not yet available.",
"update_playtime_title": "Update playtime",
"update_playtime_description": "Manually update the playtime for {{game}}",
"update_playtime": "Update playtime",
"update_playtime_success": "Playtime updated successfully",
"update_playtime_error": "Failed to update playtime",
"update_game_playtime": "Update game playtime",
"manual_playtime_warning": "Your hours will be marked as manually updated, and this cannot be undone.",
"manual_playtime_tooltip": "This playtime has been manually updated",
"download_error_not_cached_on_torbox": "This download is not available on TorBox and polling download status from TorBox is not yet available.",
"download_error_not_cached_on_hydra": "This download is not available on Nimbus.",
"game_removed_from_favorites": "Game removed from favorites",
"game_added_to_favorites": "Game added to favorites",
"game_removed_from_pinned": "Game removed from pinned",
"game_added_to_pinned": "Game added to pinned",
"automatically_extract_downloaded_files": "Automatically extract downloaded files",
"create_start_menu_shortcut": "Create Start Menu shortcut",
"invalid_wine_prefix_path": "Invalid Wine prefix path",
@@ -443,7 +453,9 @@
"last_time_played": "Last played {{period}}",
"activity": "Recent Activity",
"library": "Library",
"pinned": "Pinned",
"total_play_time": "Total playtime",
"manual_playtime_tooltip": "This playtime has been manually updated",
"no_recent_activity_title": "Hmmm… nothing here",
"no_recent_activity_description": "You haven't played any games recently. It's time to change that!",
"display_name": "Display name",

View File

@@ -10,7 +10,8 @@
"hot": "Сейчас популярно",
"start_typing": "Начинаю вводить текст...",
"weekly": "📅 Лучшие игры недели",
"achievements": "🏆 Игры с достижениями"
"achievements": "🏆 Игры с достижениями",
"already_in_library": "Уже в библиотеке"
},
"sidebar": {
"catalogue": "Каталог",
@@ -195,6 +196,10 @@
"download_error_gofile_quota_exceeded": "Вы превысили месячную квоту Gofile. Пожалуйста, подождите, пока квота не будет восстановлена.",
"download_error_real_debrid_account_not_authorized": "Ваш аккаунт Real-Debrid не авторизован для осуществления новых загрузок. Пожалуйста, проверьте настройки учетной записи и повторите попытку.",
"download_error_not_cached_on_real_debrid": "Эта загрузка недоступна на Real-Debrid, и получение статуса загрузки с Real-Debrid пока недоступно.",
"update_playtime_title": "Обновить время игры",
"update_playtime_description": "Вручную обновите время игры для {{game}}",
"update_playtime": "Обновить время игры",
"update_game_playtime": "Обновить время игры",
"download_error_not_cached_on_torbox": "Эта загрузка недоступна на TorBox, и получить статус загрузки с TorBox пока невозможно.",
"game_added_to_favorites": "Игра добавлена в избранное",
"game_removed_from_favorites": "Игра удалена из избранного",
@@ -205,7 +210,23 @@
"invalid_wine_prefix_path": "Недопустимый путь префикса Wine",
"invalid_wine_prefix_path_description": "Путь к префиксу Wine недействителен. Пожалуйста, проверьте путь и попробуйте снова.",
"missing_wine_prefix": "Префикс Wine необходим для создания резервной копии в Linux",
"download_error_not_cached_on_hydra": "Эта загрузка недоступна на Nimbus."
"download_error_not_cached_on_hydra": "Эта загрузка недоступна на Nimbus.",
"update_playtime_success": "Время игры успешно обновлено",
"update_playtime_error": "Не удалось обновить время игры",
"manual_playtime_warning": "Ваши часы будут отмечены как обновленные вручную. Это действие нельзя отменить.",
"artifact_renamed": "Резервная копия успешно переименована",
"rename_artifact": "Переименовать резервную копию",
"rename_artifact_description": "Переименуйте резервную копию, присвоив ей более описательное имя.",
"artifact_name_label": "Название резервной копии",
"artifact_name_placeholder": "Введите название для резервной копии",
"max_length_field": "Это поле должно содержать менее {{length}} символов",
"freeze_backup": "Закрепить, чтобы она не была перезаписана автоматическими резервными копиями",
"unfreeze_backup": "Открепить",
"backup_frozen": "Резервная копия закреплена",
"backup_unfrozen": "Резервная копия откреплена",
"backup_freeze_failed": "Не удалось закрепить резервную копию",
"backup_freeze_failed_description": "Вы должны оставить как минимум один свободный слот для автоматических резервных копий",
"manual_playtime_tooltip": "Это время игры было обновлено вручную"
},
"activation": {
"title": "Активировать Hydra",
@@ -381,7 +402,8 @@
"hidden": "Скрытый",
"test_notification": "Тестовое уведомление",
"notification_preview": "Предварительный просмотр уведомления о достижении",
"enable_friend_start_game_notifications": "Когда друг начинает играть в игру"
"enable_friend_start_game_notifications": "Когда друг начинает играть в игру",
"enable_steam_achievements": "Включить поиск достижений Steam"
},
"notifications": {
"download_complete": "Загрузка завершена",
@@ -394,12 +416,12 @@
"notification_achievement_unlocked_title": "Достижение разблокировано для {{game}}",
"notification_achievement_unlocked_body": "были разблокированы {{achievement}} и другие {{count}}",
"new_friend_request_title": "Новый запрос на добавление в друзья",
"new_friend_request_description": "Вы получили новый запрос на добавление в друзья",
"extraction_complete": "Распаковка завершена",
"game_extracted": "{{title}} успешно распакован",
"friend_started_playing_game": "{{displayName}} начал играть в игру",
"test_achievement_notification_title": "Это тестовое уведомление",
"test_achievement_notification_description": "Довольно круто, да?"
"test_achievement_notification_description": "Довольно круто, да?",
"new_friend_request_description": "{{displayName}} отправил вам запрос в друзья"
},
"system_tray": {
"open": "Открыть Hydra",
@@ -428,6 +450,7 @@
"activity": "Недавняя активность",
"library": "Библиотека",
"total_play_time": "Всего сыграно",
"manual_playtime_tooltip": "Время игры было обновлено вручную",
"no_recent_activity_title": "Хммм... Тут ничего нет",
"no_recent_activity_description": "Вы давно ни во что не играли. Пора это изменить!",
"display_name": "Отображаемое имя",
@@ -500,7 +523,9 @@
"achievements_unlocked": "Достижения разблокированы",
"earned_points": "Заработано очков:",
"show_achievements_on_profile": "Покажите свои достижения в профиле",
"show_points_on_profile": "Показывать заработанные очки в своем профиле"
"show_points_on_profile": "Показывать заработанные очки в своем профиле",
"error_adding_friend": "Не удалось отправить запрос в друзья. Пожалуйста, проверьте код друга",
"friend_code_length_error": "Код друга должен содержать 8 символов"
},
"achievement": {
"achievement_unlocked": "Достижение разблокировано",

View File

@@ -16,6 +16,8 @@ import "./hardware/check-folder-write-permission";
import "./library/add-game-to-library";
import "./library/add-game-to-favorites";
import "./library/remove-game-from-favorites";
import "./library/add-game-to-pinned";
import "./library/remove-game-from-pinned";
import "./library/create-game-shortcut";
import "./library/close-game";
import "./library/delete-game-folder";
@@ -33,6 +35,7 @@ import "./library/remove-game";
import "./library/remove-game-from-library";
import "./library/select-game-wine-prefix";
import "./library/reset-game-achievements";
import "./library/change-game-playtime";
import "./library/toggle-automatic-cloud-sync";
import "./library/get-default-wine-prefix-selection-path";
import "./library/create-steam-shortcut";
@@ -63,6 +66,7 @@ import "./auth/sign-out";
import "./auth/open-auth-window";
import "./auth/get-session-hash";
import "./user/get-user";
import "./user/get-user-library";
import "./user/get-blocked-users";
import "./user/block-user";
import "./user/unblock-user";

View File

@@ -0,0 +1,29 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import { HydraApi } from "@main/services";
import type { GameShop } from "@types";
const addGameToPinned = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
const response = await HydraApi.put(`/profile/games/${shop}/${objectId}/pin`);
try {
await gamesSublevel.put(gameKey, {
...game,
pinned: true,
pinnedDate: new Date(response.pinnedDate),
});
} catch (error) {
throw new Error(`Failed to update game pinned status: ${error}`);
}
};
registerEvent("addGameToPinned", addGameToPinned);

View File

@@ -0,0 +1,29 @@
import { HydraApi } from "@main/services";
import { registerEvent } from "../register-event";
import { GameShop } from "@types";
import { gamesSublevel, levelKeys } from "@main/level";
const changeGamePlaytime = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string,
playTimeInSeconds: number
) => {
try {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
await HydraApi.put(`/profile/games/${shop}/${objectId}/playtime`, {
playTimeInSeconds,
});
await gamesSublevel.put(gameKey, {
...game,
playTimeInMilliseconds: playTimeInSeconds * 1000,
hasManuallyUpdatedPlaytime: true,
});
} catch (error) {
throw new Error(`Failed to update game favorite status: ${error}`);
}
};
registerEvent("changeGamePlayTime", changeGamePlaytime);

View File

@@ -0,0 +1,29 @@
import { registerEvent } from "../register-event";
import { gamesSublevel, levelKeys } from "@main/level";
import { HydraApi } from "@main/services";
import type { GameShop } from "@types";
const removeGameFromPinned = async (
_event: Electron.IpcMainInvokeEvent,
shop: GameShop,
objectId: string
) => {
const gameKey = levelKeys.game(shop, objectId);
const game = await gamesSublevel.get(gameKey);
if (!game) return;
HydraApi.put(`/profile/games/${shop}/${objectId}/unpin`).catch(() => {});
try {
await gamesSublevel.put(gameKey, {
...game,
pinned: false,
pinnedDate: null,
});
} catch (error) {
throw new Error(`Failed to update game pinned status: ${error}`);
}
};
registerEvent("removeGameFromPinned", removeGameFromPinned);

View File

@@ -0,0 +1,23 @@
import { registerEvent } from "../register-event";
import { HydraApi } from "@main/services";
import type { UserLibraryResponse } from "@types";
const getUserLibrary = async (
_event: Electron.IpcMainInvokeEvent,
userId: string,
take: number = 12,
skip: number = 0
): Promise<UserLibraryResponse | null> => {
const params = new URLSearchParams();
params.append("take", take.toString());
params.append("skip", skip.toString());
const queryString = params.toString();
const baseUrl = `/users/${userId}/library`;
const url = queryString ? `${baseUrl}?${queryString}` : baseUrl;
return HydraApi.get<UserLibraryResponse>(url).catch(() => null);
};
registerEvent("getUserLibrary", getUserLibrary);

View File

@@ -4,7 +4,6 @@ import { Downloader } from "@shared";
import { levelKeys, db } from "./level";
import type { UserPreferences } from "@types";
import {
WSClient,
SystemPath,
CommonRedistManager,
TorBoxClient,
@@ -47,7 +46,7 @@ export const loadState = async () => {
await HydraApi.setupApi().then(() => {
uploadGamesBatch();
WSClient.connect();
// WSClient.connect();
});
const downloads = await downloadsSublevel

View File

@@ -11,7 +11,6 @@ import { getUserData } from "./user/get-user-data";
import { db } from "@main/level";
import { levelKeys } from "@main/level/sublevels";
import type { Auth, User } from "@types";
import { WSClient } from "./ws/ws-client";
interface HydraApiOptions {
needsAuth?: boolean;
@@ -103,8 +102,8 @@ export class HydraApi {
WindowManager.mainWindow.webContents.send("on-signin");
await clearGamesRemoteIds();
uploadGamesBatch();
WSClient.close();
WSClient.connect();
// WSClient.close();
// WSClient.connect();
}
}

View File

@@ -6,7 +6,9 @@ type ProfileGame = {
id: string;
lastTimePlayed: Date | null;
playTimeInMilliseconds: number;
hasManuallyUpdatedPlaytime: boolean;
isFavorite?: boolean;
isPinned?: boolean;
} & ShopAssets;
export const mergeWithRemoteGames = async () => {
@@ -35,6 +37,7 @@ export const mergeWithRemoteGames = async () => {
lastTimePlayed: updatedLastTimePlayed,
playTimeInMilliseconds: updatedPlayTime,
favorite: game.isFavorite ?? localGame.favorite,
pinned: game.isPinned ?? localGame.pinned,
});
} else {
await gamesSublevel.put(gameKey, {
@@ -45,8 +48,10 @@ export const mergeWithRemoteGames = async () => {
iconUrl: game.iconUrl,
lastTimePlayed: game.lastTimePlayed,
playTimeInMilliseconds: game.playTimeInMilliseconds,
hasManuallyUpdatedPlaytime: game.hasManuallyUpdatedPlaytime,
isDeleted: false,
favorite: game.isFavorite ?? false,
pinned: game.isPinned ?? false,
});
}

View File

@@ -27,6 +27,7 @@ export const uploadGamesBatch = async () => {
shop: game.shop,
lastTimePlayed: game.lastTimePlayed,
isFavorite: game.favorite,
isPinned: game.pinned ?? false,
};
})
).catch(() => {});

View File

@@ -82,17 +82,19 @@ export const getSteamAppDetails = async (
};
export const getSteamUsersIds = async () => {
const userDataPath = await getSteamLocation().catch(() => null);
const steamLocation = await getSteamLocation().catch(() => null);
if (!userDataPath) {
if (!steamLocation) {
return [];
}
const userDataPath = path.join(steamLocation, "userdata");
if (!fs.existsSync(userDataPath)) {
return [];
}
const userIds = fs.readdirSync(path.join(userDataPath, "userdata"), {
const userIds = fs.readdirSync(userDataPath, {
withFileTypes: true,
});

View File

@@ -181,6 +181,9 @@ export class WindowManager {
});
this.mainWindow.on("close", async () => {
const mainWindow = this.mainWindow;
this.mainWindow = null;
const userPreferences = await db.get<string, UserPreferences>(
levelKeys.userPreferences,
{
@@ -188,9 +191,11 @@ export class WindowManager {
}
);
if (this.mainWindow) {
const lastBounds = this.mainWindow.getBounds();
const isMaximized = this.mainWindow.isMaximized() ?? false;
if (mainWindow) {
mainWindow.setProgressBar(-1);
const lastBounds = mainWindow.getBounds();
const isMaximized = mainWindow.isMaximized() ?? false;
const screenConfig = isMaximized
? {
x: undefined,
@@ -207,9 +212,6 @@ export class WindowManager {
if (userPreferences?.preferQuitInsteadOfHiding) {
app.quit();
}
WindowManager.mainWindow?.setProgressBar(-1);
WindowManager.mainWindow = null;
});
this.mainWindow.webContents.setWindowOpenHandler((handler) => {
@@ -584,7 +586,7 @@ export class WindowManager {
tray.setToolTip("Hydra Launcher");
if (process.platform !== "darwin") {
if (process.platform === "win32") {
await updateSystemTray();
tray.addListener("double-click", () => {
@@ -595,6 +597,18 @@ export class WindowManager {
}
});
tray.addListener("right-click", showContextMenu);
} else if (process.platform === "linux") {
await updateSystemTray();
tray.addListener("click", () => {
if (this.mainWindow) {
this.mainWindow.show();
} else {
this.createMainWindow();
}
});
tray.addListener("right-click", showContextMenu);
} else {
tray.addListener("click", showContextMenu);

View File

@@ -143,6 +143,10 @@ contextBridge.exposeInMainWorld("electron", {
ipcRenderer.invoke("addGameToFavorites", shop, objectId),
removeGameFromFavorites: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("removeGameFromFavorites", shop, objectId),
addGameToPinned: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("addGameToPinned", shop, objectId),
removeGameFromPinned: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("removeGameFromPinned", shop, objectId),
updateLaunchOptions: (
shop: GameShop,
objectId: string,
@@ -189,6 +193,8 @@ contextBridge.exposeInMainWorld("electron", {
ipcRenderer.invoke("getGameByObjectId", shop, objectId),
resetGameAchievements: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("resetGameAchievements", shop, objectId),
changeGamePlayTime: (shop: GameShop, objectId: string, playtime: number) =>
ipcRenderer.invoke("changeGamePlayTime", shop, objectId, playtime),
extractGameDownload: (shop: GameShop, objectId: string) =>
ipcRenderer.invoke("extractGameDownload", shop, objectId),
getDefaultWinePrefixSelectionPath: () =>
@@ -364,6 +370,8 @@ contextBridge.exposeInMainWorld("electron", {
/* User */
getUser: (userId: string) => ipcRenderer.invoke("getUser", userId),
getUserLibrary: (userId: string, take?: number, skip?: number) =>
ipcRenderer.invoke("getUserLibrary", userId, take, skip),
blockUser: (userId: string) => ipcRenderer.invoke("blockUser", userId),
unblockUser: (userId: string) => ipcRenderer.invoke("unblockUser", userId),
getUserFriends: (userId: string, take: number, skip: number) =>

View File

@@ -1,6 +1,6 @@
import { darkenColor } from "@renderer/helpers";
import { useAppSelector, useToast } from "@renderer/hooks";
import type { Badge, UserProfile, UserStats } from "@types";
import type { Badge, UserProfile, UserStats, UserGame } from "@types";
import { average } from "color.js";
import { createContext, useCallback, useEffect, useState } from "react";
@@ -14,9 +14,12 @@ export interface UserProfileContext {
isMe: boolean;
userStats: UserStats | null;
getUserProfile: () => Promise<void>;
getUserLibraryGames: () => Promise<void>;
setSelectedBackgroundImage: React.Dispatch<React.SetStateAction<string>>;
backgroundImage: string;
badges: Badge[];
libraryGames: UserGame[];
pinnedGames: UserGame[];
}
export const DEFAULT_USER_PROFILE_BACKGROUND = "#151515B3";
@@ -27,9 +30,12 @@ export const userProfileContext = createContext<UserProfileContext>({
isMe: false,
userStats: null,
getUserProfile: async () => {},
getUserLibraryGames: async () => {},
setSelectedBackgroundImage: () => {},
backgroundImage: "",
badges: [],
libraryGames: [],
pinnedGames: [],
});
const { Provider } = userProfileContext;
@@ -49,6 +55,8 @@ export function UserProfileContextProvider({
const [userStats, setUserStats] = useState<UserStats | null>(null);
const [userProfile, setUserProfile] = useState<UserProfile | null>(null);
const [libraryGames, setLibraryGames] = useState<UserGame[]>([]);
const [pinnedGames, setPinnedGames] = useState<UserGame[]>([]);
const [badges, setBadges] = useState<Badge[]>([]);
const [heroBackground, setHeroBackground] = useState(
DEFAULT_USER_PROFILE_BACKGROUND
@@ -85,8 +93,25 @@ export function UserProfileContextProvider({
});
}, [userId]);
const getUserLibraryGames = useCallback(async () => {
try {
const response = await window.electron.getUserLibrary(userId);
if (response) {
setLibraryGames(response.library);
setPinnedGames(response.pinnedGames);
} else {
setLibraryGames([]);
setPinnedGames([]);
}
} catch (error) {
setLibraryGames([]);
setPinnedGames([]);
}
}, [userId]);
const getUserProfile = useCallback(async () => {
getUserStats();
getUserLibraryGames();
return window.electron.getUser(userId).then((userProfile) => {
if (userProfile) {
@@ -102,7 +127,7 @@ export function UserProfileContextProvider({
navigate(-1);
}
});
}, [navigate, getUserStats, showErrorToast, userId, t]);
}, [navigate, getUserStats, getUserLibraryGames, showErrorToast, userId, t]);
const getBadges = useCallback(async () => {
const badges = await window.electron.getBadges();
@@ -111,6 +136,8 @@ export function UserProfileContextProvider({
useEffect(() => {
setUserProfile(null);
setLibraryGames([]);
setPinnedGames([]);
setHeroBackground(DEFAULT_USER_PROFILE_BACKGROUND);
getUserProfile();
@@ -124,10 +151,13 @@ export function UserProfileContextProvider({
heroBackground,
isMe,
getUserProfile,
getUserLibraryGames,
setSelectedBackgroundImage,
backgroundImage: getBackgroundImageUrl(),
userStats,
badges,
libraryGames,
pinnedGames,
}}
>
{children}

View File

@@ -37,6 +37,7 @@ import type {
ShopDetailsWithAssets,
AchievementCustomNotificationPosition,
AchievementNotificationInfo,
UserLibraryResponse,
} from "@types";
import type { AxiosProgressEvent } from "axios";
import type disk from "diskusage";
@@ -126,6 +127,8 @@ declare global {
shop: GameShop,
objectId: string
) => Promise<void>;
addGameToPinned: (shop: GameShop, objectId: string) => Promise<void>;
removeGameFromPinned: (shop: GameShop, objectId: string) => Promise<void>;
updateLaunchOptions: (
shop: GameShop,
objectId: string,
@@ -162,6 +165,11 @@ declare global {
) => () => Electron.IpcRenderer;
onLibraryBatchComplete: (cb: () => void) => () => Electron.IpcRenderer;
resetGameAchievements: (shop: GameShop, objectId: string) => Promise<void>;
changeGamePlayTime: (
shop: GameShop,
objectId: string,
playtimeInSeconds: number
) => Promise<void>;
/* User preferences */
authenticateRealDebrid: (apiToken: string) => Promise<RealDebridUser>;
authenticateTorBox: (apiToken: string) => Promise<TorBoxUser>;
@@ -282,6 +290,11 @@ declare global {
/* User */
getUser: (userId: string) => Promise<UserProfile | null>;
getUserLibrary: (
userId: string,
take?: number,
skip?: number
) => Promise<UserLibraryResponse>;
blockUser: (userId: string) => Promise<void>;
unblockUser: (userId: string) => Promise<void>;
getUserFriends: (

View File

@@ -0,0 +1,27 @@
import { useState, useCallback } from "react";
interface SectionCollapseState {
pinned: boolean;
library: boolean;
}
export function useSectionCollapse() {
const [collapseState, setCollapseState] = useState<SectionCollapseState>({
pinned: false,
library: false,
});
const toggleSection = useCallback((section: keyof SectionCollapseState) => {
setCollapseState((prevState) => ({
...prevState,
[section]: !prevState[section],
}));
}, []);
return {
collapseState,
toggleSection,
isPinnedCollapsed: collapseState.pinned,
isLibraryCollapsed: collapseState.library,
};
}

View File

@@ -3,11 +3,18 @@ import {
GearIcon,
HeartFillIcon,
HeartIcon,
PinIcon,
PinSlashIcon,
PlayIcon,
PlusCircleIcon,
} from "@primer/octicons-react";
import { Button } from "@renderer/components";
import { useDownload, useLibrary, useToast } from "@renderer/hooks";
import {
useDownload,
useLibrary,
useToast,
useUserDetails,
} from "@renderer/hooks";
import { useContext, useState } from "react";
import { useTranslation } from "react-i18next";
import { gameDetailsContext } from "@renderer/context";
@@ -19,6 +26,7 @@ export function HeroPanelActions() {
useState(false);
const { isGameDeleting } = useDownload();
const { userDetails } = useUserDetails();
const {
game,
@@ -82,6 +90,29 @@ export function HeroPanelActions() {
}
};
const toggleGamePinned = async () => {
setToggleLibraryGameDisabled(true);
try {
if (game?.pinned && objectId) {
await window.electron.removeGameFromPinned(shop, objectId).then(() => {
showSuccessToast(t("game_removed_from_pinned"));
});
} else {
if (!objectId) return;
await window.electron.addGameToPinned(shop, objectId).then(() => {
showSuccessToast(t("game_added_to_pinned"));
});
}
updateLibrary();
updateGame();
} finally {
setToggleLibraryGameDisabled(false);
}
};
const openGame = async () => {
if (game) {
if (game.executablePath) {
@@ -198,6 +229,17 @@ export function HeroPanelActions() {
{game.favorite ? <HeartFillIcon /> : <HeartIcon />}
</Button>
{userDetails && (
<Button
onClick={toggleGamePinned}
theme="outline"
disabled={deleting}
className="hero-panel-actions__action"
>
{game.pinned ? <PinSlashIcon /> : <PinIcon />}
</Button>
)}
<Button
onClick={() => setShowGameOptionsModal(true)}
theme="outline"

View File

@@ -12,4 +12,15 @@
color: globals.$body-color;
text-decoration: underline;
}
&__play-time {
display: flex;
align-items: center;
gap: 8px;
}
&__manual-warning {
color: #f59e0b; // Warning amber color
flex-shrink: 0;
}
}

View File

@@ -5,10 +5,13 @@ import { useDate, useDownload, useFormat } from "@renderer/hooks";
import { Link } from "@renderer/components";
import { gameDetailsContext } from "@renderer/context";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { AlertFillIcon } from "@primer/octicons-react";
import { Tooltip } from "react-tooltip";
import "./hero-panel-playtime.scss";
export function HeroPanelPlaytime() {
const [lastTimePlayed, setLastTimePlayed] = useState("");
const { game, isGameRunning } = useContext(gameDetailsContext);
const { t } = useTranslation("game_details");
const { numberFormatter } = useFormat();
@@ -85,7 +88,26 @@ export function HeroPanelPlaytime() {
return (
<>
<p>
<p
className="hero-panel-playtime__play-time"
data-tooltip-place="top"
data-tooltip-content={
game.hasManuallyUpdatedPlaytime
? t("manual_playtime_tooltip")
: undefined
}
data-tooltip-id={
game.hasManuallyUpdatedPlaytime
? "manual-playtime-warning"
: undefined
}
>
{game.hasManuallyUpdatedPlaytime && (
<AlertFillIcon
size={16}
className="hero-panel-playtime__manual-warning"
/>
)}
{t("play_time", {
amount: formattedPlayTime,
})}
@@ -100,6 +122,16 @@ export function HeroPanelPlaytime() {
})}
</p>
)}
{game.hasManuallyUpdatedPlaytime && (
<Tooltip
id="manual-playtime-warning"
style={{
zIndex: 9999,
}}
openOnClick={false}
/>
)}
</>
);
}

View File

@@ -0,0 +1,39 @@
@use "../../../scss/globals.scss";
.change-game-playtime-modal {
&__content {
display: flex;
flex-direction: column;
gap: globals.$spacing-unit * 2;
}
&__warning {
display: flex;
align-items: center;
gap: globals.$spacing-unit;
padding: globals.$spacing-unit;
background-color: rgba(255, 193, 7, 0.1);
border: 1px solid rgba(255, 193, 7, 0.3);
border-radius: 4px;
color: #ffc107;
font-size: 14px;
svg {
flex-shrink: 0;
}
}
&__inputs {
display: flex;
gap: globals.$spacing-unit;
align-items: flex-end;
}
&__actions {
display: flex;
width: 100%;
justify-content: flex-end;
align-items: center;
gap: globals.$spacing-unit;
}
}

View File

@@ -0,0 +1,168 @@
import { useTranslation } from "react-i18next";
import { Button, Modal, TextField } from "@renderer/components";
import type { Game } from "@types";
import { useState, useEffect } from "react";
import { AlertIcon } from "@primer/octicons-react";
import "./change-game-playtime-modal.scss";
export interface ChangeGamePlaytimeModalProps {
visible: boolean;
game: Game;
onClose: () => void;
changePlaytime: (playTimeInSeconds: number) => Promise<void>;
onSuccess?: (message: string) => void;
onError?: (message: string) => void;
}
export function ChangeGamePlaytimeModal({
onClose,
game,
visible,
changePlaytime,
onSuccess,
onError,
}: Readonly<ChangeGamePlaytimeModalProps>) {
const { t } = useTranslation("game_details");
const [hours, setHours] = useState("");
const [minutes, setMinutes] = useState("");
const [isSubmitting, setIsSubmitting] = useState(false);
useEffect(() => {
if (visible && game.playTimeInMilliseconds) {
const totalMinutes = Math.floor(
game.playTimeInMilliseconds / (1000 * 60)
);
const currentHours = Math.floor(totalMinutes / 60);
const currentMinutes = totalMinutes % 60;
setHours(currentHours.toString());
setMinutes(currentMinutes.toString());
} else if (visible) {
setHours("");
setMinutes("");
}
}, [visible, game.playTimeInMilliseconds]);
const MAX_TOTAL_HOURS = 10000;
const currentHours = parseInt(hours) || 0;
const currentMinutes = parseInt(minutes) || 0;
const maxAllowedHours = Math.min(
MAX_TOTAL_HOURS,
Math.floor(MAX_TOTAL_HOURS - currentMinutes / 60)
);
const maxAllowedMinutes =
currentHours >= MAX_TOTAL_HOURS
? 0
: Math.min(59, Math.floor((MAX_TOTAL_HOURS - currentHours) * 60));
const handleChangePlaytime = async () => {
const hoursNum = parseInt(hours) || 0;
const minutesNum = parseInt(minutes) || 0;
const totalSeconds = hoursNum * 3600 + minutesNum * 60;
if (totalSeconds < 0) return;
if (hoursNum + minutesNum / 60 > MAX_TOTAL_HOURS) return;
setIsSubmitting(true);
try {
await changePlaytime(totalSeconds);
onSuccess?.(t("update_playtime_success"));
onClose();
} catch (error) {
console.log(error);
onError?.(t("update_playtime_error"));
} finally {
setIsSubmitting(false);
}
};
const handleHoursChange = (e: React.ChangeEvent<HTMLInputElement>) => {
let value = e.target.value;
if (value.length > 1 && value.startsWith("0")) {
value = value.replace(/^0+/, "") || "0";
}
const numValue = parseInt(value) || 0;
if (numValue <= maxAllowedHours) {
setHours(value);
}
};
const handleMinutesChange = (e: React.ChangeEvent<HTMLInputElement>) => {
let value = e.target.value;
if (value.length > 1 && value.startsWith("0")) {
value = value.replace(/^0+/, "") || "0";
}
const numValue = parseInt(value) || 0;
if (numValue <= maxAllowedMinutes) {
setMinutes(value);
}
};
const isValid = hours !== "" || minutes !== "";
return (
<Modal
visible={visible}
onClose={onClose}
title={t("update_playtime_title")}
description={t("update_playtime_description", {
game: game.title,
})}
>
<div className="change-game-playtime-modal__content">
{!game.hasManuallyUpdatedPlaytime && (
<div className="change-game-playtime-modal__warning">
<AlertIcon size={16} />
<span>{t("manual_playtime_warning")}</span>
</div>
)}
<div className="change-game-playtime-modal__inputs">
<TextField
label={t("hours")}
type="number"
min="0"
max={maxAllowedHours.toString()}
value={hours}
onChange={handleHoursChange}
placeholder="0"
theme="dark"
/>
<TextField
label={t("minutes")}
type="number"
min="0"
max={maxAllowedMinutes.toString()}
value={minutes}
onChange={handleMinutesChange}
placeholder="0"
theme="dark"
/>
</div>
<div className="change-game-playtime-modal__actions">
<Button
onClick={handleChangePlaytime}
theme="outline"
disabled={!isValid || isSubmitting}
>
{t("update_playtime")}
</Button>
<Button onClick={onClose} theme="primary">
{t("cancel")}
</Button>
</div>
</div>
</Modal>
);
}

View File

@@ -7,6 +7,7 @@ import { DeleteGameModal } from "@renderer/pages/downloads/delete-game-modal";
import { useDownload, useToast, useUserDetails } from "@renderer/hooks";
import { RemoveGameFromLibraryModal } from "./remove-from-library-modal";
import { ResetAchievementsModal } from "./reset-achievements-modal";
import { ChangeGamePlaytimeModal } from "./change-game-playtime-modal";
import { FileDirectoryIcon, FileIcon } from "@primer/octicons-react";
import SteamLogo from "@renderer/assets/steam-logo.svg?react";
import { debounce } from "lodash-es";
@@ -43,6 +44,7 @@ export function GameOptionsModal({
const [launchOptions, setLaunchOptions] = useState(game.launchOptions ?? "");
const [showResetAchievementsModal, setShowResetAchievementsModal] =
useState(false);
const [showChangePlaytimeModal, setShowChangePlaytimeModal] = useState(false);
const [isDeletingAchievements, setIsDeletingAchievements] = useState(false);
const [automaticCloudSync, setAutomaticCloudSync] = useState(
game.automaticCloudSync ?? false
@@ -228,6 +230,20 @@ export function GameOptionsModal({
}
};
const handleChangePlaytime = async (playtimeInSeconds: number) => {
try {
await window.electron.changeGamePlayTime(
game.shop,
game.objectId,
playtimeInSeconds
);
await updateGame();
showSuccessToast(t("update_playtime_success"));
} catch (error) {
showErrorToast(t("update_playtime_error"));
}
};
const handleToggleAutomaticCloudSync = async (
event: React.ChangeEvent<HTMLInputElement>
) => {
@@ -264,6 +280,13 @@ export function GameOptionsModal({
game={game}
/>
<ChangeGamePlaytimeModal
visible={showChangePlaytimeModal}
onClose={() => setShowChangePlaytimeModal(false)}
changePlaytime={handleChangePlaytime}
game={game}
/>
<Modal
visible={visible}
title={game.title}
@@ -476,6 +499,13 @@ export function GameOptionsModal({
{t("reset_achievements")}
</Button>
<Button
onClick={() => setShowChangePlaytimeModal(true)}
theme="danger"
>
{t("update_game_playtime")}
</Button>
<Button
onClick={() => {
setShowDeleteModal(true);

View File

@@ -54,8 +54,66 @@
&__section-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: calc(globals.$spacing-unit * 2);
gap: calc(globals.$spacing-unit);
}
&__section-title-group {
display: flex;
align-items: center;
gap: calc(globals.$spacing-unit);
flex: 1;
}
&__section-count {
margin-left: auto;
}
&__collapse-button {
background: none;
border: none;
color: rgba(255, 255, 255, 0.7);
cursor: pointer;
padding: 4px;
border-radius: 4px;
display: flex;
align-items: center;
justify-content: center;
transition: all ease 0.2s;
flex-shrink: 0;
&:hover {
color: rgba(255, 255, 255, 0.9);
background-color: rgba(255, 255, 255, 0.1);
}
}
&__tabs {
display: flex;
gap: calc(globals.$spacing-unit);
margin-bottom: calc(globals.$spacing-unit * 2);
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
}
&__tab {
background: none;
border: none;
color: rgba(255, 255, 255, 0.6);
padding: calc(globals.$spacing-unit) calc(globals.$spacing-unit * 2);
cursor: pointer;
font-size: 14px;
font-weight: 500;
border-bottom: 2px solid transparent;
transition: all ease 0.2s;
&:hover {
color: rgba(255, 255, 255, 0.8);
}
&--active {
color: white;
border-bottom-color: #c9aa71;
}
}
&__games-grid {

View File

@@ -3,7 +3,7 @@ import { useContext, useEffect, useMemo, useRef, useState } from "react";
import { ProfileHero } from "../profile-hero/profile-hero";
import { useAppDispatch, useFormat } from "@renderer/hooks";
import { setHeaderTitle } from "@renderer/features";
import { TelescopeIcon } from "@primer/octicons-react";
import { TelescopeIcon, ChevronRightIcon } from "@primer/octicons-react";
import { useTranslation } from "react-i18next";
import { LockedProfile } from "./locked-profile";
import { ReportProfile } from "../report-profile/report-profile";
@@ -11,15 +11,80 @@ import { FriendsBox } from "./friends-box";
import { RecentGamesBox } from "./recent-games-box";
import { UserStatsBox } from "./user-stats-box";
import { UserLibraryGameCard } from "./user-library-game-card";
import { useSectionCollapse } from "@renderer/hooks/use-section-collapse";
import { motion, AnimatePresence } from "framer-motion";
import "./profile-content.scss";
const GAME_STATS_ANIMATION_DURATION_IN_MS = 3500;
const sectionVariants = {
collapsed: {
opacity: 0,
y: -20,
height: 0,
transition: {
duration: 0.3,
ease: [0.25, 0.1, 0.25, 1],
opacity: { duration: 0.1 },
y: { duration: 0.1 },
height: { duration: 0.2 },
},
},
expanded: {
opacity: 1,
y: 0,
height: "auto",
transition: {
duration: 0.3,
ease: [0.25, 0.1, 0.25, 1],
opacity: { duration: 0.2, delay: 0.1 },
y: { duration: 0.3 },
height: { duration: 0.3 },
},
},
};
const gameCardVariants = {
hidden: {
opacity: 0,
y: 20,
scale: 0.95,
},
visible: {
opacity: 1,
y: 0,
scale: 1,
transition: {
duration: 0.4,
ease: [0.25, 0.1, 0.25, 1],
},
},
};
const chevronVariants = {
collapsed: {
rotate: 0,
transition: {
duration: 0.2,
ease: "easeInOut",
},
},
expanded: {
rotate: 90,
transition: {
duration: 0.2,
ease: "easeInOut",
},
},
};
export function ProfileContent() {
const { userProfile, isMe, userStats } = useContext(userProfileContext);
const { userProfile, isMe, userStats, libraryGames, pinnedGames } =
useContext(userProfileContext);
const [statsIndex, setStatsIndex] = useState(0);
const [isAnimationRunning, setIsAnimationRunning] = useState(true);
const statsAnimation = useRef(-1);
const { toggleSection, isPinnedCollapsed } = useSectionCollapse();
const dispatch = useAppDispatch();
@@ -79,14 +144,17 @@ export function ProfileContent() {
return <LockedProfile />;
}
const hasGames = userProfile?.libraryGames.length > 0;
const hasGames = libraryGames.length > 0;
const hasPinnedGames = pinnedGames.length > 0;
const hasAnyGames = hasGames || hasPinnedGames;
const shouldShowRightContent = hasGames || userProfile.friends.length > 0;
const shouldShowRightContent =
hasAnyGames || userProfile.friends.length > 0;
return (
<section className="profile-content__section">
<div className="profile-content__main">
{!hasGames && (
{!hasAnyGames && (
<div className="profile-content__no-games">
<div className="profile-content__telescope-icon">
<TelescopeIcon size={24} />
@@ -96,28 +164,106 @@ export function ProfileContent() {
</div>
)}
{hasGames && (
<>
<div className="profile-content__section-header">
<h2>{t("library")}</h2>
{hasAnyGames && (
<div>
{hasPinnedGames && (
<div style={{ marginBottom: "2rem" }}>
<div className="profile-content__section-header">
<div className="profile-content__section-title-group">
<button
type="button"
className="profile-content__collapse-button"
onClick={() => toggleSection("pinned")}
aria-label={
isPinnedCollapsed
? "Expand pinned section"
: "Collapse pinned section"
}
>
<motion.div
variants={chevronVariants}
animate={isPinnedCollapsed ? "collapsed" : "expanded"}
>
<ChevronRightIcon size={16} />
</motion.div>
</button>
<h2>{t("pinned")}</h2>
</div>
<span className="profile-content__section-count">
{pinnedGames.length}
</span>
</div>
{userStats && (
<span>{numberFormatter.format(userStats.libraryCount)}</span>
)}
</div>
<AnimatePresence initial={true} mode="wait">
{!isPinnedCollapsed && (
<motion.div
key="pinned-content"
variants={sectionVariants}
initial="collapsed"
animate="expanded"
exit="collapsed"
layout
>
<ul className="profile-content__games-grid">
{pinnedGames?.map((game, index) => (
<motion.li
key={game.objectId}
variants={gameCardVariants}
initial="hidden"
animate="visible"
transition={{ delay: index * 0.1 }}
style={{ listStyle: "none" }}
>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
</motion.li>
))}
</ul>
</motion.div>
)}
</AnimatePresence>
</div>
)}
<ul className="profile-content__games-grid">
{userProfile?.libraryGames?.map((game) => (
<UserLibraryGameCard
game={game}
key={game.objectId}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
))}
</ul>
</>
{hasGames && (
<div>
<div className="profile-content__section-header">
<div className="profile-content__section-title-group">
<h2>{t("library")}</h2>
</div>
{userStats && (
<span className="profile-content__section-count">
{numberFormatter.format(userStats.libraryCount)}
</span>
)}
</div>
<ul className="profile-content__games-grid">
{libraryGames?.map((game, index) => (
<motion.li
key={game.objectId}
variants={gameCardVariants}
initial="hidden"
animate="visible"
transition={{ delay: index * 0.1 }}
style={{ listStyle: "none" }}
>
<UserLibraryGameCard
game={game}
statIndex={statsIndex}
onMouseEnter={handleOnMouseEnterGameCard}
onMouseLeave={handleOnMouseLeaveGameCard}
/>
</motion.li>
))}
</ul>
</div>
)}
</div>
)}
</div>
@@ -139,6 +285,10 @@ export function ProfileContent() {
numberFormatter,
t,
statsIndex,
libraryGames,
pinnedGames,
isPinnedCollapsed,
toggleSection,
]);
return (

View File

@@ -65,6 +65,47 @@
padding: 8px;
}
&__actions-container {
position: absolute;
top: 8px;
right: 8px;
display: flex;
gap: 6px;
z-index: 2;
}
&__favorite-icon {
color: white;
background-color: rgba(0, 0, 0, 0.7);
border-radius: 50%;
padding: 6px;
display: flex;
align-items: center;
justify-content: center;
}
&__pin-button {
color: white;
background-color: rgba(0, 0, 0, 0.7);
border: none;
border-radius: 50%;
padding: 6px;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
transition: background-color 0.2s ease;
&:hover {
background-color: rgba(0, 0, 0, 0.9);
}
&:disabled {
opacity: 0.6;
cursor: not-allowed;
}
}
&__playtime {
background-color: globals.$background-color;
color: globals.$muted-color;
@@ -75,7 +116,9 @@
gap: 4px;
padding: 4px;
}
&__manual-playtime {
color: globals.$warning-color;
}
&__stats {
width: 100%;
display: flex;

View File

@@ -1,16 +1,24 @@
import { UserGame } from "@types";
import HydraIcon from "@renderer/assets/icons/hydra.svg?react";
import { useFormat } from "@renderer/hooks";
import { useFormat, useToast } from "@renderer/hooks";
import { useNavigate } from "react-router-dom";
import { useCallback, useContext } from "react";
import { useCallback, useContext, useState } from "react";
import {
buildGameAchievementPath,
buildGameDetailsPath,
formatDownloadProgress,
} from "@renderer/helpers";
import { userProfileContext } from "@renderer/context";
import { ClockIcon, TrophyIcon } from "@primer/octicons-react";
import {
ClockIcon,
TrophyIcon,
AlertFillIcon,
HeartFillIcon,
PinIcon,
PinSlashIcon,
} from "@primer/octicons-react";
import { MAX_MINUTES_TO_SHOW_IN_PLAYTIME } from "@renderer/constants";
import { Tooltip } from "react-tooltip";
import { useTranslation } from "react-i18next";
import "./user-library-game-card.scss";
@@ -27,10 +35,15 @@ export function UserLibraryGameCard({
onMouseEnter,
onMouseLeave,
}: UserLibraryGameCardProps) {
const { userProfile } = useContext(userProfileContext);
const { userProfile, isMe, getUserLibraryGames } =
useContext(userProfileContext);
const { t } = useTranslation("user_profile");
const { t: tGame } = useTranslation("game_details");
const { numberFormatter } = useFormat();
const { showSuccessToast } = useToast();
const navigate = useNavigate();
const [isTooltipHovered, setIsTooltipHovered] = useState(false);
const [isPinning, setIsPinning] = useState(false);
const getStatsItemCount = useCallback(() => {
let statsCount = 1;
@@ -82,78 +95,161 @@ export function UserLibraryGameCard({
[numberFormatter, t]
);
return (
<li
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
className="user-library-game__wrapper"
title={game.title}
>
<button
type="button"
className="user-library-game__cover"
onClick={() => navigate(buildUserGameDetailsPath(game))}
>
<div className="user-library-game__overlay">
<small className="user-library-game__playtime">
<ClockIcon size={11} />
{formatPlayTime(game.playTimeInSeconds)}
</small>
const toggleGamePinned = async () => {
setIsPinning(true);
{userProfile?.hasActiveSubscription && game.achievementCount > 0 && (
<div className="user-library-game__stats">
<div className="user-library-game__stats-header">
<div className="user-library-game__stats-content">
<div
className="user-library-game__stats-item"
style={{
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
try {
if (game.isPinned) {
await window.electron
.removeGameFromPinned(game.shop, game.objectId)
.then(() => {
showSuccessToast(tGame("game_removed_from_pinned"));
});
} else {
await window.electron
.addGameToPinned(game.shop, game.objectId)
.then(() => {
showSuccessToast(tGame("game_added_to_pinned"));
});
}
await new Promise((resolve) => setTimeout(resolve, 1000));
await getUserLibraryGames();
} finally {
setIsPinning(false);
}
};
return (
<>
<li
onMouseEnter={onMouseEnter}
onMouseLeave={onMouseLeave}
className="user-library-game__wrapper"
title={isTooltipHovered ? undefined : game.title}
>
<button
type="button"
className="user-library-game__cover"
onClick={() => navigate(buildUserGameDetailsPath(game))}
>
<div className="user-library-game__overlay">
{(game.isFavorite || isMe) && (
<div className="user-library-game__actions-container">
{game.isFavorite && (
<div className="user-library-game__favorite-icon">
<HeartFillIcon size={12} />
</div>
)}
{isMe && (
<button
type="button"
className="user-library-game__pin-button"
onClick={(e) => {
e.stopPropagation();
toggleGamePinned();
}}
disabled={isPinning}
>
<TrophyIcon size={13} />
{game.isPinned ? (
<PinSlashIcon size={12} />
) : (
<PinIcon size={12} />
)}
</button>
)}
</div>
)}
<small
className="user-library-game__playtime"
data-tooltip-place="top"
data-tooltip-content={
game.hasManuallyUpdatedPlaytime
? t("manual_playtime_tooltip")
: undefined
}
data-tooltip-id={game.objectId}
>
{game.hasManuallyUpdatedPlaytime ? (
<AlertFillIcon
size={11}
className="user-library-game__manual-playtime"
/>
) : (
<ClockIcon size={11} />
)}
{formatPlayTime(game.playTimeInSeconds)}
</small>
{userProfile?.hasActiveSubscription &&
game.achievementCount > 0 && (
<div className="user-library-game__stats">
<div className="user-library-game__stats-header">
<div className="user-library-game__stats-content">
<div
className="user-library-game__stats-item"
style={{
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<TrophyIcon size={13} />
<span>
{game.unlockedAchievementCount} /{" "}
{game.achievementCount}
</span>
</div>
{game.achievementsPointsEarnedSum > 0 && (
<div
className="user-library-game__stats-item"
style={{
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<HydraIcon width={16} height={16} />
{formatAchievementPoints(
game.achievementsPointsEarnedSum
)}
</div>
)}
</div>
<span>
{game.unlockedAchievementCount} / {game.achievementCount}
{formatDownloadProgress(
game.unlockedAchievementCount / game.achievementCount,
1
)}
</span>
</div>
{game.achievementsPointsEarnedSum > 0 && (
<div
className="user-library-game__stats-item"
style={{
transform: `translateY(${-100 * (statIndex % getStatsItemCount())}%)`,
}}
>
<HydraIcon width={16} height={16} />
{formatAchievementPoints(
game.achievementsPointsEarnedSum
)}
</div>
)}
<progress
max={1}
value={
game.unlockedAchievementCount / game.achievementCount
}
className="user-library-game__achievements-progress"
/>
</div>
)}
</div>
<span>
{formatDownloadProgress(
game.unlockedAchievementCount / game.achievementCount,
1
)}
</span>
</div>
<progress
max={1}
value={game.unlockedAchievementCount / game.achievementCount}
className="user-library-game__achievements-progress"
/>
</div>
)}
</div>
<img
src={game.coverImageUrl}
alt={game.title}
className="user-library-game__game-image"
/>
</button>
</li>
<img
src={game.coverImageUrl}
alt={game.title}
className="user-library-game__game-image"
/>
</button>
</li>
<Tooltip
id={game.objectId}
style={{
zIndex: 9999,
}}
openOnClick={false}
afterShow={() => setIsTooltipHovered(true)}
afterHide={() => setIsTooltipHovered(false)}
/>
</>
);
}

View File

@@ -70,8 +70,18 @@ export type UserGame = {
unlockedAchievementCount: number;
achievementCount: number;
achievementsPointsEarnedSum: number;
hasManuallyUpdatedPlaytime: boolean;
isFavorite: boolean;
isPinned: boolean;
pinnedDate?: Date | null;
} & ShopAssets;
export interface UserLibraryResponse {
totalCount: number;
library: UserGame[];
pinnedGames: UserGame[];
}
export interface GameRunning {
id: string;
title: string;

View File

@@ -44,7 +44,10 @@ export interface Game {
executablePath?: string | null;
launchOptions?: string | null;
favorite?: boolean;
pinned?: boolean;
pinnedDate?: Date | null;
automaticCloudSync?: boolean;
hasManuallyUpdatedPlaytime?: boolean;
}
export interface Download {