Files
hydra/src/main/events/torrenting/add-game-to-queue.ts

79 lines
1.9 KiB
TypeScript

import { registerEvent } from "../register-event";
import type { Download, StartGameDownloadPayload } from "@types";
import { DownloadManager, HydraApi, logger } from "@main/services";
import { createGame } from "@main/services/library-sync";
import { downloadsSublevel, gamesSublevel, levelKeys } from "@main/level";
import { parseBytes } from "@shared";
import { handleDownloadError, prepareGameEntry } from "@main/helpers";
const addGameToQueue = async (
_event: Electron.IpcMainInvokeEvent,
payload: StartGameDownloadPayload
) => {
const {
objectId,
title,
shop,
downloadPath,
downloader,
uri,
automaticallyExtract,
fileSize,
} = payload;
const gameKey = levelKeys.game(shop, objectId);
const download: Download = {
shop,
objectId,
status: "paused",
progress: 0,
bytesDownloaded: 0,
downloadPath,
downloader,
uri,
folderName: null,
fileSize: parseBytes(fileSize ?? null),
shouldSeed: false,
timestamp: Date.now(),
queued: true,
extracting: false,
automaticallyExtract,
extractionProgress: 0,
};
try {
await DownloadManager.validateDownloadUrl(download);
} catch (err: unknown) {
logger.error("Failed to validate download URL for queue", err);
return handleDownloadError(err, downloader);
}
await prepareGameEntry({ gameKey, title, objectId, shop });
try {
await downloadsSublevel.put(gameKey, download);
const updatedGame = await gamesSublevel.get(gameKey);
await Promise.all([
createGame(updatedGame!).catch(() => {}),
HydraApi.post(`/games/${shop}/${objectId}/download`, null, {
needsAuth: false,
}).catch(() => {}),
]);
return { ok: true };
} catch (err: unknown) {
logger.error("Failed to add game to queue", err);
if (err instanceof Error) {
return { ok: false, error: err.message };
}
return { ok: false };
}
};
registerEvent("addGameToQueue", addGameToQueue);