Files
hydra/src/main/events/library/get-library.ts
ctrlcat0x 33e0d50966 feat: add achievements tracking to game library
- Updated `get-library.ts` to include unlocked and total achievement counts for each game.
- Removed `library-game-card-detailed.tsx` and its associated styles as part of the refactor.
- Enhanced `library-game-card-large.tsx` to display achievements with progress bars.
- Modified `library-game-card.scss` and `library-game-card-large.scss` to style the achievements section.
- Introduced a new `search-bar` component for filtering the game library.
- Implemented fuzzy search functionality in the library view.
- Updated `view-options` to improve UI consistency.
- Added achievement-related properties to the `LibraryGame` type in `index.ts`.
- Created a new `copilot-instructions.md` for project guidelines.
2025-10-22 14:24:04 +05:30

55 lines
1.7 KiB
TypeScript

import type { LibraryGame } from "@types";
import { registerEvent } from "../register-event";
import {
downloadsSublevel,
gamesShopAssetsSublevel,
gamesSublevel,
gameAchievementsSublevel,
} from "@main/level";
const getLibrary = async (): Promise<LibraryGame[]> => {
return gamesSublevel
.iterator()
.all()
.then((results) => {
return Promise.all(
results
.filter(([_key, game]) => game.isDeleted === false)
.map(async ([key, game]) => {
const download = await downloadsSublevel.get(key);
const gameAssets = await gamesShopAssetsSublevel.get(key);
let unlockedAchievementCount = 0;
let achievementCount = 0;
try {
const achievements = await gameAchievementsSublevel.get(key);
if (achievements) {
achievementCount = achievements.achievements.length;
unlockedAchievementCount =
achievements.unlockedAchievements.length;
}
} catch {
// No achievements data for this game
}
return {
id: key,
...game,
download: download ?? null,
unlockedAchievementCount,
achievementCount,
// Spread gameAssets last to ensure all image URLs are properly set
...gameAssets,
// Preserve custom image URLs from game if they exist
customIconUrl: game.customIconUrl,
customLogoImageUrl: game.customLogoImageUrl,
customHeroImageUrl: game.customHeroImageUrl,
} as LibraryGame;
})
);
});
};
registerEvent("getLibrary", getLibrary);