mirror of
https://github.com/hydralauncher/hydra.git
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77 lines
2.1 KiB
TypeScript
77 lines
2.1 KiB
TypeScript
import { registerEvent } from "../register-event";
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import { HydraApi } from "@main/services";
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import { gamesSublevel, gamesShopAssetsSublevel, levelKeys } from "@main/level";
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import type { GameShop } from "@types";
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const removeGameFromLibrary = async (
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_event: Electron.IpcMainInvokeEvent,
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shop: GameShop,
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objectId: string
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) => {
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const gameKey = levelKeys.game(shop, objectId);
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const game = await gamesSublevel.get(gameKey);
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if (game) {
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// Collect asset paths that need to be cleaned up before marking as deleted
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const assetPathsToDelete: string[] = [];
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const assetUrls =
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game.shop === "custom"
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? [game.iconUrl, game.logoImageUrl, game.libraryHeroImageUrl]
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: [
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game.customIconUrl,
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game.customLogoImageUrl,
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game.customHeroImageUrl,
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];
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for (const url of assetUrls) {
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if (url?.startsWith("local:")) {
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assetPathsToDelete.push(url.replace("local:", ""));
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}
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}
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const updatedGame = {
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...game,
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isDeleted: true,
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executablePath: null,
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...(game.shop !== "custom" && {
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customIconUrl: null,
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customLogoImageUrl: null,
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customHeroImageUrl: null,
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}),
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};
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await gamesSublevel.put(gameKey, updatedGame);
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if (game.shop !== "custom") {
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const existingAssets = await gamesShopAssetsSublevel.get(gameKey);
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if (existingAssets) {
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const resetAssets = {
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...existingAssets,
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title: existingAssets.title,
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};
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await gamesShopAssetsSublevel.put(gameKey, resetAssets);
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}
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}
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if (game?.remoteId) {
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HydraApi.delete(`/profile/games/${game.remoteId}`).catch(() => {});
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}
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if (assetPathsToDelete.length > 0) {
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const fs = await import("fs");
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for (const assetPath of assetPathsToDelete) {
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try {
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if (fs.existsSync(assetPath)) {
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await fs.promises.unlink(assetPath);
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}
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} catch (error) {
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console.warn(`Failed to delete asset ${assetPath}:`, error);
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}
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}
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}
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}
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};
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registerEvent("removeGameFromLibrary", removeGameFromLibrary);
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