Added multi level support, dynamic snake location from level

This commit is contained in:
2025-05-27 11:50:20 +02:00
parent 4798ec85a3
commit c8a4a40618
11 changed files with 444 additions and 179 deletions

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297
game.c
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@@ -27,11 +27,14 @@ int main(int argc, char *argv[])
size_t size_buf = 0;
int nbl, nbc, i;
int opt, option_index = 0;
int loop_count = 0, nb_fruit = 0;
int loop_count = 0, nb_fruit = 0, total_fruits = 0;
char *input_file = NULL;
int width = 640, height = 480;
MLV_Keyboard_button touche = MLV_KEYBOARD_NONE;
int initial_size = 0;
int current_level = 1;
int global_score = 0;
int previous_score = 0;
Grid *g;
@@ -40,17 +43,6 @@ int main(int argc, char *argv[])
{"input", required_argument, 0, 'i'},
{0, 0, 0, 0}};
Snake *snake = new_snake();
add_segment(snake, 1, 5);
add_segment(snake, 1, 4);
add_segment(snake, 1, 3);
add_segment(snake, 1, 2);
add_segment(snake, 1, 1);
add_segment(snake, 1, 0);
snake->dir = BOTTOM;
initial_size += snake->size;
while ((opt = getopt_long(argc, argv, "hi:", long_options, &option_index)) != -1)
{
switch (opt)
@@ -67,155 +59,194 @@ int main(int argc, char *argv[])
}
}
if (input_file == NULL)
while (1)
{
input_file = "levels/default";
}
stream = fopen(input_file, "r");
if (!stream)
{
fprintf(stderr, "Error: unable to open file\n");
exit(EXIT_FAILURE);
}
Snake *snake = new_snake();
nbl = count_nb_lines(stream);
rewind(stream);
nbc = getline(&buf, &size_buf, stream);
if (nbc == -1)
{
fprintf(stderr, "Error: malformed file\n");
exit(EXIT_FAILURE);
}
nbc--;
previous_score = global_score;
g = allocate_grid(nbl, nbc);
input_file = NULL;
copy(buf, g->grid[0]);
for (i = 1; i < nbl; i++)
{
int size_tmp = getline(&buf, &size_buf, stream);
if (size_tmp != nbc + 1)
if (input_file == NULL)
{
fprintf(stderr, "Error: inconsistent line length\n");
char level_file[256];
snprintf(level_file, sizeof(level_file), "levels/level%d", current_level);
input_file = level_file;
}
stream = fopen(input_file, "r");
if (!stream)
{
fprintf(stderr, "Error: unable to open file for level %d\n", current_level);
exit(EXIT_FAILURE);
}
nbl = count_nb_lines(stream);
rewind(stream);
nbc = getline(&buf, &size_buf, stream);
if (nbc == -1)
{
fprintf(stderr, "Error: malformed file\n");
free(buf);
fclose(stream);
exit(EXIT_FAILURE);
}
copy(buf, g->grid[i]);
}
nbc--;
rewind(stream);
nb_fruit = count_fruits(stream, g);
if (nb_fruit == 0)
{
fprintf(stderr, "Error: no fruits in the grid\n");
free(buf);
fclose(stream);
exit(EXIT_FAILURE);
}
if (nb_fruit == -1)
{
fprintf(stderr, "Error: unable to count fruits\n");
free(buf);
fclose(stream);
exit(EXIT_FAILURE);
}
g = allocate_grid(nbl, nbc);
free(buf);
fclose(stream);
place_snake(g, snake);
MLV_create_window("SNAKE", "3R-IN1B", width, height);
MLV_change_frame_rate(24);
while (
MLV_get_event(
&touche, NULL, NULL,
NULL, NULL,
NULL, NULL, NULL,
NULL) == MLV_NONE ||
touche != MLV_KEYBOARD_ESCAPE)
{
Element result;
MLV_clear_window(MLV_COLOR_BLACK);
loop_count = (loop_count + 1) % DIFFICULTY;
if (loop_count == 0)
copy(buf, g->grid[0]);
for (i = 1; i < nbl; i++)
{
result = move_snake(snake, g);
if (result == WALL || result == SNAKE)
int size_tmp = getline(&buf, &size_buf, stream);
if (size_tmp != nbc + 1)
{
if (result == WALL)
{
MLV_draw_text(width / 2 - 75, height / 2, "Game Over! You hit a wall.", MLV_COLOR_RED);
}
else if (result == SNAKE)
{
MLV_draw_text(width / 2 - 75, height / 2, "Game Over! You hit yourself.", MLV_COLOR_RED);
}
MLV_actualise_window();
MLV_wait_seconds(3);
break;
fprintf(stderr, "Error: inconsistent line length\n");
free(buf);
free_grid(g);
fclose(stream);
exit(EXIT_FAILURE);
}
else if (result == FRUIT)
copy(buf, g->grid[i]);
}
rewind(stream);
nb_fruit = count_fruits(stream, g);
total_fruits = nb_fruit;
if (nb_fruit == 0)
{
fprintf(stderr, "Error: no fruits in the grid\n");
free(buf);
free_grid(g);
fclose(stream);
exit(EXIT_FAILURE);
}
if (nb_fruit == -1)
{
fprintf(stderr, "Error: unable to count fruits\n");
free(buf);
free_grid(g);
fclose(stream);
exit(EXIT_FAILURE);
}
free(buf);
buf = NULL;
fclose(stream);
read_snake_from_grid(g, snake);
initial_size = snake->size;
MLV_create_window("SNAKE", "3R-IN1B", width, height);
MLV_change_frame_rate(24);
while (
MLV_get_event(
&touche, NULL, NULL,
NULL, NULL,
NULL, NULL, NULL,
NULL) == MLV_NONE ||
touche != MLV_KEYBOARD_ESCAPE)
{
Element result;
char stats[256];
MLV_clear_window(MLV_COLOR_BLACK);
loop_count = (loop_count + 1) % DIFFICULTY;
if (loop_count == 0)
{
Position *tail = snake->segments_list;
Position *prev = NULL;
while (tail->next != NULL)
result = move_snake(snake, g);
if (result == WALL || result == SNAKE)
{
prev = tail;
tail = tail->next;
}
int dx = tail->x - (prev ? prev->x : tail->x);
int dy = tail->y - (prev ? prev->y : tail->y);
add_segment(snake, tail->x + dx, tail->y + dy);
place_snake(g, snake);
if (snake->size == initial_size + nb_fruit)
{
MLV_draw_text(
width / 2 - 75, height / 2,
"You Win! All fruits collected.",
MLV_COLOR_GREEN);
if (result == WALL)
{
MLV_draw_text(width / 2 - 80, height / 2, "Game Over! You hit a wall.", MLV_COLOR_RED);
}
else if (result == SNAKE)
{
MLV_draw_text(width / 2 - 80, height / 2, "Game Over! You hit yourself.", MLV_COLOR_RED);
}
MLV_actualise_window();
MLV_wait_seconds(3);
global_score = previous_score;
break;
}
else if (result == FRUIT)
{
Position *tail = snake->segments_list;
Position *prev = NULL;
int dx, dy;
while (tail->next != NULL)
{
prev = tail;
tail = tail->next;
}
dx = tail->x - (prev ? prev->x : tail->x);
dy = tail->y - (prev ? prev->y : tail->y);
add_segment(snake, tail->x + dx, tail->y + dy);
place_snake(g, snake);
nb_fruit--;
global_score++;
if (snake->size == initial_size + total_fruits)
{
MLV_draw_text(
width / 2 - 200, height / 2,
"You Win! All fruits collected. Proceeding to the next level.",
MLV_COLOR_GREEN);
MLV_actualise_window();
MLV_wait_seconds(3);
current_level++;
break;
}
}
}
draw_grid(g);
snprintf(stats, sizeof(stats),
"Level: %d | Fruits Left: %d/%d | Score: %d | Snake Size: %d",
current_level, nb_fruit, total_fruits, global_score, snake->size);
MLV_draw_text(10, height - 20, stats, MLV_COLOR_WHITE);
MLV_actualise_window();
switch (touche)
{
case MLV_KEYBOARD_DOWN:
if (snake->dir != TOP)
snake->dir = BOTTOM;
break;
case MLV_KEYBOARD_UP:
if (snake->dir != BOTTOM)
snake->dir = TOP;
break;
case MLV_KEYBOARD_LEFT:
if (snake->dir != RIGHT)
snake->dir = LEFT;
break;
case MLV_KEYBOARD_RIGHT:
if (snake->dir != LEFT)
snake->dir = RIGHT;
break;
default:
break;
}
touche = MLV_KEYBOARD_NONE;
MLV_delay_according_to_frame_rate();
}
draw_grid(g);
MLV_actualise_window();
MLV_free_window();
free_grid(g);
free_snake(snake);
switch (touche)
if (touche == MLV_KEYBOARD_ESCAPE)
{
case MLV_KEYBOARD_DOWN:
if (snake->dir != TOP)
snake->dir = BOTTOM;
break;
case MLV_KEYBOARD_UP:
if (snake->dir != BOTTOM)
snake->dir = TOP;
break;
case MLV_KEYBOARD_LEFT:
if (snake->dir != RIGHT)
snake->dir = LEFT;
break;
case MLV_KEYBOARD_RIGHT:
if (snake->dir != LEFT)
snake->dir = RIGHT;
break;
default:
break;
}
touche = MLV_KEYBOARD_NONE;
MLV_delay_according_to_frame_rate();
}
MLV_free_window();
free_grid(g);
free_snake(snake);
return 0;
}

197
grid.c
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@@ -1,5 +1,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <MLV/MLV_all.h>
#include "grid.h"
#include "snake.h"
@@ -46,7 +47,7 @@ void free_grid(Grid *g)
free(g);
}
void debug(Grid *g)
void debug_grid(Grid *g)
{
int i;
for (i = 0; i < g->nbl; i++)
@@ -68,6 +69,27 @@ void draw_grid(Grid *g)
int window_width = MLV_get_window_width();
int window_height = MLV_get_window_height();
int cell_size = compute_size(g, window_width, window_height);
MLV_Image *image_wall, *image_fruit, *image_snake, *image_empty;
image_wall = MLV_load_image("./assets/wall.png");
image_fruit = MLV_load_image("./assets/fruit.png");
image_snake = MLV_load_image("./assets/snake.png");
image_empty = MLV_load_image("./assets/grass.png");
if (image_wall != NULL)
{
MLV_resize_image_with_proportions(image_wall, cell_size, cell_size);
}
if (image_fruit != NULL)
{
MLV_resize_image_with_proportions(image_fruit, cell_size, cell_size);
}
if (image_snake != NULL)
{
MLV_resize_image_with_proportions(image_snake, cell_size, cell_size);
}
if (image_empty != NULL)
{
MLV_resize_image_with_proportions(image_empty, cell_size, cell_size);
}
MLV_draw_filled_rectangle(0, 0, window_width, window_height, MLV_COLOR_BLACK);
@@ -81,16 +103,55 @@ void draw_grid(Grid *g)
switch (g->grid[i][j])
{
case WALL:
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_BROWN);
if (image_wall == NULL)
{
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_BROWN);
}
else
{
MLV_draw_image(image_wall, x, y);
}
break;
case EMPTY:
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_WHITE);
if (image_empty != NULL)
{
MLV_draw_image(image_empty, x, y);
}
else
{
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_WHITE);
}
break;
case FRUIT:
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_RED);
if (image_fruit == NULL)
{
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_RED);
}
else
{
MLV_draw_image(image_fruit, x, y);
}
break;
case SNAKE:
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_GREEN);
if (image_snake == NULL)
{
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_GREEN);
}
else
{
MLV_draw_image(image_snake, x, y);
}
break;
case SNAKEHEAD:
if (image_snake == NULL)
{
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_GREEN);
}
else
{
MLV_draw_image(image_snake, x, y);
}
break;
default:
MLV_draw_filled_rectangle(x, y, cell_size, cell_size, MLV_COLOR_BLACK);
@@ -104,6 +165,12 @@ void place_snake(Grid *g, struct SnakeStruct *snake)
{
Position *current = snake->segments_list;
if (current != NULL)
{
g->grid[current->y][current->x] = SNAKEHEAD;
current = current->next;
}
while (current != NULL)
{
g->grid[current->y][current->x] = SNAKE;
@@ -117,7 +184,8 @@ Element move_snake(struct SnakeStruct *snake, Grid *g)
Position *head;
Element element_at_head;
while (tail->next != NULL) {
while (tail->next != NULL)
{
tail = tail->next;
}
@@ -128,7 +196,12 @@ Element move_snake(struct SnakeStruct *snake, Grid *g)
head = snake->segments_list;
element_at_head = g->grid[head->y][head->x];
g->grid[head->y][head->x] = SNAKE;
g->grid[head->y][head->x] = SNAKEHEAD;
if (head->next != NULL)
{
g->grid[head->next->y][head->next->x] = SNAKE;
}
return element_at_head;
}
@@ -179,4 +252,114 @@ void copy(const char *src, char *dst)
i++;
}
dst[i] = '\0';
}
static bool are_adjacent(Position *a, Position *b)
{
return (a->x == b->x && abs(a->y - b->y) == 1) ||
(a->y == b->y && abs(a->x - b->x) == 1);
}
int is_snake_connected(struct SnakeStruct *snake)
{
Position *current = snake->segments_list;
while (current && current->next)
{
if (!are_adjacent(current, current->next))
{
return 0;
}
current = current->next;
}
return 1;
}
void read_snake_from_grid(Grid *g, struct SnakeStruct *snake)
{
Position *positions = malloc(g->nbl * g->nbc * sizeof(Position));
int positions_count = 0;
Position *head = NULL;
Position *current;
int i;
int *used = NULL;
for (i = 0; i < g->nbl; i++)
{
int j;
for (j = 0; j < g->nbc; j++)
{
if (g->grid[i][j] == SNAKE || g->grid[i][j] == SNAKEHEAD)
{
positions[positions_count].x = j;
positions[positions_count].y = i;
positions[positions_count].next = NULL;
if (g->grid[i][j] == SNAKEHEAD)
{
head = &positions[positions_count];
}
positions_count++;
}
}
}
if (head == NULL)
{
fprintf(stderr, "Error: Snake head (S) not found in the grid.\n");
free(positions);
exit(EXIT_FAILURE);
}
used = malloc(positions_count * sizeof(int));
if (!used) {
fprintf(stderr, "Error: Could not allocate memory for used array.\n");
free(positions);
exit(EXIT_FAILURE);
}
for (i = 0; i < positions_count; i++)
{
used[i] = 0;
}
add_segment(snake, head->x, head->y);
used[head - positions] = 1;
current = head;
while (1)
{
int found = 0;
int j;
for (j = 0; j < positions_count; j++)
{
if (!used[j] && are_adjacent(current, &positions[j]))
{
add_segment(snake, positions[j].x, positions[j].y);
used[j] = 1;
current = &positions[j];
found = 1;
break;
}
}
if (!found)
{
break;
}
}
for (i = 0; i < positions_count; i++)
{
if (!used[i])
{
fprintf(stderr, "Error: Snake is not fully connected in the grid.\n");
free(positions);
exit(EXIT_FAILURE);
}
}
snake->dir = determine_initial_direction(g, snake->segments_list);
free(positions);
free(used);
}

10
grid.h
View File

@@ -19,12 +19,14 @@ typedef enum
WALL = 'w',
EMPTY = ' ',
FRUIT = 'f',
SNAKE = 's'
SNAKE = 's',
SNAKEHEAD = 'S',
SNAKETAIL = 't'
} Element;
Grid* allocate_grid(int n, int m);
Grid *allocate_grid(int n, int m);
void free_grid(Grid *g);
void debug(Grid *g);
void debug_grid(Grid *g);
int compute_size(Grid *g, int w, int h);
void draw_grid(Grid *g);
void place_snake(Grid *g, struct SnakeStruct *snake);
@@ -32,5 +34,7 @@ Element move_snake(struct SnakeStruct *snake, Grid *g);
int count_nb_lines(FILE *stream);
int count_fruits(FILE *stream, Grid *g);
void copy(const char *src, char *dst);
int is_snake_connected(struct SnakeStruct *snake);
void read_snake_from_grid(Grid *g, struct SnakeStruct *snake);
#endif /* GRID_H */

View File

@@ -1,22 +0,0 @@
w w
f
f f
f
wwwwwwwwww
f
f f
f
w w

View File

@@ -1,7 +1,7 @@
w w
f
ssssS
f f
@@ -9,17 +9,14 @@ w w
wwwwwwwwww
w w w
w f w
wwwwww w
w
w
f w
w
f f w
w
f w
f
f f
f
w w
w
w
w

25
levels/level2 Normal file
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@@ -0,0 +1,25 @@
w w
f
f f
f
wwwwwwwwww
Sssssw w w
w f w
wwwwww w
w
w
f w
w
f f w
w
f w
w w
w
w
w

45
snake.c
View File

@@ -13,6 +13,7 @@ Snake *new_snake(void)
snake->size = 0;
snake->segments_list = NULL;
snake->dir = RIGHT;
return snake;
}
@@ -59,6 +60,18 @@ void free_snake(Snake *snake)
free(snake);
}
void debug_snake(Snake *snake)
{
Position *current = snake->segments_list;
printf("Snake segments:\n");
while (current != NULL)
{
printf(" (%d, %d)\n", current->x, current->y);
current = current->next;
}
printf("Snake size: %d\n", snake->size);
}
void crawl(Snake *snake, struct GridStruct *g)
{
Position *new_head = (Position *)malloc(sizeof(Position));
@@ -100,3 +113,35 @@ void crawl(Snake *snake, struct GridStruct *g)
free(current->next);
current->next = NULL;
}
Direction determine_initial_direction(struct GridStruct *g, Position *head)
{
int x = head->x;
int y = head->y;
printf("Determining initial direction from position (%d, %d)\n", x, y);
if (x + 1 < g->nbc && g->grid[y][x + 1] != WALL && g->grid[y][x + 1] != SNAKE)
{
printf("Direction: RIGHT\n");
return RIGHT;
}
if (y + 1 < g->nbl && g->grid[y + 1][x] != WALL && g->grid[y + 1][x] != SNAKE)
{
printf("Direction: BOTTOM\n");
return BOTTOM;
}
if (x - 1 >= 0 && g->grid[y][x - 1] != WALL && g->grid[y][x - 1] != SNAKE)
{
printf("Direction: LEFT\n");
return LEFT;
}
if (y - 1 >= 0 && g->grid[y - 1][x] != WALL && g->grid[y - 1][x] != SNAKE)
{
printf("Direction: TOP\n");
return TOP;
}
printf("Default direction: BOTTOM\n");
return BOTTOM;
}

View File

@@ -30,6 +30,8 @@ typedef struct SnakeStruct Snake;
Snake *new_snake(void);
void add_segment(Snake *snake, int x, int y);
void free_snake(Snake *snake);
void debug_snake(Snake *snake);
void crawl(Snake *snake, struct GridStruct *g);
Direction determine_initial_direction(struct GridStruct *g, Position *head);
#endif /* SNAKE_H */