Added multi level support, dynamic snake location from level
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10
grid.h
10
grid.h
@@ -19,12 +19,14 @@ typedef enum
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WALL = 'w',
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EMPTY = ' ',
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FRUIT = 'f',
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SNAKE = 's'
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SNAKE = 's',
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SNAKEHEAD = 'S',
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SNAKETAIL = 't'
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} Element;
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Grid* allocate_grid(int n, int m);
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Grid *allocate_grid(int n, int m);
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void free_grid(Grid *g);
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void debug(Grid *g);
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void debug_grid(Grid *g);
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int compute_size(Grid *g, int w, int h);
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void draw_grid(Grid *g);
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void place_snake(Grid *g, struct SnakeStruct *snake);
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@@ -32,5 +34,7 @@ Element move_snake(struct SnakeStruct *snake, Grid *g);
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int count_nb_lines(FILE *stream);
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int count_fruits(FILE *stream, Grid *g);
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void copy(const char *src, char *dst);
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int is_snake_connected(struct SnakeStruct *snake);
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void read_snake_from_grid(Grid *g, struct SnakeStruct *snake);
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#endif /* GRID_H */
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